Honestly at this point I am 100% convinced they could sell gear actually better than anything found in-game and somebody would try to argue it’s still not P2W.
and any debate about if that’s a good idea or not would be lost in people just trying to win a semantics argument.
I mean, that is my definition of p2w. Buying things that give an advantage not available to regular players without spending money. The boost isn’t this though.
Time investment.
But I wasn’t comparing level 58’s to each other.
When creating a character you have a choice of level 1 or boosted 58. There are advantages to going with the 58. One is time investment, the other is power, you have a LOT more power than level 1.
I haven’t once called it P2W, I’ve only mentioned that it’s an advantage when creating the new character. You would be paying for an advantage.
I have nothing against you or anyone else who chooses this feature. I’m just here requesting we have an alternative server so we can avoid this. I’m also happy to argue some points as well. like, a 58 has more power then a 1. It’s undeniable. So “paying for an advantage”
Also,
You don’t have to be insulting Jimmi. Obviously not, I have several 60’s.
I can’t see where your argument is going, it has nothing to do with the difference between a level 58 and a level 1.
You are paying for a start advantage because of time investment, it’s not hard to understand? If you are uncomfortable with that don’t sweat it. You will all look the same at 70
There’s a time where I would have thought selling raid gear being P2W was a no-brainer as well, but people here are making arguments that allow for that.
I’m also not saying that a level 58 boost is anywhere close to that, but at this point I think we’ve long since stopped discussing that.
This thread is now just people arguing over who is right about the definition of pay to win =P
So a level 58 is more powerful than a level 1, that’s undeniable. It also requires considerably less time investment than starting at level 1, you can’t deny that. Starting at 58 is an advantage over starting at 1. If this wasn’t true, no one would pay for it.
You are paying to save time and gain power immediately. It’s not exactly like buying gear from a store, but it is paying for an advantage. I don’t care how you want to twist words on this it is what it is.
But go ahead and enjoy it, it’s your money after all.
Were you upset that you could swipe a credit card and sub an alt account and get a Zhevra mount back in TBC and the broken RAF leveling system that could get you 6 60’s within 5 days with very low effort?
There’s no evidence of a token, there’s no evidence the mount will be buyable… but even if it was… we already had that in TBC anyway. Are you really mad a paid booster will save like 30g on a level 40 mount? Since its going to be far cheaper in TBC pre-patch?
I mean, if you’d rather we go true TBC and bring back RAF. I am all for that. Will make kitting my account out with spellfire tailoring CDs waaaay faster.
This is an invalid argument, Blizzard for a long time has run on the philosophy that the game begins at endgame. Most of their content is geared/balanced around achieving max level and playing your character there for years. The journey there really only has value one time. After that its an annoyance tax, not content.
So boosting a level 58 is inherently not pay to win, since your competition will be 60’s, who by your own analogy will have more power than you by default. P2W means you are gaining a competitive advantage over players of THAT content level. This boost is definitely not achieving that. No one at 60 is threatened by a boosted 58.
Because you’re being disingenuous about the comparison to try to wedge the discussion into the “naughty” word of pay-to-win. The advantage being offered in a lvl58 boost is raw level only, which is at best a time saver only.
This is the literal equivalent of purchasing a champion bundle in a MOBA game when you first start playing the game. You can earn all those champions with time-spent in game, but all the while you’re stuck using whatever free champions are available to you that week on rotation. If you do buy the champions, now you have some choices outside of the free selections but you’re still entirely subject to having to play the actual game to get anywhere.
That is why such boosts aren’t pay-to-win, or even pay-to-advantage. They’re a catch-up mechanism for folks who haven’t played the game in a long while (or at all) that offer no actual advantages compared to any other player currently playing the game.
Comparison of a boost to a fresh new player starting at lvl1 is simply nonsense.
If players sell raid gear by allowing buyers to join them, kill the bosses with them, and reap the loot rewards, that’s entirely acceptable. You people are batty.
I’m referring to the fact that people in this thread are making arguments that if Blizzard actually did sell raid gear directly in the cash shop, it would not constitute pay to win based on the argument given.
My post had nothing to do with what is actually happening in-game. You just keep trying to attach it to that.