.io only became a thing because it wasn’t working and players needed more metrics when it came to choosing groups.
Well that means about nothing, when you consider that raids also come with a weekly lockout…
What are you going on about, lol? This isn’t new content, there is nothing new to learn. M+ recycles old dungeons that veteran player like myself have done dozens of times before when they were relevant and newly released content.
The reason rating exists, what are you on about? I don’t know you from Paul and neither does any group leader. If you don’t have the rating, the assumption is that you haven’t cleared it under the metrics that they’re looking for. It’s not a difficult concept.
Looking forward to S4, because I like Dungeons but I do not like timers, affixes or repetitiveness.The new system improves a lot.
However:
- There is no reason why M0 can’t be queueable (old and new), at least as long as Heroics are completed and ilvl is good
- M+ should only increase difficulty, affixes should be tuned into optional kiss/curse for gameplay variety
- timers should only give extra loot, not be included in progression rating or causing key depletion
- DF season 1-3 mounts should be earnable in S4, similar to vicious saddle by filling a bar 3 times after earning the first mount and achievement
Are u sure u listen to feedback? im very sure no depletion of key level is 1 of the most requested. lol “we listen to feedback”
Players used gearscore/ilvl or achievements from Wrath until about Legion, when the RNG of war/titanforging made ilvl and unreliable indicator of anything, at which point players created raiderio to see what dungeons you actually ran. On top of that, dungeons were very easy by todays standards (even in early cataclysm, but people who limit themselves to auto-queues tend to be bad).
The reason new M0 won’t be queueable is that 1) extra mechanics that aren’t designed around players not trying, and 2) current +10s actually have the potential to kill you and blizzard saw in early cataclysm that putting a queue on that content is not allowed.
The lock out will not be removed, it is already going to be giving out gear between normal and heroic raid. You remove the lock out and you may just give the middle finger to non mythic raiders. And with a lock out, I doubt you will ever see it as a queueable system.
I feel this way in regards to raiding and not M+. I find M+ to be mostly brain dead fun.
So pretty much they just removing the timer from m+ and making it even more over rewarding than it already is in an effort to entice the non-m+ participants to engage with it.
I’ll pass.
Nevermind, I just reread their post and it does sound like the timer is off until +11.
The lack of skill or patience seems to be a design problem rather than a player problem, there may be solutions:
- A rating system for any difficulty , being an additional queueing requirement
- Maybe tanks and healers need to complete the dungeon of that difficulty without queue first
- Especially lethal mechanics need to be more readable, maybe a mandatory in-game ready check that summarizes the most important mechanics
- No more running after wipe, players should spawn right before the boss to try again
- If a player is not fit for M0, queueable heroics are still an option. For the same reason I don’t see an issue with queueable Normal Raids, since LFR exists. Imo choice will filter out skill-levels of players. Aside from trivial Normal/Heroic dungeons, this was never actually tired in WoW.
Super hyped for S4!
Well, it’s only a design problem in that the game doesn’t do enough to punish it until you get really far along.
- LFR gives you bonus damage on your next attempt for wiping.
- Players have worked out that it’s really hard to get kicked from LFR, so they’ll do stuff like intentionally die and not accept a rez so they can AFK the boss and still get rewards.
- Current LFD is both out-paced by world rewards, and is very often basically soloed by 1 high geared player who’s only there for the goody bag.
- players have gotten so used to the idea that ‘if I can queue for it, I deserve to be there’, and are liable to have a meltdown when even the slightest bit of pushback is provided.
The one point I agree with is that certain mechanics need better telegraphing, but they’ve gone to a more standard design language as for what’s what, players just need to catch on as to what it is.
Thank you for the correction.
as a non-m+ player, for me the timer never was the reason I won’t engage with them.
for me it’s the whole process.
I have to form a group choosing players according to the counters needed for the challenge, just like follower dungeons. which will take the bulk of the formation time. I’ve been thru all of this before when I was raiding. It wasn’t fun for me then, it won’t be now even if I’m drowning in gear, crests and other rewards.
There’s no reason why the queue system can’t assemble groups with all the needed counters from available players.
With all the ranking systems currently in-game it can most certainly accommodate for all skill levels. And if it can’t then the RIO rankings are basically meaningless fluff that can be disregarded.
I really don’t want to spend hours forming groups of only the “correct” players so I can play.
Well, that’s kind of because old 2-10 won’t really exist anymore.
Nope…timer is just off for M0. All M+ keys will still have a timer…heroic will still be without affixes or mythic mechanics…M0 will be without a timer but have mythic mechanics. The exact same system as current Live is.
No changes other than typical item level boost for a new season and thus the difficulty going up till we hit the new item level.
They are trash dungeons and went backwards in design from Legion, BFA, and SL
Yeah, not sure why they even mentioned it. There is already no timer on mythic 0, so why even mention the change if it is still going to be applied to +2 and above next season. It will basically be the same as it always has been in that regard.
Agreed again.