Shhhhhhhh. Don’t disrupt my argument with facts and logic. That’s rude.
Although that’s most of what the forums are these days, people complaining that things are different now.
Damn… fine point. Belay my last!!
You saw you nothing! NOTHING, YOU HEAR ME?!
Are you okay?
I sent a friend request.
I’m pretty alright bro. You?
I managed to find a lot of “life” in this game outside of serving drinks and shields to NPCs.
Yeah, I’m good.
Just worried about you, homie. You seem to be really upset about this.
Welcome to World of Warcraft and bad video game writing in general.
Outside of real RPGs the player character is always written as a mute doormat there only to watch the writer’s characters resolve the plot via deus ex machina.
Some people claim to like being nothing more than a Stevedoer, but for myself I cannot stand that. If you want to be a Stevedoer just get a minimum wage job in real life.
“It is the classic DM trope, the whole story boiks down to the writer’s ultimate villain against his self insert know-it-all and artifact of mysterious destiny.”
The whole purpose of playing a video game is having the story revolve around the illusionary agency of your own character.
Mass Effect 1/2 were pretty good examples of games that got this right.
Right now the WoW story is like turning up to a DnD session only to sit in silence while the DM’s NPC characters talk to each other.
And yes, I do want to be a god. Why else would one play a video game? You can either be a god or a peon and by God I have no interest being a peon outside of a totally different type of game.
I just want to be an adventurer. Not a squire, not a deckhand. Not a god.
Accepted and appreciated. I just want to say I can put aside any of the garbage we accumulate through this medium and not carry it to the game. I’m glad to have a new name on my list.
Well a lot of people are tired of the stigma of being the “chosen one” just look at how many transmog are there just to look like an NPC. the problem is that the real NPC get to do really cool things like using armor not for their class, getting really unique aparences (Anduin and Silvanas Armor in SL) the NPC get to break the rules and we get, time to play with orphans
Thanks for that. For some reason I laughed uncontrollably for about 5 minutes after seeing that.
The failings of retail game design are more evident every day. The developers are clueless and at times UNWILLING to capture the magic provided to us by classic design. Is it so hard to look at the onyxia quest line and it’s culmination in SW and design something that comes close? Expansion after expansion your quest design, class design and story continues to suffer, your world building is just not what it used to be.
Ah, mon ami, I’ve said it a hundred times, LFG was the nail in the coffin, not just for WoW but for all MMORPGs. It didn’t just kill the community; it strangled it, buried it, and then danced on its grave with a poorly scripted emote. Look at Albion: no LFG, and their player base is still thriving. People are running around keeping those little shops open, actually talking to each other, making deals. And then you’ve got FFXIV with its LFG system, but at least they slap some requirements on it like a bad perfume, making sure you at least get a whiff of the story before you hit the queue. Plus, their players are out there RPing, playing music on their Bards (SERIOUSLY BLIZZARD, OU EST MON BARDE?! We’ve been begging since launch).
But the WoW community? Ah, it’s like an abused child crying for the love it once knew, a pitiful little mess of nostalgia, frustration, and a sliver of hope that maybe, just maybe, things will be different this time. Expansion after expansion, we keep coming back, like fools in love, waiting for that one glimmer of the old magic, only to find they’ve spiraled further into mediocrity. And yet here we are, sipping the bitter wine of disappointment, dreaming of the days when the game felt like a grand adventure, not just another chore list with shiny rewards.
Champion, clear that rubble! Champion, deliver these letters! Champion, clean up the sacred site and check on the NPCs’ feelings!
(Meanwhile Alleria and Anduin save the world.)
Does anyone else feel like the heroes of Azeroth are overshadowing us, the players?
There are thousands of players for every powerful NPC.
You are just some paladin in the crowd, now get in line soldier or you’re gonna be immolated.
Thanks for that. For some reason I laughed uncontrollably for about 5 minutes after seeing that.
Oh la la, if I made you laugh, then my work here is truly magnifique! Bringing a smile to someone’s face, even if I’m not the intended target, is my personal brand of magic. So merci beaucoup for your acknowledgment, mon ami. Keep that laughter coming; it’s the best kind of spell we can cast in this wild world.
I stopped caring when SL made us interdimensional demigods then got dropped in DF.
Does anyone else feel like the heroes of Azeroth are overshadowing us, the players?
As the 20 time saviour of Azeroth I was seething when asked to decorate the horde embassy like some sort of peon scum - DO IT YOURSELF THRALL! how many gods have you slain bro.
This is what I was looking for.
Kind of surprised there’s not as many people who remember the uproar about the whole “champions of the earth, the world revolves around us”
For years up to dragon flight all I would see is posts where people were saying “I kind of miss feeling like a regular character, doing small things. Not just being a god saving the world every day”.
Imo they have a pretty good balance. Our allies know us and our capabilities but strangers learn to trust us.
And our character is humble enough to pick up the dry cleaning
(Although I would personally prefer more RP elements like choosing not to be humble and telling the guy off lol )
Until MoP we were never in any cutscenes or even alluded to in them.
Narratively you have never mattered in WoW.
which is why I have never been emotionally attached to the story or its characters in Warcraft, the story is as throwaway as my characters importance to the overall narrative. its also why most players dont really care about it because none of them are invested in it.
they think they are not interested in the story when in reality none of them were given a story to really get invested in. also no, lore is not story. thats like saying a pile of fresh heads of lettuce is the same as a freshly made salad.