I agree. I play Holy almost exclusively. I don’t personally want to play any sort of ranged caster build but I’m not going to poo poo those who do, so while I’m cool with part of the tree being geared towards that play style I’ll be talking a little more about the melee version.
I’d like to see divine toll and it’s associated talents like resonance take “of dusk and dawn’s” spot on the class tree. I also would like to see Blizzard really double down on the current meta holy necrolord/vanguard play style. Some, I’m sure, will disagree, but I love how that feels.
Light’s hammer feels like a good button to press, it does decent aoe damge and healing on a short enough cool down to use frequently with a good animation.
Vanquisher’s hammer with the conduit and unity feels like a chunky damage hit and ultimately, a good heal, with two charges on a decently short cooldown. It also adds a bit of self sustain while making us think a tiny bit about finisher use.
Judgment of the light makes hitting judgment feel good and adds a little sustain healing.
Vanguard’s momentum gives us a second charge of hammer of wrath which smooths out holy power generation during wings, give us another chunky feeling hammer throw, gives us some increased holy damage, and gives us the ability to generate a little more holy power during times we have to move from melee range.
Double beacon allows us to play more effectively with 1-2 ranged group members and helps with spot healing in aoe situations.
Unbreakable spirit give us more freedom to use our defensives and lay on hands.
I also think our 2/4 set bonus should move forward into dragon flight. It’s just so synergistic with our whole kit. We again think a little bit about tracking the word of glory to buffed light of dawn and it gives us active ways to shorten our wings cooldown.
Pally feels fun in wings and when you give us a way to work at shortening our cooldown while allowing us to fish for divine purpose and awakening procs in between it just feels fun which is what it’s all about.
The only additions I’d like to see are these:
Added group healing to consecration for a little more active light sustain.
Crusader strike to interact more with the kit beyond just generating holy power. Something as simple as maintaining the current dragon flight stat buff would be enough.
Shield of the righteous being able to proc awakening would allow us to fish for procs without using heals on people who might not need healed.
Beyond that, I really don’t need anything but if I was being greedy, having divine toll, glimmer, shock barrier, and crusaders might on top of what I already listed would make me ecstatic.
I don’t really need much new. I just want the synergy that we enjoy currently to move forward. That said, that’s just one play style and the ranged build would need far different things.