Dragonflight - least amount of raid content in an xpac

Dragonflight has had the least raid content of any expansion to date. Does this represent a change in player interests, or is this a negative for the game? It seems like while the patch cadence has been decent, the raid content has almost been dropped.
For me, I really enjoyed the large amount of encounters in the raids of previous xpacs.

The amount of bosses in each xpac is listed below for reference:

Burning Crusade - 44 bosses total

  • Magtheridon’s Lair - 1 boss
  • Grull’s Lair - 2 bosses
  • Karazhan - 11 bosses (10 man)
  • Serpentshrine Cavern - 5 bosses
  • Tempest Keep - 4 bosses
  • Mount Hyjal - 5 bosses
  • Black Temple - 9 bosses
  • Zul’Aman - 6 bosses (10 man)
  • Sunwell Plateau - 6 bosses

Wrath of the Lich King - 53 bosses total

  • Obsidian Sanctum - 1 boss
  • Eye of Eternity - 1 Boss
  • Vault of Archavon - 4 bosses
  • Naxxramas -15 bosses
  • Ulduar - 14 bosses
  • Trial of the Crusader - 5 bosses
  • Icecrown Citadel - 12 bosses
  • Ruby Sanctum - 1 boss

Cataclysm - 31 bosses total

  • Blackwing Descent, 6 bosses
  • Bastion of Twilight- 5 bosses
  • Throne of the Four Winds - 2 bosses
  • Baradin Hold -3 bosses
  • Firelands - 7 bosses
  • Dragon Soul - 8 bosses

Mists of Pandaria - 43 bosses total

  • Mogu’shan Vaults - 6 bosses
  • Heart of Fear - 6 bosses
  • Terrace of Endless Spring - 4 bosses
  • Throne of Thunder - 13 bosses
  • Siege of Orgrimmar - 14 bosses

Warlords of Draenor - 30 bosses

  • Highmaul - 7 bosses
  • Blackrock Foundry - 10 bosses
  • Hellfire Citadel - 13 bosses

Legion - 40 bosses

  • Emerald Nightmare - 7 bosses
  • Trial of Valor - 3 bosses
  • Nighthold - 10 bosses
  • Tomb of Sargeras - 9 bosses
  • Antorus, the Burning Throne - 11 bosses

Battle for Azeroth - 39 bosses

  • Uldir - 8 bosses
  • Battle of Dazar’Alor - 9 bosses
  • Crucible of Storms - 2 bosses
  • The Eternal Palace - 8 bosses
  • Nyalotha, the Waking City - 12 bosses

Shadowlands - 31 bosses

  • Castle Nathria - 10 bosses
  • Sanctum of Domination - 10 bosses
  • Sepulcher of the First Ones - 11 bosses

Dragonflight - 26 bosses

  • Vault of the Incarnates - 8 bosses
  • Abberus, the Shadowed Crucible - 9 bosses
  • Amirdrassil, the Dream’s Hope - 9 bosses
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I hate it, because one raid tier less also means there’s an additional content patch missing. I kind of understood what happened in SL - they struggled a lot with covid and the fallout from the scandals, so we just had two content patches. Alright. But in DF? I can’t understand it at all and I’m really worried that this will be the new design philosophy for future expansions. Same/higher price tag, less content.
And no, I don’t think DF had significantly more content. I don’t view .5 or .7 patches with a small “kill some mobs every hour” catch up event as meaningful or real content.

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I mean if you look at the statistics of people who actually kill bosses the numbers dwindle with each passing patch. Raiding isn’t as popular as people think it is. I continue to expect less importance on raids and more focus elsewhere if there are the devs to do it in the first place.

But hey at least we gave up a raid tier for player housing right?! Oh… wait.

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Least raid content, SO FAR.

Lol this three-expansion announcement thing leads me to believe, those are all also gonna be really small.

Likely two tiers a piece.

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Yep, reminds me of Kellogs Cornflakes boxes. Over the years the price remained stable but the content and weight of the boxes got smaller. So you are paying the same for less cereal.

We are paying the same - or more - for less raiding. However, they are increasing non-raiding content and systems. Perhaps they feel the metric is shifting from what it was at a time when player numbers were higher and raids were what everybody wanted to do.

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This summarises it perfectly - Cata, WoD and SL post launch content development was obviously troubled, yet DF somehow has even less. Seems like Blizz have taken fated as their blessing to make less raids.

Hope it improves again!

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Game still cost what it did in 2004, so either we get some shrinkflation or they raise prices, choose your poison.

That’s quite a naive assessment of the situation. Yes, the subscription may cost the same. But the options to buy the expansion are significantly more expensive and the shop has grown significantly since then. Trying to explain less content with sub prices is completely nonsensical when they’re definitely making MUCH more money than back then.

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Imagine paying full price for less content per expansion…
I’d hate that :confused:

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Already explained reality to yourself, probably should lay off the naive name calling if you describe reality of the truth in your first 2 statements.

LOL, no. Buy the base, pay the same price.

This has nothing to do with anything about the cost of the game, this is your choice.

You already explained it yourself. However the reality is that the cost to CREATE new content has gone up since the devs and staff cost more than they did in 2004… MUCH MORE.

Try to at least understand economics before you come up with a silly argument you yourself destroy in your first 2 sentences and call people names you have no understanding of.

You have to choose what you want, less content for the same price or pay more, you choose, i don’t care since the game hasn’t cost me anything in years but then again i know how economics works and utilize it in game (which is another option you have).

there are too many raids. why do we need 3 raids each expansion complete with gear power creep? 2 is enough imo. vanilla was basically zulgurub and molten core since hardly anyone saw even ragnaros.
meanwhile pvp gets zero content at all gg

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A high value, high effort post indicates that you are truly a valued member of the WoW community.

Let me add that WoW has been in maintenance mode for a while but I think the upcoming mini trio expansion seals the deal.

:surfing_man: :surfing_woman:

by your words, you don’t know what Maintenance mode is …

Not if they still want us to pay the same amount of money each expansion.

“I hate Dragonflight, there nothing to do!”
“Bro there’s tons of stuff to do!”

Fast forward to today:
“Omg, DF has less content than any other xpac!!!”

So which one is it? Are we counting only raids as content or are we back to counting World Quests and Pet farming as content? This player base is the epitome of goal post shifters.

as the post specifically mentions Raid Content, the topic is clear, isn’t it?

DF sucks and they know it

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And why do we care if it has the least amount of raid content again? Aka, why should we care about the topic?

because we are still expected to pay full price for less and less content.

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Why do you keep changing from “content” to “raid content”, aka, goal post shifting?

I don’t raid, it’s a public service, you are welcome.

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