Dracthyr seems incomplete

Because the class doesnt exist strictly in M+, so design choices shouldn’t be aimed only at M+.

Objectively incorrect, especially as dps are not coordinating cd’s in easy/puig content and you’re getting far less value out of aug. Not to mention an equally skilled dev player doing far more damage is killing things so fast that it’s not even relevant.

Nor do they spontaneously keep up with shifts in the game. They’re slow to adapt, which is why people still incorrectly think aug is powerful in their +18s.

Yes there is, it’s called the “support” label. Don’t get me wrong, I’d love to see defy fate in the class tree, but dev isn’t nearly as squishy as people think it is (especially right now when vers has more value than in previous tiers), it’s just way more proactive and demands more awareness to get the value out of it.

Wait so are we talking about raid now?

Again, you’re parroting outdated community perceptions. Aug is not dominant until you’re in the “one shot” range of keys, which is like 27+.

A stigma is a perception problem, not a design one. Dev is doing well and is literally a better choice in most content in the game.

Resto shaman and druid feature in M+ more than feral/ele, don’t know where you’re getting the raid reference, and since Havoc and BM were nerfed for M+ even as they don’t top raids, it’s obvious classes can indeed be changed for specific formats.

The whole “support” label justification is a handwave I’m not gonna waste time with. It’s just a retort. There is nothing essential in support having better survival, in fact in most games enhancing supports are intentionally fragile.

When you’re talking about roster spots, that generally implies raid roster spots. I don’t understand why in an m+ scenario this is even a discussion, given that saying a healer spec is being ‘taken over’ a dps spec makes little sense.

People don’t need a druid or shaman in their keys, so there’s no ‘roster’ spot to speak of here. And the healing specs have zero agency over what’s taken for the dps specs, class-wise.

Nerfing a class in a format that it overperforms in is not the same as design changes to the overall spec for one specific type of content. The whole PvE picture needs to come into the discussion when changes are made, either way.

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When you want a mark of the wild and brez on your M+ group, more often than not it will be a resto druid taking the spot because it brings all that on top of its healer kit. It has a leg up over the dps specs that don’t have a compelling reason to be brought over unless grossly overtuned. Same applies for shaman, historically the healer specs had a utility and survival edge for the group over their pure dps counterparts, so they are what is used to fill the needs for a specific buff kit.

And no, pruning survival utility while shifting the utility over to dps enhancement contribution would not require separate consideration, considering augmentation in raids stands to benefit from dps contribution increase while the survival utility is more marginal in raids than it is in M+.