Blizzard apparently fixed teleport / fly hacks. 1 year later, despite tens of thousands of comments from paying customers, thousands of report tickets, despite Blizzard not commenting on this, they finally fixed it.
Fly / teleport hacks enabled botters to:
Automate Black Lotus instant farming
Solo MC and AQ raid bosses by floating in air and attacking thru the floor
Sell ZG power level runs
Sell DM clears
Level up gold farmers near instant
There was literally dozens of videos posted of these hacks across the year. Blizzard was absolutely silent on it.
Was the fix hard? No. Other server operators fixed it by a $5/month VPS doing simple character coordinate SQL queries. Ie, if your character moves too fast, flags and ban.
Why did it take Blizzard a year to fix this, despite the massive proof of it’s existence, the huge detrimental impact to the game, and the ease of fixing it? My opinion: Stupid people making stupid choices and not valuing customers with the respect they deserve.
“It seems that it has been fixed. I can’t guarantee that I’ll be able to make it work again. Teleport is a complicated hack and a server-side fix is enough to break it.”
Well I’d agree with you up to the point of it being an easy fix.
This isn’t necessarily applicable to Classic WoW. On the surface it seems like it would be easily achievable but without actually being able to look under the hood it’s nearly impossible to say for sure.
That said, you’re probably right. They probably could have fixed it sooner. I don’t really trust today’s Blizz with doing a great job but I’m not going to go screaming and ranting about something I don’t really know anything about either.
Also, they didn’t take a year to ban bots. They took a year to fix the hack. Those are two different things with an entirely different scope of work. One could take 5 minutes while the other takes 5 months.
Correct. For example, failing to communicate with Blizzard’s customers, failing to respect the relationship with them, failing to fund proper support, etc.
Blizzard needs to HARSHLY punish high latency by disconnecting players who are over 500ms. (This is usually some one who is lag switching)
If I can play from the Pacific Time zone to a sketchy russian private server @150ms, then you can play from where ever you to a regional server @ or under 150ms.