Does Scarcity make loot “Meaningful”?

If everyone was fully geared out in three weeks, would it make the game more fun?

Or rather who wants to be killing a boss on week 4 and still not getting an item they desire?
Or week 6 or later.

12s might be comparable to 1-2 mythic bosses, but as farmable content their frequency is off the charts. Also the rest of the bosses are significantly harder.

I have in the past suggested something like first 2 12s, first 2 13s etc a week have a chance for myth track (So has to be untradeable) to give some sense of difficulty progression and prevent it just being farmed out.

So little attention you comment on a ton of my posts.

I’m dying right now from laughter at your coping

When you make asinine comments in topics I’m in, sure I’ll comment on them.

Don’t worry about me, I’ll just be doing my rewarding delves on multiple alts.

Blizzard has never ever lied over content being popular ever😂

They are “happy” with rewards and then buff them?

Clearly no one is doing them

Yet you’re not “paying attention to me”.

Just keep digging that coping grave.

Bad players always love welfare gear.

Weird that the buff isnt going to T8 where everyone was farming, and instead T11 which no one was doing because there were no rewards worth doing T11. Huh, almost like T11 wasn’t performing.

Weird, they seem to be buffing mythic, and a significant portion of mythic at that, so by your logic clearly mythic is performing even worse than Delves, since only one tiny buff was needed for delve rewards while they’re looking at multiple buffs for T1-6 mythics. (But pretty much everyone knows no ones touching mythic t1-6 and just trying to jump into T7+)

You’re so mad that solo players can get heroic track gear. Try not to break your keyboard over it.

In many instances yes. For example queens mandate is rare and also a freaking great trinket

Thanks for proving my point. Everyone is mostly stopping at t8. Which means they don’t actually enjoy delves

No one is doing t11s so they buffed the rewards.

You mean where they actively said there were issues with early mplus?

Like do you even pay attention to things or just have no idea what you’re talking about?

I’m not mad at all. Gear doesn’t magically make people good.

You’re trying to hard to prove I’m mad and failing so badly at it lol

You think I’m trying?

For someone who “doesn’t care” you’re putting a ton of effort in

Posting gifs is putting in effort? You’re just a comedian today aren’t you?

Behind the guy hammering on the anvil center camp, says ’ quartermaster’ over his head. Only takes the iron that drops on siren isles, but it drops off everything

Guess ima have to take my main out there and start farming lmao, thanks again though.

That is all about to change in a pretty big way.

Unlike most tiers I will say the rare loot drops have caused more guild issues with loot then I would have liked. Also, some of the trinkets and how worthless some are making the others more valuable. I have had people literally argue over them. A few weeks back that trinket dropped with all the intellect on use. I forget the name, but a Warlock lost it to a Holy Paladin. It looked like a DPS trinket to me, but I understand now why it is also good for healing. Still, it caused such a ruckus that night and people leaving the group for the night.

So basically neck, rings, and trinkets are what I feel Blizzard overly made scarce. At least the options players actually want for BiS for their tier of content. I still don’t have my BiS neck or ring, and I doubt I will ever get a myth level for my trinkets, but they are BiS for heroic level anyway.

Them adding guilded to delves is their answer to the delve pop feeling the need to enter m+ when they don’t enjoy it. So they gave them a chance to level their gear another way.

But we all know what is coming… it’s just a matter of time before they want crests faster and then they will want mythic gear also. We have seen this play out a million times in wow now.

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