Why is still going from +0 to +2?
This, 100%
Thatâs one fight out of nearly 30 though, and yes itâs because thereâs a pushback and people fly off the sides.
This is a good step forward. I hope in the future the later end M+ will also loss the timers as well.
The only acceptable timer at end game content is enrage timers on bosses. If players should be punished for failuires, increase end-game gear repair costs lol.
Great change.
Just hope Mythic Dungeon could be queueable as well.
Thereâs still a timer on the new m+ keys. It was worded weird but I think what they meant is because current m0 is now heroic and current m10 is now m0, thereâs no timers there. but thereâs also no affixes. so your âlow keysâ will still have timers.
You guys still donât understand that there are too many difficulties?
They can comfortably keep running the new Heroic and M0âs for the same or better reward they used to.
I mean⌠they just removed 10 of them.
Currently we have
Normal, Heroic, M0, M2-20 as far as whatâs relevant.
Now we will have
Normal, Heroic, M0, M2-10
An M2 will be like an M12 in the old system. The old M2-10 were just outright removed.
Gravity has been an effective end boss tactic for many bosses in a row except for Fryakk!
Better yet, once we âunlockâ a higher level of a keystone, just let us select the key level of the dungeon a la Torghast. Stop with the randomness and depletions and you get rid of a lot of friction between your players
Removal of timers for low keys is an interesting change
tbh, the fact that these Mythic+ things have a timer on them makes me apprehensive about trying them.
I flat out donât like being on a timer, having to rush zoom zoom zoom or else.
I would prefer something thatâs likeâŚreally difficult, but you have a limited amount of respawns to survive the dungeon with. but no timer, so you can be as careful and deliberate as you need to be to survive.
Like how Destiny 2âs Nightfalls work, but just without the timer.
You probably want to ditch the weekly lockout on m0. Wonât impact me, but I can see some where it might.
If people want to run what is todayâs m+10 without a timer on repeat, why not let them?
Solid question. I wonder if theyâll be lowering the score requirements for ksm/ksh instead of adjusting how much score you get per key level.
How are people supposed to farm drake crests for Champion levels 2/8 through 4/8 if there are only normal raid and eight weekly lockouts for 10 drake crests each? This seems like it will be a really painful barrier to upgrading an altâs gear into hero grade tiers.
If people want to run what is todayâs m+10 without a timer on repeat, why not let them?
The way M0s currently work is you can still run them but they donât drop loot for the bosses youâve already killed.
Yep, if you lock basically all +2-+10 gear behind a weekly lockout, itâs going to force people into âhigherâ keys where theyâre not able to complete them, and you just upset good players and demoralize casuals who were happy to stay in their zone before
So just no mention of pvp? What the heck
You must of missed Razzle dazzle LFR prenerf
Eh, I did it first night and it wasnât terrible, and itâs still about the hardest of DF. Just been an extremely easy lfr expansion, and SL wasnât that much harder.
So just no mention of pvp? What the heck.
Why did you expect PvP to be mentioned in an article specifically about dungeons?