Ok So if im understanding the “Feedback” and the decisions made as a result.
Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
NOW - Heroic = Mythic 0
Difficulty gap between Normal and Heroic, was 100% now 300%? (question as i dont know)
Achieves the “increase the difficulty slider” if that’s the feedback - neutral change.
Ilvl increase - positive change.
Players outside this bracket, irrelevant outside of a .0 patch - no change.
“Mythic 0” dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
NOW - Mythic 0 = Mythic +10
Difficulty Gap between Heroic and M0, was 100% now (30% per key) so 400%?
Mythic 0 reward gated by weekly lockout, remaining - no change.
Ilvl reward increased - positive change.
+2 to +10 brackets gone, loot availability hamstrung to once a week - negative change.
Methodical Dungeon Pacing no longer timer dependent - positive change.
Controlled by the group, leader or tank - no change.
The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn’t really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.
NOW Mythic +11 = Mythic +2
Difficulty Gap between old +2 and new +2, 400%+30% per key?
Reward scaled to +11 onwards - positive change.
Players previously doing +2 - +10 bracket content, gone and reward limited - negative change.
Players doing +11 onwards - no change.
So feedback didn’t include, removing affixes (troublesome implementation - Afflicted, or Bolstering) or removing tyr and fort - it is an experimental season after all.