I wonder how fishing pole effects will be affected by the profession gear changes. What happens to the water breathing on the Kaluāak, or the water walking and shapeshift on the Underlight Angler, etc, if the poles only get equipped when using them?
Iām liking most of these QoL changes, especially the dedicated extra reagent bag (no more taking up regular bag space when Iām farming ore) and the increase in stack amounts is nice too.
The main problem I have, and Iām unsure if anyone else brought it up, is having to visit a crafting station to create items. While I enjoy the added immersion into the game with the stations, there are points in time when I need to craft an item on the spot. If Iām halfway through a 3 hour raid and an item drops with a socket Iād like to be able to pause for a sec to cut a gem for the socket, not have to wait to get back to town to access a station to cut the gem to then socket it. First off, why make us carry around gem cutting tools in a bag slot if they are worthless at this point. Second, blacksmiths have basically been able to craft where ever they wanted (except for a few patterns that required a certain place to make the item like BRDās Black Anvil and Pandariaās Lightning Isles) if you had access to a thermal anvil. does this mean that thermal anvils are being done away with in Dragonflight due to the inception of these blacksmith crafting tables?
For the most part these are all good additions, though I think some tweaking needs to be done on parts of it.
While I think the crafting stations are a very clear QoL downgrade, Iād be more okay with them if theyāre only needed for direct crafting. As long as we can still enchant items, socket gems, apply tinkers, etc, on the fly, Iāll grudgingly accept it.
I wonāt like it and will probably complain about it forever, but Iāll put up with it if I have to.
Not a fan of requiring crafting stations to make things. I didnāt like it in Legion and this sounds even worse. Itās fine to have them for people who want a more immersive RP experience, but we shouldnāt need them - unless you give us a portable version we can carry with us (people craft while in other areas of Azeroth too).
What happens when Dragonflight is no longer the current expansion - do you expect us to return there every time we want to craft a Dragonflight item?
Iām so super excited for the crafting changes. More than any other part of the expansion so far I canāt wait for the crafted stuff to start.
How big will those reagent bags get? Bag space in general has not kept up well with all the expansions. Upping the stack size is a huge help, but would still like to see generic bags closer to 40 slot and the new reagent only bags closer to 50.
I craft transmog for about 4 expansions besides current content and Iām spread out over 3 toons between crafting supplies and AH alts, and Iām really only doing leather working so far since I donāt have space to keep doing more.
Thank you for all the work on whatās to come. Iām excited!
With those goals in mind, much like for Blacksmithing, most new Dragon Isles crafting recipes will require you to be at these new crafting stations.
As an Engineer this sounds great. Having a crafting station near the trainer makes a lot of sense. It is annoying running around to the blacksmithās anvil to craft.
As an Enchanter this sounds terrible. If I am now leashed to a station to enchant guild members gear or disenchant unneeded gear, this is a huge quality of life concern. What is so special about alchemy they get to craft in raid, but an Enchanter suddenly canāt? As the person who supplies all the enchants for my guild and is often asked to provide enchants when in a group, this sound like a huge nerf.
Crafting stations sound fun, but they cannot be a huge quality of life nerf to long time professions that donāt need it.
I think the immersion bit was just the excuse to make us waste time travelling. We had that scrapper in BFA and you would get 10 people hanging around that and I never saw or took part in any conversations.
What, you donāt chat with the folks standing near the same mailbox as you crafting up their stuff?
I agree. I cringed when I read that part. Oh great, another opportunity to either set my Hearthstone in the main hub and never in a zone Iām working on, or take a leak while I flight path it back to the main hub. With DF zones being huge, thatās going to be a great use of our time. I hope theyāll meet their āengagement metricsā with flight path nonsense again.
If they insist on this mess, at least give us back the flight whistle.
I love what the art team and model devs have done with the crafting tables. I love the goblin-esque Bunsen burner.
That said, not allowing all the tables to be portable is a total WTF. Why would you want to take a giant QOL step back here? Just let us craft wherever we are. Trying to maximize our log time with flight path time? Do you really think Dragonriding is going to be SO fun that weāre going to want to dragon ride back to the profession tables all the time? Come on!
If players want to RP near the tables, great. Put the tables out there and let the players that like that element of RP do that. Please stop forcing these time sink āRP elementsā on everyone else.
Thatās how alchemy was in Legion. Until you reached a certain point you had to go to the alchemy shop to make anything. They donāt tell you anymore what it is you have to do, because secret. I stopped leveling alchemists in Legion.
They really donāt want people leveling old professions.
Classic elements are not going to bring back classic andys to retail. And are just annoyances for those us who donāt see the value at moving at a snailās pace or having to be tethered to somewhere for X reason.
Slight correction on a line that slipped through checks. It should have read, āInscriptionā instead of āAlchemy.ā As an alchemist, I just tend to think all things are about Alchemy. Sorry about the mix-up!
āWith this update, you will soon find new Milling and Prospecting recipes in each expansion-specific version of Inscription and Jewelcrafting that you know.ā