The one thing that seems like it’s gonna be a problem is drake crests farming early season.
They’re literally making m10 into m0 with no timer.
The top 2000 keys last week (not even a busy week) has an average key level of 29. Too much 20+ key data for these free sites to even show it all that they focus on the keys around M30 when showing top specs/players/meta.
did they or do they still infinitely scale and now drop max rewards at 10? once again THERE ARE TOO MANY DIFFICULTIES.
They go up as far as people can go, why’s it matter that hypothetically more exists beyond that?
Blizzard made content that players can actually sink their teeth into if they want a challenge, and then made it entirely optional by ensuring it provided no meaningful rewards. How can you be mad at that?
so what your saying is they increased the difficulty of lower level keys increasing the barrier to entry for players that don’t know the dungeons or struggle with gameplay? do i really need to tell you why that’s a bad idea?
No they gave people who don’t want to engage with the Mythic+ system, which is an entirely jusifiable stance to have, a dungeon difficulty more fitting for their desires of what dungeons should be.
people who weren’t participating before aren’t going to suddenly start because they made the lower difficulties harder… I’m unsure of where they are getting a more “fitting” difficulty
Sure, people who don’t want to participate in mythic+ don’t want to do timed content. But people who might want to engage with dungeons without timers currently have no real option beyond current tuning of M0s, which are neither rewarding nor engaging.
but that just strengthens my argument of the fact that there are too many difficulties…
So we should offer less options for people to find content that suits their level?
I don’t understand your point, if there are too many difficulties then what do you think they should remove?
They had to do something with normal, heroic and m0 because they are completely useless. Blizzard acknowledged that they are useless. You can literally do world quests and flying around to collect whelping crests to craft 447 gears for a few hours. You go straight to M+ without normal, heroic and m0. People doesn’t want to participate in M+ but M+ is only viable endgame dungeon mode.
cap M+ at +5 for gear upgrades and have a challenge mode difficulty for cosmetic rewards like in WoD dungeons
How hard is a +5, as hard as current +20 or as hard as current +15 or what?
Because all I’m hearing is remove all the hard content.
doesnt matter we have more than halved the amount of dungeon difficulties
tune it how you like dont matter to me
Sure
+2 = current +7
+3 = current +15
+4 = current + 22
+5 = current + 29
okay? that’s fine.
“WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH I DON’T WANNA LEARN THE GAME WAAAAAAAAAAAAAAAAAAAAAAH”
There, I translated it
Which is good. But the actual M+ still has a timer.
It is a start but not something to sing about.
Which is good, different people like different things and different things are now available for different people to do.