Dragonflight Preview: More on Professions

I wonder if there is a way to make the crafting stations more interactive, so as to encourage players to want to use them and to interact with each other. For example, there could be events that would raise things and if enough players clicked on them everyone might get some sort of buff – maybe a crafting speed buff or something like that.

Otherwise, it seems to me that we already have crafting stations of a sort in game now, only they’re called mailboxes.

Having to go back to town every time I want to craft something sounds like torture, thanks.

The other stuff is nice though. Reagent bag is the kind of QoL improvement we’ve needed for a decade already.

3 Likes

So, the good news is that it doesn’t work anything like the SL system where you have to craft x number of lower level items to be able to rank up.

The quality of the crafted item is an output of the craft based on a comparison of your skill against the item difficulty, not an input based on the rank you select to craft.

Each recipe you learn has a base difficulty, which may be modified by certain types of optional reagents (for example, the DF version of missives appear to add to the difficulty).

You will have a base skill in the profession, as normal, but when you craft an item your skill is determined a combination of the following, as applicable:

-Your base profession skill
-The quality of the materials used
-Profession gear bonuses
-Optional reagents that boost crafting skill
-A chance for a boost from your inspiration rating

The total skill from these sources is then compared against the item difficulty, and the quality you craft is determined based on that comparison. If you know the recipe, you can craft the item, regardless of how your base skill compares to the difficulty. If your total skill rating exceeds the difficulty, you craft the item at maximum quality. If your rating is below the difficulty, the crafting UI will show you the level of quality you will craft the item at.

[quote]
In addition to this new reagent-only bag, we are also increasing the maximum stack size for most crafted and gathered items in Dragonflight. Our current plan is for gathered reagents to stack to 1000 (up from 200), and most crafted consumable items will stack up to 200, up from 20 (e.g., potions, Optional Reagents, Finishing Reagents, etc.). We think these two changes will offset the added inventory space that items with quality will introduce.[/quote]

Ugh, I completely missed this last sentence.
That pretty much changes everything.
So you are not doing this to help with the current situation.
The plan rather is to add even more reagents, likely way more than the already huge amount we got with Shadowlands.

We should be close to 100 crafting reagents in Shadowlands, 19 for cooking alone.
Plus 34 for protoform synthesis.
Do you plan to more than double that???

So really, please consider way higher reagent stacks for at least older crafting materials plus adding a second reagents bank tab.

A crafting station teleport is an excellent idea. They could bake in something like a cooldown reduction if you actually craft something and don’t just use the teleport for a shortcut somewhere else. 1 hour teleport to crafting station cooldown, reduced down to 20 minutes if you actually use your profession to make something at the station.

2 Likes

Pretty happy overall. Like everyone else here, I’m of the opinion that enforcing the use of the new crafting stations will quickly spoil any enjoyment that comes from their novelty. One of those “only fun on day one” features that becomes a hassle for the rest of the expansion.

Don’t get me wrong, I love them and love the RP element… but, even as an RP’er, who seem the target audience for this, what if I wanted to craft in Ironforge? And what if today is the day where I only have a few spare minutes to log in and post some crafts? Enforced traveling to a station could easily add 5 meaningless, unenjoyed minutes to that task that I’m trying to complete before leaving for work.

I think this HAS to have some kind of portable version, even as a reward for reaching max level in the profession. If not, then they need to be practically everywhere. At least one per DI zone, and find a place for them in Stormwind and Orgrimmar too.

5 Likes

Isn’t that just your regular hearthstone? And with the AH(thank azeroth) being in the new city, there is little reason you should be anywhere else. Everything you need will be there, and other stations elsewhere.

2 Likes

Just an idea. Doesn’t do much if the crafting stations are only at the main city. If they’re in some obscure location though, it would be nice to have teleports. The cooldown reduction idea is just to present a potential compromise to the designers who would inevitably try to make that teleport a 4 hour cooldown for some reason.

Ok, it’s early in the AM and I haven’t had coffee but…

I have had issues with inscription since Blizzard deprecated glyphs as a power system. It’s like Blizzard designed a profession without thinking of it’s long-term role in the game.

I’ve been of the opinion, since Warlords, that Inscription should go away, and that the glyph portion should be assigned to Enchantment. Alchemists would make the special inks that enchanters would use with dust to make the glyphs.

In its place, Blizzard should have implemented Woodworking. Woodworkers would find “wood nodes” and be able to craft:

  • paper
  • books (off hand)
  • wands
  • staves
  • bows
  • crossbows
  • rods (caster maces)
  • offhand doodads
  • caster shields
  • cosmetic wooden weapons
  • furniture*
  • building supplies*
    *future player housing items
    Now, it’s likely too late for Blizzard to remove inscription, but right now, with glyphs being cosmetic and Blizzard doubling down on no new cosmetic options outside of the Dracthyr, inscription has nothing really compelling…

Unless…

Unless Blizzard reimagines glyphs. Leave the cosmetic glyphs as is, but what if “greater glyphs” could function as gems and instead of socketing a gemstone, you can socket a greater glyph? That would allow Blizzard to experiment. Maybe gems provide primary stat bonuses but a glyph does secondary and split bonuses.

I mean, at the end of the day, when Blizzard removed "glyphs as power” they removed viability out of Inscription and in not doubling down on the one unique thing glyphs now do (customizing your character) there’s really no use for the profession - which I am really sad about because I enjoyed inscription greatly during its heyday. But Blizzard should consider either deprecating the profession and turning it into woodworking (with its own resource node) or start getting creative with what Scribes can do with their profession. Because right now (and I understand, sight unseen), Inscription looks very much like Enchantment-lite. At a time players are clamoring for customization, not having the ability to use glyphs to customize class abilities (silver priest effects for Night Elves, different flavors of shadow for shadow priest (for those not being able to reconcile the “smoky death poofs” of SP with the wibbly deep purple void that is supposed to be the source of SP powers), to giving us “green Wrath” again) is pretty disappointing.

And as I have said since WoD - being able to write (the “scribe” part of inscription) is not the same as whittling a stick. If Inscription is turning into woodcraft, then just call it woodworking and lean into it. Enchantment is there to absorb all the glyphy goodness.

lol - enjoy your huge mounts blocking everything.

trinkets ring a bell? not sure how trinkets worked in SL since I wasn’t really all that active in SL professions but inscription was the most profitable profession to have in BFA imo.

Please do not make it so that only those in active raiding guilds have full access to the profession recipes and reagents.

2 Likes

Would really like to see what is coming for enchanting, seems like it doesn’t really fit inside the new profession system since it is only modifying existing gear, besides when we could make wands, we don’t really have a solid slot in the gearing economy. Very interested to see what direction it goes, and how it is going to fit in with the quality system. Overall like the look of professions so far, I usually like to be an enchanter, but don’t want to miss out on the new stuff.

1 Like

yes. This is just a time wasting device. Like having to fly through Oribos to get anywhere else.

Inscription has absolutely nothing to do with alchemy. Alchemy is closer to cooking that it is to inscription.

How is it that alchemists are allowed to make pots in person and without a workstation, but enchanters cannot? or inscription for that matter?
.
How many times has a piece of gear dropped in raid and someone asks if any enchanter can enchant it right away so they can wear the item asap? That happens ALL OF THE TIME. If we ever need pots in the middle of the run, we drop a cauldron or open the guild bank and take them out.

in addition, what is the point of crafting stations if they dont contain some mini-game to facilitate your crafting experience. If they are just a 3d recipe book…again, whats the real point?

2 Likes

So smart, you should bake Alchemy into cooking and delete inscription!

You are gonna have to have the new crafting equipment to do any of the advanced crafts in Dragonflight. Older expansions crafting isnt being changed/updated with the exception of milling/prospecting working the same way mass milling already and currently works.

Love the inventory updates and the inclusion of an AH in the new city. That’s going to reduce so many potential headaches. Plus, it will be more immersive! I always felt it was a bit immersion-breaking to have to go back to Stormwind or another old-world city just to sell stuff on the AH.

this - but really I think everything should be available to everyone no matter what content they do.

They claimed they don’t think people should have to do content they don’t want to so really this is the solution if they are sincere about that. I suspect though they really mean raiders shouldn’t have to do what they don’t want to and that is will be fine to make world content players do raids and dungeons.

Anyone else kinda wish gathering could be scrapped as its own thing and herbalism/skinning/mining were bundled into professions? Just me? Okay.