Don't make the same mistake with H+ in Cata

While I like the idea behind Titan Rune dungeons, the affixes are just obnoxious. Don’t do the same for Cata. H+ dungeons are fine, but the only change needs to be higher boss HP and damage. Mirror images, ice patches, and web wraps just aren’t fun.

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Agreed. Mirror image and instant death webs are simply awful. Giant buff in HOS/HOL is annoying too. All the time wasted with these silly mechanics no one asked for could have gone into so many better things people actually cared about, like BGs/WG.

Edit: I should add this to my cataclysm thread.

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It is ought to be different affixes.

I’d imagine for Uldum dungeons it’s be some Tornadoes that knock you up. Or even Quaking.

For BRC it could be like Volcanic affix.

there are some good M+ affixes. Some are nasty AF tho. Retail Sanguine and Necrotic are BEH. Cant have Necrotic though. Classes aren’t designed with THAT much mobility.

Its annoying when you lose it.
But other than that, It’s super fun affix. It’s fun to be powerful AF and never oom.

I hate it as melee because it messes up your hit box range.

Seeing how they didnt add affixes to ICC dungeons, they will probably not add any meaningful ones to cata dungeons. As if they do the dungeons will probably be too hard for the average classic player as they already have a decent amount of mechanics.

H+ was a terrible mistake to shove into classic and a massive waste of dev time

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Cata Heroics are much harder than Wrath ones to begin with. Plus RDF and the justice point system were in from the start to keep dungeons relevant throughout the expansion. I really can’t see any reason for Heroic+ in Cata. All it’s going to add is toxic gatekeeping.

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Just get rid of H+ dungeons and add LFR for a catchup mechanic. Way better, way less toxic.

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And actually authentic.

If you can’t see the mobs teeth through their butt you’re not close enough as melee.

True, plus the troll and end time dungeons were for catching up and offered better gear.

Mirror images are better than they used to be, but they could tune a few more pulls in Nexus like they did the whelps in the beginning of Oculus to not spawn them.

HOS/HOL are fun to see big numbers and chain pull but they scaled the mobs health a bit too much in that it doesn’t really go any quicker despite the fact that you’re mega buffed.

Troll dungeons hit the mark in beta giving a good counter to the health regen blob. These were pretty annoying on alpha to tank.

Utgarde dungeons aren’t bad but the beta fire buff isn’t super reliable. A simple weakaura makes these easy. Only annoying when you get a wombo-combo and get stunned with the frost debuff.

Spider dungeons are awful and whoever designed these should be fired, like out of a cannon, preferably into the Sun.

Its what I’ve been saying ever since they added Beta and Gamma in WOTLK, a simple Damage/health buff will be more than enough for those Cata Beta/gamma Catch up dungeons.

Adding more afflix/mechanics for WOTLK dungeon is fine since WOTLK dungeon bosses and in general trash packs are just training dummies, but Cataclysm dungeon actually have mechanics you have to do and pay attention to with bosses as for trash, some of them need to be CC and have their spell kicks otherwise they heal to full and can wipe the group.

Adding more afflix/mechanics in Cataclysm Alpha/beta/Gamma would make it so much harder that if you think current Gamma gatekeeping is bad OH BOY you have seen nothing the sweat will drowning us.

I’d rather we not have H+, but if we have to have it I want new affixes. Just increasing numbers is incredibly boring

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Instead of afflix to make the dungeons harder they should give afflix that make it easier, what I mean by this is give afflix that buff your damage or give damage reduction or give special effects to your spells, like double/triple cast and etc and you have to do specific things to gain those buffs, it wouldn’t be mandatory you could beat the dungeon without them, but it would be harder/longer.

What I’m trying to say is make the afflix FUN something people want to do and engage with, when they see an afflix they should be happy not annoyed to the point of quitting as soon as they enter the dungeon.

No. Keep them all. Make them harder actually.

Dungeons are boring enough as is.

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You could always go play Retail if you need progressively scaling dungeon difficulty. Oh wait, you don’t have to. They brought Retail to Classic.

To me, the heroic plus dungeon meta actually adds a bit of flare to old content. I’m a supporter of it, granted some of the affic’s aren’t too “pug” friendly.

I’m on the fence how people are going to complete cata heroics when they come out (they were kind of a nightmare at the time, but the player base is so progressed now due to mythic plus that it may be way easier). I’d argue that how difficult the initial Cata heroics were, destabilized the game for the casual audience (having to interrupt, cc, drink between pulls, using offensive and defensive cds etc).

If dungeons are going to play a significant role in player progression/gearing, then they need to be hard imho. Otherwise, people will accomplish goals to quickly which is bad for the game in the mid/long term.

Affixes are a good design, but we need more that are not entirely the healer’s problem. Phoenix rebirth, damage penalties, directional shields, things that punish poor DPS performance, and don’t just mean “More damage to heal”.

Also, a built-in Elitism Helper would be a good design to make it clear that someone failed and died to their own fault and not screeching at tanks/healers for their own stupidity.

I hope they just don’t do it at all.

It removes the gearing path of old content.

We had 5mans to naxx
5mans to naxx to Ulduar
5mans to Ony /ToC
ICC 5mans to Ony/ToC to ICC

That was the alt gear route.

Instead it was just 5man reskins. Overall less raids were done gearing alts. Even with 10mans dropping 25, which was extra dumb.

Cata has its own catch-up design already in the game. It doesn’t need a second one, just like wrath had it’s and didn’t need it.

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