With season 4 drawing ever nearer and fated raiders gearing up in said season.
Didn’t Ion our lovely game director say that the dinar system in Shadowlands was “too generous”?
Didnt it take weeks to get 3 dinars for a piece of gear?
It was 1 dinar per week wasnt it? With one piece of gear be it tier or trinkets costing 3 dinars? And it was sped up the closer it got to dragonflight prepatch?
My memory is a bit hazy but… shadowlands dinar system was by far from a generous system, you still had to clear the raid to get a dinar from the weekly quest.
Help me understand why shadowlands fated dinar system was “too generous”. I know im late to the party but we are inching toward 10.2.7
Yeah, I disagree with his take entirely. It was’t too generous. It was weeks of running raids just to snag a single piece of gear. If he was referring to the Gavel of the First Arbiter being on the vendor…yeah, I guess I could see it. That surprised the heck out of me.
It was 30 Fated boss kills on season launch—which would ideally equate to 3 weekly raids—but with there being multiple bugs and Blizzard refusing to retroactively reward credit for bugged kills, it ended up taking even many dedicated players 4 weeks.
In Legion or BfA, you could get multiple BiS pieces in 2-3 weeks thanks to the combination of Personal Loot, bonus rolls, and loot trading if someone else had already gotten the item the first week.
This is probably why Personal Loot and bonus rolls are gone. Ion wants you raiding for months, not weeks.
What am I reading.
Personal loot made it harder for you to trade loot. You probably just got lucky.
Bonus rolls sure I like that mostly because it gives you more loot if you extended later on or a big bonus early on in the raid. Also made it possible to target specific bosses.
I think that is fair, seasons don’t last weeks but months. Raiding content shouldn’t just be 2-3 weeks and then you’re done.
So there were restrictions that preventing trading an item that was an exact duplicate of something you had previously gotten? I don’t remember it that way at all.
The first Dinar was 30 boss kills I think
Then 20
Then 10
i dont remember the exact number but it took longer to get your first dinar and then after the second and third took the same amount of time as the first.
They said the dinar system was too generous to be added to non fated seasons
PL was a pain in the rear end because you couldn’t decide to not roll on that item which isn’t an upgrade. The system did it for you and you just had to accept that you were just awarded something that wasn’t really an upgrade but because it was a slight ilvl upgrade you couldn’t trade it either…
And keep in mind that we didn’t have the vault for raiding back when bonus rolls existed. You still have the same chances of getting extra loot each week, you just can’t focus upon certain bosses is all. And to be honest, I think 99% of the time all I got was AP anyways.
Odd how you seem to feel “loot trading if someone else had already gotten THE ITEM the first week” was a restriction, rather than a clear exception.
You’re right. Loot should be completely eliminated and replaced by cash payments to successful players, funded by a tax to those on the learning curve.
First Dinar was 30 kills though, second was 15 and third was where it became too easy at 5 kills only. I don’t know if you could kill 50 bosses in week 1 by joining other raids and just accepting the fact you get no loot, but for the normal player raiding once a week, it took 3 weeks for the first Dinar, and 2 more weeks for the next 2 coins, with the third being able to be obtained before facing Sylvanus for the second rotation.
Or for the more normal players who didn’t zone out prior to killing Jailer, or zone out halfway through the second SoD rotation, it was 6-7 weeks of raiding.
Take into account how many players just done 3 weeks for the achievement and mount and left, many players would have only had one Dinar and that would have been something like Gavel, or the bow upgrade, or a BiS trinket or something.