Dragonflight Season 4 Dungeon Changes Ahead

Yeah, I could only skim through and it seemed like it was just rewards that got changed. Interested to see how this all plays out.

Bro you forgot the 3rd boss’s giga bleed that happens right before the stomp.

The reason that wasnt an issue was because of evoker (Aug in S2 would cleanse it), which is no longer a thing.

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You only need level 8 for mythic vault

It’s not the timer that keeps me from wanting to play m+

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Everyone’s a dwarf though and ret is strong :stuck_out_tongue:

Can we format the article to the table is readable on mobile without scrolling to the left and right to see it all?

Why are websites on the desktop always built for mobile with gigantic text and images, and in mobile the formatting is built for the larger desktop screen?

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LOL absolutely not, Mythic raiders hate how raid loot works. Its by far the worst loot system in the game.

It’s a step in the right direction, but are gold amounts at the end of dungeons being adjusted as well?

Getting ~50g (or another minuscule amount) for finishing a +18 in S3 is laughable for a compensatory reward when u don’t get loot.

So um… since March 19th is the official first day of Spring… are we still getting a Pirate flag patch or is that scrapped because of the layoffs? If we’re still getting it blizz is a bit behind the ball…

Eradicate affixes once and for all. Nobody, literally NOBODY likes them. Just make an incremental % of Health and Damage each key.

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There are already hardly any keys listed at that level of difficulty. I don’t see any reason this won’t get worse. After waiting for hours and not seeing 1 key that was available long enough to apply, I realized that I would be spending the entire week waiting. And decided that waiting for nothing wasn’t worth my time when there are lots of other things I could be doing.

Since it’s not being tested and it’s just “an event” they don’t necessarily need to wait for a Tuesday to activate it; could push the patch any day.

Seems like all that’s happened is they deleted every other key and then renumbered the rest.

No they haven’t changed the scaling at all. They cut the bottom 10 key levels off and replaced them with M0.

A 2 next season would be a 12 by the old system, and a 3 a 13.

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I mean, what’s your interpretation of this? Not idling for 40 seconds between pulls? Pulling more than one pack at once? Current incarnation of keys (even with a timer) are pretty mellow.

Yea thats kind of what I gather too. It’s like a stock split where they shrink the number but the value is the same. It’s a lot of nothing, with possible consequnces of getting rid of 2-9 m+ currently that a lot of people seemed to like to run.

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Bro you cannot literally force people to race swap because 1 boss in 1 m+ dungeon is undoable on high keys without it

No way

Either make the boss not do that or take that dungeon out please for the love of christ

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Can we get the actual scaling numbers for the keys beyond 10? Does this mean an 11 will feel like a 22 and 12 will feel like a 24? The jump between keys is going to feel insane if that’s the case: a13=26 and 14=28 is huge.

They may need to adjust the scaling past 10 like they did in season 2 moving up one key level for a lot of people is already a challenge and making it and even bigger jump is going to be very intimidating for a lot of people.

I’m all in for improving The key pushing experience and creating less of a gap between the .1 and the 1% players giving more pathways to progression and skill. But I be concerned that it’s intimidating Every key jump is going to feel feel way more stressful than before.

I hope you’re right. It would’ve just made sense to push it with this weekly reset, unless they are still fixing bugs etc.

The problem isn’t the system, the problem is the culture behind pushing raider IO and speed runs / skips without a timer.