DPS dungeon queue timers need to be fixed ASAP - don't know the solution

and completing a piece of queued content as tank or healer (warband wide) resets that. that could work!

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It would work until about Saturday of the first week. Then cue the yelling about how everyone is timegated from being able to complete 4 TW for the weekly. Because they have zero alts and wear that as a badge of virtue so rolling a tank/healer is unthinkable.

It would only affect those that:
A) have no classes that can tank/heal among their toons
B) those that refuse to tank/heal even if their main/solo character can do those roles

People need to get over the idea that easy/queued content takes little more then just someone queuing for the role, even if they are in the spec for it, at worse you need the passives that the spec gives (current heroics) but most, if not all, of them will be forgiving enough that even low experience should do well enough to knock them the quests out.

I never said anything of the sort.

Holy ships this is by far the best answer i have seen so far. Hands down good job man.

Meanwhile I brought up that very topic of missing 10mans and it got shot down like a WW2 fighter plane over Europe

I’ve done dozens of timewalking dungeons in the last week, making several lowbie twinks to test of both factions.

Both the tank and healing queues are not instant and there are infrequently any CTA for timewalking up. On druid I queue as tank and healer and still wait 3 minutes a lot of the time. If they were so desperate for tanks I feel like my queues would be near instant and CTA would be up frequently.

If people queue for another one at the end, the queue is not instant even if 5 people queue together. Sometimes queuing with 5 players takes multiple minutes to get a new dungeon to pop. If fewer than 5 queue, but with both tank and healer, the queue still sometimes takes multiple minutes. Some people think it’s because twinks clear the dungeon too quickly, but if someone in the group is on a dungeon cooldown it just doesn’t let you queue at all, so I think the queue system is just buggy and not working correctly.

They need to audit the queue system and look for bugs that may be contributing to long queue times that go beyond role issues.

My dps queue hasn’t been longer than 10 minutes, and is often less, so either hundreds of thousands of people have blocked you, assuming WoW still doesn’t queue you with people you’ve blocked/who’ve blocked you, or you’re bugged.

Exactly right.

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The solution is to bribe tanks and healers. Or punish DPS so bad that they don’t want to play DPS anymore, to get close to 1 tank, 1 heals, 3 DPS population. Those are the levers that blizzard has.

Timewalking queues are bad because most people in them are using them to level. But very few people are leveling healers/tanks, because they’re miserable roles to play. So you have way more DPS getting leveled, but not enough heals/tanks to provide good queue times.

It’s made worse by blizzard not giving goodie bags for timewalking, just 50 more badges. So max level tanks/healers have minimal reason to queue for them at all.

Its very simple. Let Horde and Alliance get random groups. It will help some of the lack of healing/tank issues if we are just one big pool of players rather than Horde groups get X and Alliance groups get Y. And if you don’t like the idea… sorry but I would rather group with Horde than wait for long ques.

This is likely due to blizzard not wanting to stack classes in instances content. They do it with arena and bgs.

And blizzard isn’t known for making robust systems for different gameplay types

Yes you never actually said those words but from the posts above you confirmed the statement that “Tanks asked to become DPS”

Look within for the solution by switching to a tank spec and cutting down the queue time for some lonely DPS out there.

IF the player had those classes available.

Im wondering about the mage/rogue player who wants to get thier 5 TW done for the purple chest for that character?

They would be forced to do double the effort.

mage → tank(to reset) → mage → heals(to reset) → mage ->tank → mage → tank → mage

just to get 5 TW done for the chest for thier mage. I feel that they deserve 2 chests for all that.

every player has the ability to create more than one character. i don’t see the issue there.

only if they want to do it all in one day.

they would get 2 chests in that scenario: one on the tank, one on the mage.

They still need to fix bugs with the queue first before you’ll even know how bad the queue actually is just based on lack of tanks. Then:

Make CTA come up more easily when there’s a lack of a role and buff the rewards to make them more enticing. Bring back the chance to get old dungeon mounts and pets. Add a rare chance to unlock a trading post item you don’t already have. Maybe add in a rare larger bonus gold amount as well.

Also build in an in-game alert to CTA that you can turn on in the base UI so you don’t need to use addons to even know a CTA is up if you’re not staring at it.

No. Someone else said that, not me. You just assumed that’s what I meant.

So my suggested solution of using the Follower Dungeon system for these events didn’t resonate with you?

Get people to stop being turbo rats towards their healers/tanks and make healing more fun, that would probably help a lot.

I do not think they can even make healer role “fun” for most players, they need to just make it more rewarding. If progressing your power on a healer is faster to a large enough degree then people will just suffer through it and play it anyway, lowering queue times.