Dragonflight expansion is already over for solo players

The DF leveling experience is downright the best this game has ever offered, for nearly any variety of player.

Side quests, professions, and exploration not only provide decent XP gains, but also allow you to begin progression through systems (Renown, professions) that will be beneficial at max level, and to earn permanent account-wide perks such as pets, toys, and appearances. The music, zone design, quest design, story, voice acting, and cinematics are fantastic. The new talent system has a chance to shine by allowing you to tweak your gameplay and performance through 10 additional talent points.

However, the expansion creators have decided that there will be no meaningful endgame for solo players, to the greatest extent we have seen since the Cataclysm expansion.

Problem #1: World Content

The best reputation and gear rewards are only obtained through world quests, super rares, and PvP activities that are not designed for undergeared solo players.

  • Outdoor elites and rares are tuned like dungeon enemies and it is a long, painful process for solo players to kill them slowly simply to collect a treasure, herb, or ore or earn a small amount of quest progress.
  • Even if solo players find another group killing outdoor enemies, the tag limit is quickly reached and they end up dying for nothing.
  • PvP quests are too frustrating due to grouped up, geared players (even from your own faction) who derive joy from making other players miserable.

Problem #2: Professions

The ease and functionality of the Auction House has largely been replaced with the crafting order system, leaving solo players with few means to progress their professions and no way to enjoy the most powerful crafted gear.

  • Crafting reagents for better gear are soulbound, and the content that solo players can do only awards minimal amounts of it. In addition, the strongest gear will never be craftable for solo players due to the fact that the more powerful soulbound reagents are only obtainable through group content.
  • Most crafting professions require crafting orders in order to earn skill and knowledge points.
  • Weekly quests provide no skill gains and only miniscule knowledge gains, leaving solo players with a nearly infinite grind that cannot be avoided by simply persevering over time.

Problem #3: Renown

Renown in and of itself does not serve as a strong enough incentive structure to keep solo players engaged at max level the way that past expansion systems did, considering that solo players are already locked out of gear and profession progression.

  • Renown offers no power benefits, the way that Legion, Battle for Azeroth, and Shadowlands did. (Note: This is not a bad thing per se, but leaves solo players with even less of an incentive to keep playing the game solely for Renown progress.)
  • Renown has no catch-up mechanics in place to help solo players who have fallen behind, the way that Legion, Battle for Azeroth, and Shadowlands did for solo players who had slower progress though their respective systems.
  • The weekly reputation objective provides only miniscule rewards. It would take nearly 4 years of doing the weekly quest to reach max renown through the weekly reward alone (500 reputation awarded when you need 100,000), leaving solo players with a nearly infinite grind that can’t be avoided by simply persevering over time.

Problem #4: Gold

Many solo players have continued playing the game mainly because they enjoy earning gold, and (other than farming bind-on-equip items though raids) they have had access to the best gold-making activities. However, Dragonflight severely restricts solo players who enjoy gold-making as a part of their endgame experience.

  • Daily raw gold sources such as emissaries or callings are no longer provided, and weekly raw gold sources have been reduced.
  • Mission tables are not available.
  • The best ways of earning gold through professions are restricted to personal crafting orders.

As a result of all of the above, solo players such as myself have little to no reason to keep playing the game at max level, as game creators clearly tried to implement ways to discourage players from staying solo in virtually every facet of the game. In particular, even weekly objectives do not seem rewarding enough to justify playing the game.

Proposed solutions to the above problems:

  1. Make outdoor elites and rares initially spawn at a difficulty appropriate for solo players and scale up only when tagged by multiple players.
  2. Increase the tag limit for outdoor elites and rares.
  3. Allow all world quests to award 50 Bloody Tokens when completed in War Mode even if they are not PvP-specific quests.
  4. Increase the quantity and quality of soulbound crafted gear reagents available through world content.
  5. Greatly increase skill and knowledge gains from weekly profession quests.
  6. Greatly increase reputation gains from weekly objectives.
  7. Greatly increase raw gold gains from world quests and weekly objectives.

Stop inventing new ways to make solo players feel like World of Warcraft is not for them. Stop wasting all the great assets and gameplay features Dragonflight offers because solo players have no way or no reason to enjoy them.

Make it feel like a privilege again for all varieties of players to stay after they have already enjoyed the expansion’s base leveling content. Give me a single reason to buy that 12-month subscription. (Even poorly received expansions such as Warlords of Draenor and Shadowlands offered new features for solo players.)

223 Likes

its not, go play god of war. stop giving a company 15 bucks a month for a solo game.

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I heavily disagree with this, but this sentiment is not the main thrust of your post, so moving on.

This I can more or less agree with. It all feels so lackluster for someone like me. I got done with the Campaign Story in a couple of days, reaching 70 along the way. Now what? I’m gearing through dungeons and the like in order to become more powerful, but the mobs I am encountering aren’t dying any faster. It FEELS like the progression system for this expansion is different than prior ones.

Not that it is necessarily a different system, but that the tuning of that system has been swung against the players.

Do I need to get PvP gear in order to feel stronger? That’s what I did in SL(did play it til the end and only once it was free) and I felt that power progression. Is that is what is required to feel stronger in the game? PvP or Raids? That kind of leaves out people who aren’t about group content… I dunno. Maybe I’m overthinking it or whining too much.

Sorry for adding my own baggage to your thread, Vitalia. I largely agree with your other points as well.

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Has there ever been an end game for solo players? Since I started it seems I do all the quests then watch the cut scenes to see how it all ended.

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You said you couldn’t read this, then accuse OP of asking for handouts.

You’re why the forums are pointless.

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Wait, what is a “solo player” in a MMORPG exactly?

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you realize new content comes out next Tuesday? World content AND group content. Honestly, if you’re just going to play an MMO to be alone, why play the mmo to begin with?

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‘Solo’ player here. There’s more to do than I’ll ever get done. The games amazing, so I don’t know what you’re talking about. :dracthyr_shrug:

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No it’s not. It’s awesome! Thanks for playing!

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I’m gonna nitpick…but I strongly dislike the “not being able to catch up” argument when it comes to any activities in-game.

Absolutely nothing is making you fall behind…so you’re simply adding stress to yourself for no reason at all.

Video games are supposed to be fun. Not a chore. So it really is a community based, self-imposed problem when they’re running out of content less than a week after the expansion hits.

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As a solo player, and a casual player who does some pug mythic dungeons I find that there is plenty to do and things are moving along smoothly. It’s only week 2 of the expansion. We don’t need a bunch of “catch up” mechanics added in already.

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Maybe solo players should find other things to do besides walk around outside refusing to quest, mine, herb, pvp, etc.

You’re really reaching here. There is tons to do. It takes a really long time just to get to max renown with each faction.

Blizzard loaded up the renown vendors with mogs and dragon customizations that cost dragon isles supplies. To buy everything you could possibly buy would take ages.

This whole argument about solo players needing some infinite repeatable end game outside of the incredibly long renown grind, world quests, professions, etc is just getting silly to be honest.

The dragon races and achievements, the Maruuk hunts, the citadel quest lines, it’s literally a gigantic beast of content that we’ve barely scratched the surface on because many more quest lines open up with higher renown.

You can literally get involved and lost in professions all day long and barely scratch the surface of those as well.

Do some dungeons, make some friends.

But let me guess. You want a boss you can solo by yourself that gives you tier gear equivalent to normal or heroic raid gear just because, right?

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Good thing there are plenty of other people around to help out.

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:point_up: :point_up: :point_up: :point_up: :point_up:

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No, Please tell me when Six Hours of Questing is good. I’m sick of questing sure they have a story to tell but tell it a different way something has to change after 18 years.

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WoW is a quest-heavy game, always has been. Its heavy emphasis on questing (instead of monster grinding) is one of the key things that made it popular when it launched.

That’s never going to change. If you can’t stand questing, WoW isn’t the game for you.

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so uhh if you don’t quest to level up, which is what every single game in the universe does. What else would you do? Swim in rivers? flap your arms like a bird? Solve rune puzzles?

We’d all love to hear your ideas on these mesmerizing world changing leveling ideas you have that don’t consist of questing and telling story lines.

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exactly.
anyone OTHER than the OP here who has actually LOOKED at all the vendors in the game and seen all the cool stuff to grind out can do the math and figure out that its gonna be a LONG while before we’re running out of things to do.

I think the OP is working for a WoW competitor and like anti gunners who pull this crap, thinking he can pretend to be ‘one of us’ while trying to talk us out of our hobby.

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I have almost 100 hours /played at Level 70 and can’t even keep up with the rotating daily stuff.

And alts? Forget it.

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The door is that way >>
Just do it.

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