DON'T PUT SHARDING in Classic

Sharding will destroy classic, the point of classic is COMMUNITY and sharding ruins community. Please Blizzard don't allow Classic to go live with sharding.

Moderator Note:

This thread, while containing valid feedback, has seemed to devolve into personal attacks and arguments. It will now be locked.
Wrong forum. Classic form is here:

https://us.battle.net/forums/en/wow/22814264/
Classic has their own forums :)
no shard, no crz, no phase, no merger, ty.
Another stupid classic thread about a problem they've ALREADY adressed.

Wrong forum. Stupid complaint.
11/04/2018 01:56 AMPosted by Skreech
no shard, no crz, no phase, no merger, ty.

no transmogs, ty.
11/04/2018 01:57 AMPosted by Vercalis
Another stupid classic thread about a problem they've ALREADY adressed.

Wrong forum. Stupid complaint.


Stop shilling please
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
11/04/2018 01:56 AMPosted by Nobody
Wrong forum. Classic form is here:

https://us.battle.net/forums/en/wow/22814264/
11/04/2018 01:53 AMPosted by Magnemyte
Sharding will destroy classic, the point of classic is COMMUNITY and sharding ruins community. Please Blizzard don't allow Classic to go live with sharding.

Pay attention to what is being said, don't just run for the hills the moment you hear a bad word.

Sharding will only be in classic at launch to ensure everyone has a smooth play experience, and that is absolutely a fair call. The last thing any wow player wants is for servers to crash due to player load in one space, or for players who are playing to have massive FPS drops due to the raw number of players in a particular space, and that is absolutely what is going to happen at launch as thousands of people log on for the first time.

Once the launch window has passed and players have started spreading out sharding will be turned off and you'll have your non-sharded experience.
11/04/2018 01:29 AMPosted by Dæmonjesùs
11/04/2018 01:56 AMPosted by Nobody
Wrong forum. Classic form is here:

https://us.battle.net/forums/en/wow/22814264/
11/04/2018 01:12 AMPosted by Monrith
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


This is not good enough. We give them an inch they'll take a mile. If realm sharding's in at launch just to handle the playerbase, is it also going to kick in when there's a raid on a capital city? When there's five guilds across separate factions all vying to get their 40-mans into Blackrock Mountain? NO sharding in Classic, period. This is non-negotiable, if there is sharding in Classic then people are just not going to play.
Honestly, if no one told you sharding was there, would you notice it?
11/04/2018 06:29 AMPosted by Sigrún
Honestly, if no one told you sharding was there, would you notice it?


YES.

Post like this belie everything that's wrong with modern WoW, people who play nowadays don't remember that servers used to be self-contained COMMUNITIES where you knew everyone, and had a reputation that followed you around, and there was human drama that played out every days between factions and players across the game and forums. That is a huge part of Classic which I'm sad you and other players don't get to experience in modern LFR WoW.
I mean I guess it's not vanilla unless it's a buggy and laggy POS launch day.
11/04/2018 06:31 AMPosted by Magnemyte
11/04/2018 06:29 AMPosted by Sigrún
Honestly, if no one told you sharding was there, would you notice it?


YES.

Post like this belie everything that's wrong with modern WoW, people who play nowadays don't remember that servers used to be self-contained COMMUNITIES where you knew everyone, and had a reputation that followed you around, and there was human drama that played out every days between factions and players across the game and forums. That is a huge part of Classic which I'm sad you and other players don't get to experience in modern LFR WoW.

Sharding doesn't make all of that go away. It keeps your computer from getting overwhelmed when too many players are in the same area with you.

If I see someone disappear in front of me, I can assume they went offline or got summoned somewhere else, and go on with my life. If I never see the excess people, I'll never know what I'm missing. And if there aren't too many people around me, I'll see all of them. That's what sharding is supposed to do.

I don't believe you would notice the effects of sharding in terms of community. I remember getting lagged out at expansion starting events due to overpopulation, and while it was a fine and pleasant misery to think about in hindsight, it wasn't very fine in the moment. Your reputation won't be made or taken by sharding. Stop wringing your hands about 2018 server design being used on a 2004 game.
11/04/2018 06:47 AMPosted by Sigrún
your computer

It has nothing to do with player machines and everything to do with cost cutting measures they implemented with WoD that left them trying to run this game on a calculator Ion stole from his 8th grade math class.
11/04/2018 06:47 AMPosted by Sigrún
11/04/2018 06:31 AMPosted by Magnemyte
...

YES.

Post like this belie everything that's wrong with modern WoW, people who play nowadays don't remember that servers used to be self-contained COMMUNITIES where you knew everyone, and had a reputation that followed you around, and there was human drama that played out every days between factions and players across the game and forums. That is a huge part of Classic which I'm sad you and other players don't get to experience in modern LFR WoW.

Sharding doesn't make all of that go away. It keeps your computer from getting overwhelmed when too many players are in the same area with you.

If I see someone disappear in front of me, I can assume they went offline or got summoned somewhere else, and go on with my life. If I never see the excess people, I'll never know what I'm missing. And if there aren't too many people around me, I'll see all of them. That's what sharding is supposed to do.

I don't believe you would notice the effects of sharding in terms of community. I remember getting lagged out at expansion starting events due to overpopulation, and while it was a fine and pleasant misery to think about in hindsight, it wasn't very fine in the moment. Your reputation won't be made or taken by sharding. Stop wringing your hands about 2018 server design being used on a 2004 game.


From some kid who never played vanilla wow
Couldn't care less about sharding being there or not. It doesn't change gameplay.
Can someone explain to me that if they don't want Blizzard to implement sharding or anything along those lines to help with server load, what they want Blizz to do?

Legit. They have to address the initial rush of people during launch. SOMETHING has to be done, or nobody will get to play because the servers will crash over, and over, and over again.

Do you guys just not want Classic at all until the tech is so advanced that it won't matter? Does NOBODY remember how awful some of the server load issues could be, at times? Waiting for 2+ hours for enough people to log out so you could finally log in?

There are real problems and real technical limitations that sharding was implemented to address. If they provide 'enough' servers for the initial launch to spread everyone out, the people who are playing 2 weeks after launch will be in ghost towns.

This isn't magic. This isn't sorcery.

Technology has limitations. Those limitations have to be addressed in a way that will not duck the entire game. Gravity is real, and system memory can only manage so many threads at once before it falls down and explodes.