Dragonflight CCs

If Dragonflight is gonna be as fast paced as Shadowlands please for the love of god reduce the amount of cc-s, make it last less and make them share DR-S
or add us another way to combat cc than the outdated medallions.
Yes so far pillar is our best friend but even that isn;t enough.
I know I’m not pro, I’m a casual duelist player but current pvp is just too fast for those ccs, judging by watching DF beta its same if not worse than SL.

6 Likes

tuning isn’t finished yet but according to beta we’ll have about 2x as much health (200k) and do roughly 2.5x as much damage (over performers averaging 25k)

obviously damage per second is a pretty irrelevant measurement overall in terms of pvp/pacing and indicates nothing in terms of modifiers and 1bangs

but it’s safe to assume at least at this point pacing will be pretty similar to SL and really high damage peaks (modifier stacking) still exist

most specs are actually expanding on their cc kit which is a really good thing

most healers getting access to their kicks again
paladins getting 30 sec hoj PLUS the choice between rep/blind
mw getting rop PLUS song on top of incap and sweep
shamans gaining access to lasso/thunderstorm/root in all specs

my personal opinion is that it’ll feel a LOT like SL just with a lot more utility
more casual players will probably hate it more than they hate SL because of it
but better players will probably be kinda relieved to have a bigger kit to offset modifier cringe bangs

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beta feels better than slands as a healer imo, aside from obvious overtuned one shots like boomy

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Ngl, i got 100-0 by the evoker firebreath and felt very dumb. Glad Dh Got reined in tho.

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The chainmail in the front of my pants just raised 2 inches.

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Yeah they found an ancient forest, entire ecosystem at the bottom of a 630 ft sinkhole in China but let’s talk about how fast a healthbar can vaporize when you trinket nothing

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What are you talking about lol.

Put what I said into a Google search bar

its really neat tbh

Why is there a reason to chain cc a person for 30+ sec like some comps can when u can kill a person in 3 sec or less, how is that a ‘‘really good thing’’.
Whole SL expansion we had rogue/mage who even fails goes are not punished on 2.4k+ rating in 2s and 3s.
You’re obviously above average player, but again u are not playing healer specs, it’s very hard to play in this expansion where one wrong trinket/cd used can lead to death while DPS can braindead spam CC-s and do goes. So yea I don’t agree giving more ccs will make game better for casuals or veterans. OFC top 1% won’t mind any gameplay change but rest of us will suffer as usual.

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The number one healer skill this example isn’t demonstrating is finding decent teammates. The point of cc proliferation is giving your team tools to break up the chain and get you back into the game

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What Murphy said above. It’s a game of trying to create gaps in that chain for your team.

I get bashed my healer gets trapped I come out of the bash and death grip the fear so we don’t die.

If you’re playing with people that don’t understand wow then you lose that game everytime and sit really long CC chains. It’s not really a game is broken thing it’s your team is playing pve and not pvp.

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When you have omnibar omnicd and weakauras tracking every single important cooldown from every player it isn’t really hard.

when u are top 1% elite pvp player nothing is hard.
Yea I’m tracking cds and I match def cd with aggressive ones but some classes like MM/ELE/AFLI have goes every min where u wont have anything for them in longer games.
And some classes like WW can kill through PS, so yea.

2 Likes

What is your point

If you have nothing for them that means your teammates didn’t trade properly inbetween rapture dome ps and life grip you have a large arsenal to answer huge burst and that’s just your class alone. Your dps that isn’t the kill target will have buttons to counter the go and your dps that is danger of dying can use defensives at the right time or position defensively.

You don’t have to be a top tier player to easily understand how you should react to enemy cds in most situations. Knowing what buttons to press is easier than ever before with addons telling you everything important that’s happening

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Then maybe I just have bad teammates. Although I never want to point fingers and say bohoo I lost because of him/her, I’ll always blame myself and try to find solution but it’s really hard to climb 3s with all these cc-s being thrown around while I dodge a lot of them by pillar humping and swds and Isn’t enough.
I had glad in wotlk/cata back in the days but it was way more chill to heal there, here I really feel helpless lol.

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Cheapshot didn’t dr kidney fear lasted 10 seconds and made you run into Africa. Cyclone didn’t dr with fear spriest stun and silence didn’t dr with anything mages had blanket silence and deep freeze and you couldn’t dispel all magic effects at once and there were no safe spots on any maps except blades edge and the downstairs area of nagraand arena and also blind and sap lasted 10 seconds. There was more total cc in the game then than now it’s just the average player was way worse at arena back then. Also rets had instant cast rep and hunters had instant cast scatter trap which was like 14 seconds of cc

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Wotlk meta is slower and much more healer friendly.
‘‘player as way worse at arena back then’’
Well I also got gladiator on warmane (wotlk private server) where people who are r1 in EU retail like Queener/Drainer and others play so I know what I’m talking about.
I just come here on SL and ppl flop left and right even die through guardian/ps, I see people who just randomly press DMG buffs and get high ratings, hell I even have a friend who played wow for the first time ever started SL and got duelist s1 s2 by playing bm hunter. Worst expansion to play as a healer ever, IK this because in previous ones u could just simply carry games, now it’s all about dps pretty much.
I even played holy priest I SWD/Fade/Ward/pillar/juke cast every CC and if u get hit by 1 cc u fall behind and can’t outheal the dmg, it’s crazy.

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not every cc matters

figure out when the cc matters and use your stops/outs for that because it sounds like you’re desperately avoiding everything every game which is pointless

communicate with your partners and let them know what you want stopped or what is important
communicate who ‘saves’ in the upcoming scenario

the game is SUPER scripted and none of it is random unless you don’t understand it

1 Like