Your beards copper wires.
I remember how the only administrative duty you had was “place building on one of these plots” and “who fits in this puzzle spot for missions, champion?”
WoD treats you as a hero in name only.
Legion was a departure, for sure, and the class order halls were great.
Ignored entirely and not a part of canon is entirely different than being included as a throwaway. So, no, it hasn’t.
Yes, it literally has. We’re doing the same garbage we did even in Vanilla.
No, it literally is not.
Especially with our new “sitting stiff and immobile in cutscenes” garbage. I’d rather be not there at all. F2P game vibes.
Until MoP we were never in any cutscenes or even alluded to in them.
Narratively you have never mattered in WoW.
The creators of WoW are very selfish people. They think, they make the game and we scrubs pay them, so their characters should get all the good.
This was good.
And so was this.
Now we are waitresses and squires. Delivering drinks and shields to people. While standing in the background in cutscenes looking like backup characters.
This asserts a role for you as a subordinate throwaway in the game. Which as you said never existed before.
So, not sure what the deal is here.
We’ve been doing chore quests since Vanilla.
Don’t move the goalpost.
Largely for people like Mankrik who have no clue who we are.
When it comes to a MAIN STORY QUEST this is dumb, and I’m sorry you feel that it isn’t.
So is shield retrieval for the girl that would have died had we been attacked 5 seconds before she made me fetch it.
I’m glad NPCs are actually doing more. The world doesn’t feel very alive when every powerful NPC just sits back doing nothing while we solve every single problem ever.
And well after. In every expansion, and before expansions. At all level ranges.
This is how quest structure has worked in WoW since jump.
I said I agreed it was dumb. It’s still what you get in WoW.
I’m just saying…it’s side quest material at best.
That side quest material has always existed (among side quests) does not mean that side quest material makes for a good expansion main story.
Edit:
Gonna add, I don’t understand why people that take the “WoW’s story has always sucked” angle are ever surprised when people say that WoW’s story sucks. No matter the era they are saying it in. You literally agree that it sucks, you’re just trying to relatively adjust and offer excuses for how/why it sucks.
I know a lot of people disliked Legion but imo it was peak WoW. I loved every aspect of it.
What excuse did I offer?
I said it’s always been this way and you argued.
There are no excuses for it. WoW’s story sucks. Blizzard’s writers have sucked for a long time. It’s not good. It doesn’t have an excuse, at best it doesn’t matter because their games have good gameplay.
“This has always been a thing”
As though we have regularly been shield maidens and waitresses over the course of actual main story quests, for the duration that we’ve had them.
Do you remember serving drinks to the squad before Nathanos sent us on the rescue mission in BfA? I don’t. I recall being included in the entire situation despite meeting at a bar.
You collect food for the apparently rock-footed fish people in the Alliance version of MoP’s opening.
This happens countless times throughout WoW.
No, but I do remember going on pleasure walks with people through Boralus multiple times.
You HAVE regularly been an unimportant character in WoW.
Yes, and I actually like it. I’m in the “cool kids” circle, finally, but there’s still room to be humble enough to be an adventurer.
And I want to be an adventurer. I don’t want much more responsibility than that in the story. An adventurer and ally of the lore heroes, who they can call on in a pinch to do the dirty work.
That sounds very Alliance so I don’t have a problem with that.
I didn’t play MoP, can’t comment. So I’ll comment on how this hasn’t “always” been a thing instead. That it has happened does not mean that it “always” happens either.
I’m sorry, but my takeaway from “being included in cutscenes” and the overall tone of this expansion’s story is that we are throwaways and that it is now officially announced.
This does not make you an “important” part of the story or add to your influence. You are simply officially a non-factor, a waitress, a squire. That is your canon now.
In what way do you mean ‘always’? I think it’s pretty clear what I mean when I say it; this happens every expansion in some form or another. No one has said every quest does this, and that’s not even the case in TWW.
You sit down and have a drink after a long journey in one of the new town hubs. This is normal for WoW, whether it’s getting drinks or being shown the areas in some other fashion. The only difference is that they’re placing a heavier focus on these “listen in” opportunities.