Dracthyr seems incomplete

Cosmetics are what keep people interested. You could say it’s how WoW stays competitive in slumps like we’re seeing now. No doubt they made things like the trading post after the griping and dropped subs during time like in shadow lands when there was no new content for months. It’s actually super important.

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Could you?

some people

Nope, it’s not–not for everyone. If cosmetics are that important, this is the wrong game.

I enjoy my devestation evoker, but transmog not showing outside of shoulders and belt feels bad. I know it would take some work to get it to work with our model and animation, but it will make me play the evoker more often if I can play dress up on my dracthyr.

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Lack of reactivity is sadly common in the game but yeah, the dracthyr special quests feel good and a fair part of that is just having quests that acknowledge we are dracthyr front and center (plus they add good moments of interacting with other dragonkind that’s not just this impersonal “champion of Azeroth” thing)

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They didn’t even give us any glyphs, even demon hunters launched with them so I dont know why they didn’t bother for Evokers. The lack of cosmetic options makes me not want to main this class next expansion, even though I like playing them.

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Tanking…they should have given us a Tank spec.

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They didn’t.

Get over it.

I’m sorry the idea of getting every role available on a race hurts you in some way

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Not in the least, I hope there’s some unicorn and rainbow-filled world where you all get what you want. In the meantime, simply saying “should have been a tank spec” ad nauseum literally accomplishes nothing.

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When I pay my money I have the right to voice my opinion, so NO I shall not stay quiet :slightly_smiling_face:

Glad you’re getting your money’s worth, at least.

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As has been suggested before; in lieu of Dracthyr’s severely lacking transmog and customization options, I would really like to see a way for Evokers to stay mostly in Visage form while in combat.

That, or reduce the cooldown of Atomic Recalibrator to 1hr for Dracthyr players lol.

This is what blubbery muffins are for.

Walrus dragon is strongest dragon.

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Just adding my desire to transmog more on my evoker. Especially with tier 1 coming back for round 2, it needs more pieces visible to really make it work on the evoker.

I fail to see how not being able to fight at full power in visage is incomplete - pretty sure it’s lore that the Visage also does something to make people who aren’t dragonkind themselves less aware of the draconic power present (Knaak lore may have some duds but I love his dragon stuff)

Like in theory you can sort of build around living flame and a few other skills that don’t switch you and you’ll manage in the open world if not in higher end content, and it’s not like Wrathion fighting in visage does much more than spamming sword autos and a fire spell.

OTOH some pieces could probably be added to the barber for drake transmog (e.g. tier gear tweaked to not look like garbage on the rig)

I hate it because it may have thrown out any hope I have of getting an actual bard class, instead of this weird thing they did half assed and will decide didn’t work.

According to this information, they are using artificial intelligence to make adjustments to armor on different character models, so adjusting armor for dracthyr would not be a problem.

I just want the damned tier sets to be designed to fit the dragon form and not be just throwaway second rate transmogs for visage.

They also need to give Devastation 30-35 range if they won’t go 40y.

Hover should not interrupt spells, it should work just like Ice Floes for mage or Spiritwalker’s Grace.

And Devastation should at the very least receive the 4% bonus health/movement speed toggle auras and the 6 min cd cheat death that Augmentation has.

Like what’s the point of Devastation now when it’s got significantly less utility and survivability than Augmentation, and yet Augmentation is paying no meaningful damage tax? It’s still top tier performance in M+

It does significantly more damage is the point of dev now.

In the current state of the game, the only time you need to take aug in raid is when you need a little extra safety, or you need spatial paradox. If neither of those are true, dev is by far and away better.

While some QoL for dev utility will help make them feel less at the mercy of tuning, this is actually a pretty good dichotomy of spec identity.

They don’t need to, because dev performs very well in its current state. You want them to, which is completely different.

Why are you referring a raid when I’ve made it a point to emphasize M+? And of course it’s a want, that’s obvious in any post we make as feedback, we don’t need to state it is an opinion because everyone should know any post here is a personal opinion.

People act like high keys are only where aug’s survival boost matters, but it’s the opposite. It’s the keys where people don’t properly handle interrupts and defensives where you most notice Aug’s survival enhancement.

And that is borne out by acceptance rates in PUG keys. Community perceptions don’t spontaneously come into being, fire and shadow and augmentation were indeed oppressive in S2. So was havoc DH and BM hunter at the start of S3.

There is no reason for such a utility and survivability cap between specs of the same class. All it does is cement the state where specs like resto druid or resto shaman almost always invariably get taken over feral/elemental in rosters.

Devastation has borne this stigma since augmentation came out, and it needs to be addressed.

Especially as we know now with confirmations there are no plans for competing support specs in the near future of the next xpac to dislodge augmentation’s indisputably dominant niche in M+