Double the community - Double the Guild?

Ehhh… that could be fixed by adding coding to include b-net communities. I never took guild acheivements seriously anyways.

Some guilds is just a revolving door after all.

You mean even low levels would have to visit a crafting station to craft something? That sounds horrible.

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No one show this guy engineering!

Also someone hide some races racials from this guy!

/jesting

It’s for the new stuff only, I think. Some or most of the new recipes require a crafting station.

A level 10 will have to travel to Stormwind and Org to visit crafting tables every time they want to make an item. You could never see someone in the world who needed that item: “Oh, I see you have an empty ring slot!” and make it for them.

Truly the culmination of the “You don’t deserve gear in that slot!” we’ve been heading toward.

I hope the heck.

Eng portable forge can be sold to or given to anyone.

Also mechagnomes don’t need crafting stations.

  • Mastercraft: You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool.

You mean in Dragonflight? Why would my level 10 who wants to give a ring to another level 10 who has mostly emply slots and an ilvl of 3 be in Dragonflight?

Yes please.

Also increase the cap on the number of communities and guilds an account can join or make it based on individual licenses not battlenet accounts because I’m actually at my limit.

What!? Personally – I didn’t even know that was a thing!! :scream:

It is. I only know because I have a lot of alts and had made a bunch of communities for RP things. And then I couldn’t join guilds anymore and blizzard was like, “oh you hit the community and guild limit.”

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That is a dumb thing to add. They need to remove such a limit.

Double the community double the trade chat trolls :crazy_face:

W-wait, so are you suggesting increasing the amount of guildies is a dumb thing – or having a limit in the first place is a dumb thing? The second line in comparison to the first seemed to be contradictive to what I initially thought you meant & confused me. lol

Most trade chat trolls I know of aren’t even in guilds :joy:
Or have their own sorta solo-bank-alt guild.

Cross-faction guilds are technically impossible unless they remove factions from the game and/or rewrite the game engine.

Sure, you could create a “guild” where half the people can’t do quests or trade with the other half, but that doesn’t seem like much of a guild, to me.

The cross-faction groups feature shows the whole laundry list of things that just can’t happen between opposite-faction characters in the open world. Sure, you can break the rules in the little micro-bubbles inside instances, they’ve been doing that since WoD. But the open world? There’s no way.

Not necessarily. I remember people made the same argument with cross-faction dungeons & raiding but here we are. At the moment, it seems more or less a decision by Blizzard to whether they decide to push it or not, and how they go about it.

One of them was me, and what I said was that they can do anything in an instance, but not in the open world.

Which is exactly what happened.

That’s true. But I’m sure Blizzard will figure it out. :yum:
Cross-faction aside, I do feel Blizzard should increase the guild cap though.

Cross-faction raiding in the absence of cross-faction guilds has had a somewhat negative effect on my guild. Several folks have changed faction on their main, and while we can still raid with them (which is great)… it meant we had to create a second guild for the other faction. But that’s had a dampening effect on in-game communication for guild chat (since there are two separate guilds, technically).

We created a “Community” for folks in either guild to use instead, and even tried disabling guild chat to compel them to use it, but the result is that they basically just stopped talking to each other in the game. Chat in the Discord server is still active, of course, but that’s kind of a pain to use while you’re actually playing. I miss the joking around.

I sincerely hope they make cross-faction guilds available. I can’t imagine the justification for disallowing it – a group of people from all walks of life banding together for a common cause? That’s the very spirit of a guild.

Fortunately my guild has a guild for each faction, so although we’re not united in guild chat – we are still essentially the same guild, and have the same guild-discord. Which is good. But yeah, we haven’t had to combine factions for raiding because both sides are pretty good in numbers for raid-teams majority of the time.

But personally, the main issue I find with it is like what you said –

It can’t be done without removing factions, or having a “guild” where half the members can’t do anything together in the open world.

It’s not that they won’t do it, it’s that it can’t be done without removing factions from the game.