Dragonflight Elemental Shaman Tree Feedback

Hello all! This thread is created to discuss Elemental Shaman tree - talents, possible changes, improvements and even new talents into it.

To start, Elemental talent tree is decent. It has braches of Lightning (left part), elemental combos / Maelstrom management / Mastery (middle) and Fire (right part) and new talents are mostly useful - Flame Shock generating Maelstom helps with getting it while moving, Ancestral Wolf Affinity allows to decently reposition while using utility spells etc. However, some talents seem misplaced. Other talents seem too undertuned / unreliable and could use tweakings / buffs to make them better. Here is the list of suggested changes (you can see them visualized in the link below, remove space before com and to make things clear - red arrow is position change, yellow square means changes / tweaks to existing talent, green square means a new separate / choice node talent and green slash means addition of existing talent as a choice node to other talent).
imgur .com/a/w7FGX9U

Here is also short TLDR if needed:

  • Elemental Blast is suggested to become a choice node with Earth Shock initially.
  • Earthquake is suggested to become an optional talent to support ST damage builds and its upgrade Tumultuous Fissures is suggested to be buffed to become more competitive with Inundate.
  • CD of Fire / Air Elemental is suggested to get reduced to 2 minutes to make it more synchronized with other CDs and some trinkets.
  • Lightning Strike is suggested to become the Elemental Blast’s node replacement. It is a ST damage instant cast ability with CD that also buffs following Lightning Bolt usage, making it a synergizing talent with it and an additional mobility / burst damage tool for Elemental Shamans.
  • Ascendance final upgrade is suggested to become a choice node between Further Beyond (current extension of it) and Improved Ascendance (that reduces its CD to 2 minutes), allowing to customize it better and give possibility to make it more aligned with some trinkets and other CDs.
  • Flames of the Cauldron is suggested to be swapped with Improved Flamtongue Weapon. This would allow to make Lava Burst dedicated builds without necessity to take it and move all Flame Shock talents to a separate right branch, which is still accessible for people who would want to take them. If it is moved, it is also suggested to become a 2 point investment talent that would reduce Flame Shock CD by 1.5 / 3 seconds and make it tick 15% / 20% more frequently to help with Flame Shock application to 5-6 targets and Lava Surge proc generation.
  • Power of the Maelstorm is suggested to be replaced with Melting Burst that would make Lava Burst’s damage scale with Shaman’s critical strike chance all the time, making it more synergizing with crit builds.
  • Liquid Magma Totem CD is suggested to be reduced to 30 seconds (if needed, with its damage nerfs) to make AoE Flame Shock application tool more frequently available.

Full list of suggestions:

Row 1:

  • Make Earth Shock a choice node with Elemental Blast
    It was strange to see that many talents implicate and have different tooltips for Earth Shock / Elemental Blast, but EB is so far in the left tree and competes with a direct DPS increase Windspeaker’s Lava Resurgence. It should just be a choice node with Earth Shock, providing a choice between more frequent finisher and more expensive one that has stat bonus buff attached. Also, EB could use cast time reduced to 1.5s or even instant (as almost all classes have instant finishers, not castable) for Ele Shaman and if needed its damage / stat bonus buffed to justify its increased Maelstrom cost and make it a viable competitor with Earth Shock.

Row 2:

  • EDIT: Reduce Fire Elemental / Storm Elemental CD to 2 minutes, if needed, balance their damage accordingly. It is good that Blizzard made them a choice node, but 2 min CD would be a good addition, as it would allow both of them to synergize better with trinkets and 1 min CDs.

  • EDIT: Earthquake is a good ability, but it is currently mandatory to access left part of the tree and single-target DPS / PVP builds would often not need it.
    Solution: Move Eartquake to the left, untie from Earth Shock and connect with Tumultuous Fissures choice node. Additionally, connect Earth Shock with Tumultuous Fissures choice node directly. This would make Eartquake optional for builds that do not need it, but still keep it connected with its upgrade choice node.
    Please also consider making Earthquake deal Nature damage, as it is a Nature school ability and Physical damage is reduced by armor.

Row 3:

  • Tumultuous Fissures seems a weak competitor to Inundate - it just gives 2.5% additional chance to knock enemies down with Earthquake compared to massive Maelstrom generation from utility abilities.
    Solution: Make this talent also increase Earth Shock / Earthquake damage by X%. This will allow people to choose between possibility to generate them faster / with utility abilities or make them more powerful and create decent competition.

Row 5:

  • Call of Fire seems undertuned compared to its analogue and competitor Call of Thunder.
    Solution: Buff its damage bonus to 15% to match Call of Thunder bonus. This will also allow you to balance Storm / Fire Elemental damage with each other better.

EDIT: Row 6:

  • Electrified Shocks target cap change is confusing. It is supposed to synergize with Chain Lightning that hits 5 targets, but its cleave hits 4 targets. That seems not right.
    Solution: Change its cleave back to 5 target cap.

  • Change to Flames of the Cauldron that combined Flame Shock CD reduction with old effect is good, but FotC is also a prerequisite talent to Improved Flametongue. This is not very good, as some builds might want to be Lava Burst dedicated, but will need to take FoTC, even if they do not want it.
    Solution: Swap positions of Flames of the Cauldron and Improved Flametongue. This would solve the mentioned issue and put all Flame Shock talents to its own right side branch that people, who want a dedicated DoT build or some Flame Shock improvements can still easily access.
    If they are swapped, I also suggest to make Flames of the Cauldron a 2 point investment talent that would reduce CD of Flame Shock by 1.5 / 3 seconds and make it tick 15% / 20% faster. This would achieve 2 goals - make both prerequisite talents to Primal Elementalist choice node point investment balanced and make Flame Shock application to 5-6 targets easier if invested into it.

Row 7:

  • Instead of Power of the Maelstrom RNG node, I suggest to create a talent called Melting Burst that would make Lava Burst scale its damage with critical chance in a similar way to Fire Ascendance effect, but constantly. This will solve an issue for Ele - one of his most impactful spells is not scaling with his preferred secondary stat Crit at all. This will achieve 2 goals - make Crit synergize better with Lava Burst and make Lava Burst damage chunkier for all builds (as they all have at least 5% crit), which many people would approve of.

Row 8:

  • As Elemental Blast is suggested to be moved to a choice node with Earth Shock, its node needs a replacement, which should also have Lightning element to match the theme of left subtree.
    Solution: I suggest a talent called Lightning Strike there - it should be a bolt hitting enemy from the sky (to save working hours, it could just use a similar bolt animation to Thunderstorm without the end explosion animation), have instant cast, 20-30s CD, deal Nature damage, increase damage of next Lightning Bolt against affected enemy by X% and could generate Maelstrom to keep it a part of resource builder rotation. This would provide Elemental Shaman with access to an active burst damage ability that can be used immediately when needed and provides an additional cast on the move option.

  • Liquid Magma Totem has too big CD for an ability that is intended to be Ele’s major AoE Flame Shock applier. For comparison, Enhancement can spread his Flame Shock with Lava Lash, which has 18s base CD.
    Solution: Reduce CD of Liquid Magma Totem to 30 seconds, if needed, also reduce its damage to compensate.

Row 9:

  • EDIT: Oath of the Far Seer 2 points investment seems excessive. While it provides bonus comparable to Elemental Equilibrium, EE has 30s CD and Ascendance could have 2-3 min CD, making the latter bonus much less beneficial.
    Solution: Make Oath of the Far Seer 1 point investment. This lost point can be compensated with the addition of 2nd point investment to Flames of the Cauldron if it is switched with Improved Flametongue.

Row 10:

  • EDIT: Ascendance being a 3 min CD is not good - it does not synergize well with neither trinkets nor other Ele CDs, even Fire / Storm Elemental. However, based on feedback in this thread, its extension possibility could be too much for a 2 min CD.
    Solution: Make Further Beyond a choice node with Improved Ascendance that reduces its CD by 60 seconds (to 2 minutes). This should be a viable compromise - people who want to synchronize Ascendance with trinkets and other CDs can pick the Improved Ascendance upgrade and people who like its extension can pick the Further Beyond upgrade.

This sums up the list of my suggestions. Feel free to add your feedback and suggestions about what additions and changes could be made to Elemental Shaman talent tree. Thank you for reading!

3 Likes

Hey all! After going over Elemental over the past day, I only have a few suggestions. Bear in mind, I’m not an M+ player, and I’ve not raided in a while, so my insight is just based on cool and fun factor, which is highly subjective :smiley:

I love the Lightning branch, it’s amazing. Blizzard confirming that taking Stormkeeper twice gives you an extra charge, is hot. That said, I feel that Storm Elemental, the Primal Elementalist choice node, and the Elemental Blast choice node need to be shuffled around.

Elemental Blast needs to be closer to the Ascendance node, Oath of the Far Seer, and Further Beyond, because that looks like it could be really fun build. Further, the Earth Shock and Earthquake talents need to be tightened up. For example, Magma Chamber looks nice, but if you want an Earth / Fire style build that emphasizes the Further Beyond play, you’re going to be stretched out way too much. A few moves will fix this.

I want to like Icefury more, and its choice node is definitely interesting. I kind of wish this connected the Lightning and the Fire branches a bit better, considering the choice node gives you either Chain Lightning flexibility, or added Lava Burst play.

What could really make Icefury more attractive, is if Blizzard reworked Power of the Maelstrom. Instead of having it trigger off of Lava Burst, it would be nice if it triggered off of Icefury (and maybe gave it either an extra charge or a higher proc chance).

Finally, Skybreaker’s Fiery Demise needs to either be greatly enhanced, or moved adjacent to Fire Elemental, because it is not Final tier worthy.

They need to leave well enough alone and not touch Elemental tree.

3 Likes

These suggestions mostly improve the existing tree talents and will not take any of existing talents away, so are potentially just an improvement to existing tree. As a result, they definitely will not harm.

Outside of switching places of Storm Elemental and WLR I don’t see a need for much of anything to change. More over, I am worried people are gonna complain about Elemental being too strong (tuning assumed) that we will be gutted a bit.

The talent tree has me worried that it is too good to be true.

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I do not want Ele to be overnerfed as well, but these suggestions are not very likely to cause so.

If Tumultuous Fissures is not buffed, I doubt it will be taken much if ever. Who would trade a stream of Maelstrom generation for 2.5% additional chance for EQ to knock enemies down? This is more a change to make it actually competitive than a dps increase.

Call of Fire change would allow to balance damage of Fire / Storm Elementals better, especially since they are suggested to be a choice node and should be balanced with each other.

Melting Burst is mostly a talent to make Lava Burst more compatible with crit builds. While it would provide a decent damage boost for LB in them, Ele Shamans already lose their tier set bonus with lots of free and empowered Lava Surge procs to compensate.

Lightning Strike is more of a burst damage / mobility option talent and acts as an active and Lightning based choice with more passive and sustained damage WLS. They can easily tune its damage and CD for both talents to provide around similar DPS increase and be just a playstyle preference.

Ascendance change is to make it more compatible with other CDs and if needed can be compensated with duration / Haste bonus reductions.

Liquid Magma Totem change is to make it better in AoE Flame Shock generation and more comparable to Enhancement level of that. If needed, it can just be compensated with damage reduction.

Tumbling Waves change provides almost the same average CD as currently (30% chance for 45s CD to not proc is about equal to 30s base CD), but is not tied to RNG and always useful.

As a result, while Elemental tree is already decent, it could be made even better with such suggestions. Even if other classes would be jealous, they can just ask to get their own talent trees upgraded instead. If total dps numbers would be too high, Blizzard can tune the numbers, which would balance the spec, but still keep the upgraded playstyle and QoL changes in it.

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Hard disagree. Blizzard did a marvelous job with the Elemental tree. I’m not a fan of these proposed changes and especially don’t like:

2 Likes

Well, it is just one of the suggestions and could be tweaked if needed. For example, it could be a choice node that either gives it 30% chance to not incur CD or 15s CD reduction and allow people to pick their own preferred upgrade. That might be even the best option.

I understand where you are coming from, however, Elemental is a spec (PvP wise) that is built upon procs and damage that can suddenly erupt (minus Stormkeeper, while will be less apparent with NS coming).

Changing PW to be less “casino” style doesn’t jive as well with Elemental imo. Hardly anything feels better that getting 3-4 PW procs in a row and just decimating a team at one time.

I understood your point, so made a change to suggestion - now it is to make Primordial Wave first upgrade a choice node between CD reduction and chance to reset it similar to Resto Shaman PW upgrade talent. This would allow people to pick an upgrade that suits them and make it more customizable for different kinds of players.

If you do that you need to get rid of the two talent points that give it a 30% reset chance or give two more talent points to make the other version of PW work to make it more fair of a choice.

It should actually give 25-30% reset chance / 15s CD reduction choice for 1 point investment.
Resto Shaman version already gives 15s CD reduction for single investment point. He also has only 15% reset chance as competing option for that point, but that number is undertuned and needs to be increased to 25-30% with similar value given for Ele choice talent. The reason for that is:
15 CD reduction from 45s = 33.33% CD reduction
25% reset chance + 6.25% additional reset chance + 1.56% one more additional reset chance + 0.38% one more additional reset chance (more resets chance is too negligible to count it) ~ 33.19% CD reduction
For example and to check the numbers, lets assume 90s of combat went. 30s CD PW Ele Shaman will get it average 4 times (initial + 3 CD resets). 45s CD PW Ele will get it 3 times and each time he would have 25% chance to get one more, making it 3.75 average. He would also have 6.25% chance to reset each of them one additional time, 1.56% chance to reset them again, 0.38% chance to reset them again etc setting the average number to 3.9957 ~ 4.
However, as that is RNG on top of RNG and big amount of luck, increasing reset chance to 30% is also acceptable.
As a result, on average these values are similar. They each have additional pros and cons - CD reduction is 100% reliable and aligns Primordial Wave with Elemental Equilibrium and RNG reset can give the jackpot machine gun of Lava Bursts, but also can not proc at all for long periods of time, so is a gamble.
So, if Blizzard value 15s CD reduction as 1 point investment for Resto Shaman, they can put it and 25-30% reset chance as 1 point investment for Ele as well.

That is what the 2 “follow up” points do in the current Elemental tree.

Yes, but I suggest to remove them and just replace with 1 point choice node between 15s CD reduction and 25-30% reset chance positioned after Primordial Wave and ahead of Splintered Elements. It is worth only single point investment simply because Blizzard already valued 15s CD reduction for it in Restoration tree as a single talent point investment, so 25-30% reset chance that is on average similar to it should be worth only a single talent point investment as well.

While I would not mind it having even bigger reset chance, it could easily get out of control, as it can reset out of its own resets, so 25-30% reset chance should be the maximum.

I think Storm Elemental should just be swapped with Windspeaker’s Lava Resurgence, and Primal Elementalist should be moved towards the center of the tree. Another fix for Storm Ele’s position would be to just give it all the flame shock benefits that Fire Elemental does. It feels weird on live, and will feel especially bad with the number of points spent to get to it in DF, that speccing into Storm Elemental feels more like a trade off than a buff. I fundamentally disagree with having to give up MOTE for a trade off with elementals, and in DF disagree with spending two points for 1 point worth of talents. A choice node between Fire Elemental and Storm Elemental would be okay, but I think an easier fix would be to just allow Storm Elemental to give the same benefits of Fire Elemental, how it always should have been.

As it stands right now the Tumbling Waves talent is pretty bad, the resto cap stone is way better and could easily be implemented into our tree to give us a real option to try and get Splintered Elements. The RNG aspect of Tumbling Waves can feel really good when things are going your way, but I believe having full control over your CDs is way better, even if you lose out on some of those insane Pwave resets.

Before anything can be said about Elemental Blast I need to see the DF tooltip. As it stands right now, I would never take it over Earth Shock even if it wasn’t sharing a node with Windspeaker’s, and then the fact that Windspeaker’s is on the same node is just making it a deader than dead talent. Windspeaker’s is the best thing to happen to Elemental Shaman in maybe 4 years?

Tumultuous Fissures sounded great at first until I realized it went up from 5% to 7.5%, a rather worthless talent.

I don’t mind the Call of Fire damage being where it’s at, because unless you made a mistake Lava Burst is critting 100% of the time. While I wouldn’t mind the extra damage, I think it’s balanced as is because of how these spells function with our kit.

Ascendance also has a lot of benefits coming to it, and will probably be taken in all single target/cleave situations. If you play it correctly, you can instantly extend Ascendance by 9 seconds + potentially more if the overload Earth Shocks from Mountains Will Fall proc our new Further Beyond talent. Either way, already extending our cooldown by 9 seconds with proper maelstrom management is nuts. The Cooldown itself is fine at 3 minutes because we can lean further into it to get more value out of it while its going.

Liquid Magma needs a reduced CD if it will see any play, and I really, REALLY want to play a flame shock spread/cleave build. I currently play for fun rather than to push super hard keys, and I have been playing Necro + Ascendance + Deeply Rooted Elementals build in fortified keys and holding my own in dps. It is an insanely engaging playstyle, and this Liquid Magma Totem + the rest of the talents in this “Flame Shock” section of the tree would make it way better, however no one will give up Primal Elementalist for Liquid Magma Totem as it stands right now.

A big problem I see that I’m not sure was mentioned was Deeply Rooted Elementals sharing a node with Ascendance. Usually, these two mechanics work together (thinking Prototype Pantheon, Lords of Dread). It seems odd to have to choose between your Ascendance CD and a RNG Ascendance proc. I can’t imagine a situation where I would rather have the RNG proc over the CD itself, especially with how much control they are giving us over our Ascendance with Further Beyond. It’s possible in a Flame Shock spread build that leans heavily into Primordial Wave could take Deeply Rooted Elementals over Ascendance, but even then that’s a stretch and won’t happen unless Liquid Magma Totem gets some love.

Another thing I REALLY want to touch on is Echo Chamber. I was so excited when I looked at our tree and hovered over this talent. Mastery gear historically has been way easier to find than Versatility gear in the content I play (M+/Raid). Mastery is such a dead stat that I became a PVP player (thankfully, I now love PVP) in order to gear my character during Castle Nathria (before the “pvp gear in pve” nerf). Now, we are finally given a talent that potentially makes our mastery a viable stat in PVE content. On the surface, that sounds awesome! However, I believe no class should have a “dead” mastery stat, from my perspective it’s supposed to define your class’s playstyle. I don’t think we should have to go so far into the tree just to make gearing with mastery viable for us. If I’ve learned anything while playing Elemental Shaman, it’s that mastery is on a whole lot of mail PVE gear and Versatility rings/necklaces are not easily found in PVE content. It would help more if Crit was viable outside of AOE situations, however I guess I’m okay with one dead stat. Two is way too many. I understand there is a PVP build using mastery, I play it a lot and it’s really fun, however Mastery might as well not exist for us outside of PVP. This talent being moved up higher into the tree seems like a no brainer, because there are situations where I will not be taking Mountains Will Fall and I would like to be able to make Mastery a viable gearing option without spending so many points to get to it. I’d like to hear other Elemental Shaman’s thoughts on this talent and its placement.

To sum it all up:
Storm Ele needs to be a buffed Fire Elemental or move to the nature side of the tree
LMT needs some love for Flame Shock Spread Build
Tumbling Waves needs to be changed to flat CD Reduc
Ele Blast is dead until they tell us more about it
Echo Chamber is exciting but needs to be moved up higher in the tree

Things I’m SUPER excited for:
LMT if it gets some love
Flame Shock section!
50 extra maelstrom
Icefury specs!!!
Lightning Rod sounds like it could be fun, and having a meaningful choice vs SK2 is cool!
Mountains Will Fall !!!
Ascendance + Further Beyond + potential Mountains Will Fall synergy

Mostly agree, but not with everything:

  • Storm and Fire Ele should just be a choice node to each other. Having to spend an additional point to just replace one with the other is overkill.
  • For Tumbling Waves, after discussion in this thread, I decided to suggest an upgrade 1 point choice node for Primordial Wave that allows to pick between 15s CD reduction and 25-30% reset chance. Some people like 100% guaranteed effects, some people like RNG and jackpot PW spam, best solution is allowing all of them to get what they want.
  • Elemental Blast should just be a choice node with Earth Shock. It is in similar situation to Fire / Storm Ele - it has pros (stat buff attached) and cons (bigger cost), so necessity to spend an additional talent point to replace one with the other seems too much.
  • Call of Fire 5% damage bonus increase will not make LB too powerful, don’t forget that current Shaman tier set bonus will be gone and lots of 20% empowered LB procs will be gone as well. 15% from Call of Flame + 5% from Improved Flametongue will just allow to get the similar value. However, this change would also allow to balance Storm / Fire Elementals better, as they would receive similar damage bonuses.
  • While you are correct about Ascendance new benefits, its 3 min CD desyncs with everything else. However, if some people like 3 min CD and extension, I have a solution to that in mind - let people pick between 60s CD reduction and possible extension in the final talent choice node to give each of them an upgrade they would like most.

EDIT: Based on feedback in this and other Shaman threads:

  • Added a suggestion to make Flames of the Firelord a 3 point investment talent and let Flames of the Firelord reduce CD of Flame Shock by 2 seconds per point spent (to none with 3 points investment) for QoL of Flame Shock spreading against 5-6 targets (Liquid Magma Totem + Flame Shock base usage allow to spread it only to 4, then you would need to wait for its CD). Alongside its position change to right side, it should also now become an optional talent and Magma Chamber would still be accessible without taking it if needed via central choice node.
  • Added a suggestion of final Ascendance upgrade choice node between 60s CD reduction and current possibility to extend it. This should suit all kinds of players - people who want Ascendance to be more synced with other CDs can pick Improved Ascendance upgrade and people who like a possibility to extend it can pick Further Beyond upgrade.
  • Added a suggestion for Oath of the Far Seer talent points investment reduction, compensated by possibility to invest 3 points into Flames of the Firelord.
  • Added a suggestion to move Eartquake to the left and make it an optional ability.
1 Like

One of the changes I’d love to see to help the lava burst side of our tree, because it feels like it’s lacking synergy is adding Lava Burst to the storm elemental cast time reduction so you could choose to go into both cooldowns for some synergy or have some incentive to mix in a lava burst in the middle of slamming lighting bolt or chain lightning outside of lava surge procs.

And yeah, I don’t get why the modifier to lava bursts damage is only within ascendance, I’m sure we could add something else to ascendance to further enhance it for elemental like having more mastery or some kind of damaging debuff or what not.

Frost death knights have had the same issue with obliterate not scaling with their mastery when it only dealt physical damage.

Really excited to see elemental get pruned by the talent rework… We are losing out spec specific abilities to the general tree, and the general tree further piece meals what was baseline utility.

This feedback is mainly on the changes to the elemental tree on July 26.

3 major issues 2 Small things

  1. Shake the foundations is cool to have back but now cuts off the path to Elemental Equilibrium, which was previously an interesting single target choice.

Elemental blast has the same issue with Shake the Foundation.
Elemental Blast as a whole needs to be moved ,it has no place on that side of the tree.

Solution: move Power of the Maelstrom and Eye of the Storm back to their previous locations, Shake the foundations can move to Elemental Blasts current location and elemental Blast can take Power of the Maelstroms current position.
That or just make it a choice node with Earth shock.

  1. The new placement of Windspeaker’s Lava Resurgence.
    In any single target build taking this alongside Further beyond and Mountains will Fall makes it impossible to access both Primal Elementalist and Storm Keeper. This means the single target choices will just come down to damage tuning which is not a choice at all and just feels awful.

  2. Searing Flames and Magma Chamber Both just buff our spenders through flame shock essentially doing the same thing. Searing Flames is always going to be better as ele has multiple talents that reward using our spenders frequently; Further Beyond, Surge of Power, Echos of the Great Sundering. Combine them or make then 1 point each, 4 points spent on the same thing this late into the tree feels terrible with so many other more interesting options for spread cleave in the Deeply Rooted Elements and Primordial Surge talent sections, or Shake the Foundations could be interesting for stacked cleave

The minor things;

  1. Lighting rod is weak as a capstone talent choice. Unlike in legion where chain lightning was alot of our damage on AOE now earth quake is a much larger portion. Changing lightning rod to increased nature damage, similar to Electrified Shocks would make it much more appealing even if it would have to be nerfed.

Tumbling Waves has always felt kind of bad as your would want to delay casting the Primordial wave reset to maximize the haste buff from Splintered elements. Continuous Waves form the Restoration tree would feel way better at all times.

After seeing latest changes to Elemental:

  • They made Fire / Storm Ele a choice node and slightly buffed Fire Ele.
    Nice job!
  • They returned Surge of Power and made it a choice node with Aftershock.
    Interesting choice, but I am mostly glad, as Ele got his Frost Shock root and overloaded Lightning Bolt back!
  • They moved Windspeaker’s Lava Resurgence to be a choice node with Skybreaker’s Fiery Demise.
    I have mixed feeling about this change, but might be decent.
  • They changed Unrelenting Calamity effect from 2 bonus Maelstrom per Lightning Bolt to reduced cast time of Lightning Bolt / Chain Lightning and increased duration of Earthquake.
    New effect is interesting, but please also add old effect to it. With Lightning Bolt generating 10 Maelstrom, build-spend rotation became much smoother - it was 4-5 Lightning Bolts (depending on whether Eye of the Storm was taken) + Lava Burst + Earth Shock. Please, keep this smoothness.
  • They returned Shake the Foundations.
    I am not a fan of this conduit, but as it might be useful, it is w/e.
  • They shuffled Flame Shock talents in the right tree and made Flames of the Firelord a 1 point talent.
    Mostly decent shuffle, but why Flames of the Firelord are a one point investment now? It is an optional talent now, so it could easily become a 2-3 point investment talent and help with faster Flame Shock spread to 5-6 targets.

Updated the starting post with some changes.

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