Dragonflight Season 4 Dungeon Changes Ahead

Another case for racials being nerfed/disabled because nelf/dwarf are just eternally broken.

Nothing wrong with this.

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The scaling difference is the same, they have’t condensed 20 levels into 10, they’ve cut the bottom 10 levels off and made 12-20 the same as 2-10.

An 11 will be the same as 21 would be, 12 the same as 22, etc.

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I was joking about that being a real solution.

Not joking that Blizzard will almost assuredly ignore it.

They’re cutting out the bottom 10 keys, they’re not increasing scaling in any way. There’s literally no reason for you to believe they’ll be increasing scaling beyond 10 lol

If this season turns to that, then I actually completely agree

Leveling/heroic dungeons in my experience skip A LOT more trash than mythic+ because their is no forced %.

if we are only getting eight dungeons can we not get Halls of infusion or uld? I would take the doti at dungeons over them in a heartbeat.

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Are M0 sill going to be locked on a weekly basis? like we can still only do them 1 timer per week?

What they need to do for the next BIG PUSH/MDI is to make a rule to only allow 1 of each race in each MDI group. That would make things
 interesting and more equality between WoW character races. :wink: I’m hoping to see it. Lets see the return of Kul’Tirans!

This would be insanely boring, they just need to tighten the pool and accept some are not enjoyable (Bolster/Sanguine)

If I’m reading the loot table correctly, at least m+ vault isn’t rewarding higher ilevel gear than the activity does.

So that is a step in the right direction.

Heroics still aren’t being rewarded the crests needed to upgrade the gear that it rewards though.

Will m+ still auto-convert crests 1-1 when capped?

Would be nice if heroics did the same thing.

Currently I have to farm 90 drake to get 15 wyrm and there is no reliable way to farm those 90 drakes.

They have been condensed. The lower bound has been raised in regards to difficulty. It’s like seeing someone 1 chest a +20-- those aren’t the kind of individuals you usually want to bring to a 21, right?

This is the problem with the dungeon this season being too filled with 1 shot mechs but free on timer.

It just stinks that there’s just no competition. Even in PVP you have dark iron, void elf, night elf, gnome, orc, even vulpera versus demo.

In pve it’s like hey man wanna remove a vital mechanic with dwarf, break the dungeon with meld

Alrightey, time to put the no timer crew to the test :slight_smile: I hope their experience is much better now and maybe they’ll feel less annoyed by a ticking clock.

No comment on terrible affix combos? Particular affixes make certain weeks avoidable. Let’s be honest. Affixes aren’t fun, some aren’t challenging, and many others are more irritating and downright make M+ unenjoyable. Get rid of them!

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Yes.

Yup, I agree completely. It takes the skill out of the game with races that can cheese dungeon mechanics and have a considerable edge over other races in PVP.

This is a good change. There are people like me who want the challenge of a 1-10 without the hassle of climbing and score farming to appease raider io.

Now I can just join Heroic dungeons or M0 amd be satisfied with my PVE.

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Some just make some DPS classes not play that week (ie warrior on afflicted)

I am in physical pain.