As a utilitarian crafter (meaning I’ll probably never go deep into crafting “end game”) but as someone who fervently believes an MMORPG should be approached as a shared world immersion experience - I adore everything I am seeing so far.
Some nice to haves:
- Deconstructing gear to award components. The quality of the gear denotes the quality of the items, where deconstructing awards a small % of what it took to make the item. For low level, this could be fragments which need to be combined. So a low level green cloth item may award a common enchant item and 5 linen or wool.
- Deconstructing gear to learn a pattern. Instead of extracting components, when you pull apart an item, you have a chance to learn that pattern, with a “higher DC” (to use D&D terms) for the higher ilvl item. So maybe a 90% chance to learn a Vanilla white item pattern. but maybe a 3% chance to learn a “Shadowlands” epic item. You learn this skill for each prior expansion (so can’t be used for current expansion gear).
- Alchemical Experimentation - allows you to combine potions/phials/flasks and when using your alchemist stone as a catalyst, gives you a % chance of creating a new item and a smaller chance of learning how to make that item (and a small chance of blowing up, or turning you into a newt).
- Dyes - gear and weapon crafters can learn to apply dyes to recipes learned from deconstructing gear. This allows crafters to create “look alike” gear, especially for old-school patterns. Imagine being able to craft a judgment set but using pink dye, or gray dye).
- Transcriptions - at a certain level, crafters can learn how to write out their recipes and sell those on the AH. The buyer would need to be of the related level to be able to use the recipe.
Anyway, keep up the great work. I am really digging this.