Bro… Uldaman….
The ilevel jump has been insane. Its how they keep you on the hamster wheel.
Yup. M8s will give mythic vault and do not have the third affix. I am looking forward to my weekly M8s.
Anyone complaining about faster gear acquisition are weird and need to get a life
Completely agree…because it would be queueable.
He would likely be correct. How many of the current players can do +25 and above with 100% clear rate today? Having portals locked behind today’s +30 just make no reasonable sense considering Blizz mantra of ‘‘everyone can clear +20’’ today.
Def +10 assuming the portal system is staying.
i don’t see a reason for them removing portals considering they are becoming account wide in TWW.
Really going all in on the casual/laid back life eh Blizzard? I’m a fan honestly. You knew how much this would peeve off the high-end players and genuinely didn’t care. Kudos in a weird way.
Still… These changes feel like something someone on the forums would haphazardly present. You’re a triple A company with access to what I can only presume is some of the brightest minds out there. Stop letting your inexperienced folks make decisions for you.
“Mythic 0 is still on a weekly lockout”
Okay but why? In a world where we can spam keys into oblivion, why are we still holding on to M0 having a lock out? Sure, hardly anyone runs it but again…why?
I’ve been trying to understand why as well and the best I can come up with is they wanted M0 to award Champion gear 1/8, rather than say a high level of Veteran gear, but also didn’t want players to be able to run “too fast” into a full set of Champion gear, unless they are willing to play in M+ content.
The other rationale I can think of just laziness, like making any change requires some work, so let’s just leave it as is.
Both are weak reasons to keep the lockout. They already gate progress through acquiring crests at various levels and by capping those crests each week, so what does it matter if you have all pieces at 1/8 Champion level when to upgrade them is an additional time-gated slog anyway. Why double time gate through lockout mechanic? Perhaps just to push people from M0 into M+???
You’re the one gatekeeping lol just look at your own posts for proof
Normal doesn’t have vault drops so I actually have no clue what he’s looking at tbh
Who knows exactly.
Maybe it’s being kept since m0 with no lockout is essentially just an all around better gearing than normal raid? Same level champion gear, dungeons drop 4-5 items instead of 2 like mythic+, no timer and no affixes.
Or they just didn’t feel like changing it.
I feel it would be trivial to just change M0 to drop loot like M+, 1-2 pieces of loot at at the end, since there’s no timer to beat, if the problem was too much loot dropping.
I dunno lol.
You’re only lvl 18.
Did you know, if you click the portrait of your character in the top right, you can actually change which of your characters you post forum messages from?
Only reason I and many other players come back to WoW is because M+. Its the only game out there with a system like this where every others end game is lacking in comparison. Raiding is better in other MMOs. PVP is definitely better in others. But none of them have something like M+…despite so many of us begging other game makers to add it into their games.
buddy i genuinely wish it was making a difference but player retention has only DECLINED since M+ was added
it isn’t saving anything despite your ‘feel’
other game makers don’t add it cuz it is boring as crap, just infinite scaling. M+ would literally fall apart if it didn’t have the equivalent to raid rewards for repeating a simple dungeon for the nth time. Most players do it just for the carrot as the dungeon was boring in the first weeks or month since it was released.
infinite scaling is zero new content, just infinite repetition, infinite boredom, infinite enduring of tedium just for the carrot
by design, wow is now retaining players that can handle the crazy dungeon repetition but chasing away equal or more players who hate the pressure to do something they find boring/tedious
M+ has no subtlety in its design - it was tested and they realized nobody would do it if it didn’t have crazy good rewards and ignored that it would burn out tons of players cuz it has zero new content
players want new content, not rehashed dungeons with annoying mechanics and gimmicks
bliz likes M+ cuz the dev costs are minimal, it’s an executive dream to switch endgame to ZERO NEW CONTENT
wake up
I just can’t tell you how uninterested i am in running the same 8 dungeons for however long season 4 is.
What a way to drop the ball.
You say this…then purposely ignore the amount of 20+ keys being ran that have nothing to do with raid level gear, so obviously your argument about only doing M+ for a gear-carrot is invalid.
M+ is based on Diablos infinite dungeon crawler system and gives players a way to test their skills and continue pushing higher while also competing against other players in a PVE setting. A lot of Legion was due to the Diablo dev team working with the Wow dev team. Created one of the best expansions to date.
People end up leaving all the time…we try other games…we spend so much money on so many different games to try and make up what WoW gives us…but we can never quite get there…and the major reason for that is the endless progression system WoW provides. All other MMO’s just end and thats it…nothing else to do progression wise…WoW is unique in that aspect.
M+ has no subtlety in its design - it was tested and they realized nobody would do it if it didn’t have crazy good rewards and ignored that it would burn out tons of players cuz it has zero new content
players want new content, not rehashed dungeons with annoying mechanics and gimmicks
bliz likes M+ cuz the dev costs are minimal, it’s an executive dream to switch endgame to ZERO NEW CONTENT
m+ is a system ripped directly from Action RPGs like Diablo and Path of Exile.
The repetitive content works in those games because there are tons of different builds, gear sets and just tons of flavor when it comes to playing different classes and builds. It sucks in a MMO, because it is a social setting as well as a competitive setting, so player choice is kind of really restricted compared to ARPGs.
The WoW team has been on a crusade now since WoD to implement more repetitive systems into the game. The Diablo team coordinated with the WoW team on a lot of the new repetitive systems that were added since Legion.
Blizzard is designing to pad metrics now, that is why so much of the content just feels devoid of soul.
The only thing that gets any kind of love these days is raids, the rest of the content just feels like an afterthought. I include dungeons in this as well.
This change proves that M+ engagement was poor, otherwise they would have never bothered with changing things.
then purposely ignore the amount of 20+ keys being ran that have nothing to do with raid level gear
How many keys is that? From what I see, it is a very tiny portion of the total keys.