Double the community - Double the Guild?

Hey guys, with cross-faction guilds now being able to become a thing — I feel we should double the guild cap, increasing it from 1000 to 2000 characters – since we’ll be able to consolidate our guildies alts from other factions, or perhaps even try branch out. With that in mind, I’ve seen quite a few new players come into WoW lately and having more wiggle room in guilds would help them bring in those to their communities who haven’t quite reached max levels yet.

However – I do understand this may be a bit of a controversial subject, so please feel free to express yourselves to whether you feel it’d be a bad idea & why, or if you feel it’s a brilliant idea - and add on to it with features you believe may help assist or improve the concept and perhaps even ideas that would remove potential issues etc. :slight_smile:

So, what are all your thoughts on the matters? … :thinking:

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The only Guilds sat at 999 members are mass-invite “”"“social”""" Guilds (often they’re the least social places) where like 700 members are inactive.

I can’t imagine why you would ever need more than 999 members.

Besides, I’d rather more Guilds than larger Guilds.

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It’s 1000.

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Did they change this?

Drat, one number off. :joy:
I’ll correct it though - Thankyou! :grin: lol

I just thought it was coming ahead in Dragonflight? :thinking:

Hmm you could add a feature that would bracket guildies, like ‘Inactive members’ (That haven’t logged on in quite some time) or have Blizzard create a feature where you can divide guild-chats up even.

That’s true. On that note, I remember hearing an idea from someone where you could add a ‘unity’ between guilds and form singular chatrooms for those that sought to participate for various gatherings whether it be raids, dungeons or otherwise; so more guilds along with that idea wouldn’t be so bad either.

I was in a big guild every now and again. All of them had people who were inactive for so long that they had lost their name. I suppose that people miss Alath9YB605W dearly and are eagerly awaiting their return.

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Most guild masters I know of kick players that had names like that & were inactive for that long. It’s doubtful they were coming back. Plus that’s another reason to why I suggested the option for –

So it would make it easier for officers and guild masters to prune the guild of them.

That being said though, in Cataclysm with the ‘Guild levels’ - caused a great collapse in guilds, because many were hoarding over to the higher level guilds instead of sticking with their communities. So guilds that had players with names like that (Alath9YB605W ) would be rare, and insinuate the guild had survived ‘The great guild purge’.

Wait, did Blizzard change their stance on x-faction guilds?

I thought they were still a TBD feature.

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Cool. I am not the only one confused on this lol.

No. At this moment it is still: “You’re not getting cross-faction guilds at the start of Dragonflight, and we’ll think about it later.”

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Boo.

Guilds are the core of how communities organize in-game. X-faction guilds should be a way higher priority than it is.

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No guild should ever have 1,000 characters, let alone 2,000.

I think they are already prepping for it.

It’s possibly low piority due to the fact b-net communities exist which can cover the same function with the exception of having banks and hearthstone cd reductions.

There is certainly demand, but I haven’t heard anything that would suggest it is coming in the near future.

Not true. We have 589 members in our Horde guild, but most of those are alts. We have another 40 members in our Alliance guild, which would increase significantly if we had full cross-faction grouping.

I think there should be changes in guild functionality, too. Members should be counted as individual accounts, not characters. If that were the case, the individual characters could then have the option of joining the same guild at their current guild rank, or choosing a different one. That would make leaving a guild much easier for members, and make it a lot easier to purge inactive or hostile players.

I think that one bigger problem is guild groups that will lead to getting achieves.

There are 2 spots in org abd stormwind they seem to have plans for something for.

Some ppl think it might be embassies for cross faction guilds.

From the footage I’ve seen for Alpha, those areas are for the new crafting stations.

I mean a big issue is that quite a few systems require guild-groups.

Two examples being Hall of Fame and Master/Group Loot (which is returning in DF). A friend actually missed out on Hall of Fame this tier, not because his guild missed the cut-off for M Jailer, but because they had enough of their guild want to play Horde that they were no longer eligible for it.

And if Blizzard bring back Group/Master Looter with the same restrictions it had in Legion, X-Faction guilds will not be able to utilize it.