Does mythic+ need to go?

I admit, this is a personal opinion.

I’ve just never been fully comfortable with them. On one hand, I did feel Blizzard went too far in WoD doing dungeons a disservice, but they fixed it up by the end of the expansion by bringing valor points back at the time. There was incentive to do them every week, as valor rewarded gear for toons.

The problem I have with mythic+ dungeons is the time limit on them, that creates so much pressure. In my humble opinion too many people are doing them, when I would prefer them to be doing other things. To me, raiding is always the end-game of wow.

I would much prefer means to gear up are obtainable in the open world, though given the fact that Tower of the Damned next expansion won’t require me to associate with the riff raff of society I think that’s going to work out very well for me. Not to sound anti-social, I get that this is an mmo, but sometimes…I just don’t want to be around other people.

What do you think? Do you think mythic+ is good or bad for the game?

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As the old saying goes…
Do it with friends/guildmates… no stress

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I’m going to say good, as it’s probably the most popular new system they’ve added in a while.

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Absolutely not, best addition to the game in years.

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Just git gud

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Do it with friends/guildmates… no stress

Unless those guild mates are the ones pressuring you to get involved in an aspect of the game that you don’t give a damn about. I have to tell every new member that joins my guild, if you want to do mythic+ might not be right guild for you, do that crap with some other guild I really don’t give a damn about it, I raid on Fridays and that’s it.

Sadly judging from the comments in this thread, it’s here to stay. But I will just find my end-game in wow elsewhere. Hopefully next expansion people won’t come crying to me to do mythic+.

Does it need to go? No. It generates a lot of replay ability and challenge at the same time.

I know you don’t like them, and that is perfectly fine, but think how much more active dungeons have been in Legion and BFA VS other expansions.

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I like the idea of several paths for gear progression. Raiding, pvp(right lol), world questing, and M+. People will find their path and have fun playing the way they like. But it seems like with essences, the way some of them are acquired, Blizzard doesn’t want us to get too comfortable with any one path. Which to me sounds like baiting for when they change their minds and remove one thing or another. We know they don’t hesitate to take things away. And making people pvp to be the best they can in a raid is just not right.

M+ is fine. People enjoy that diablo style of play. I don’t. That’s irrelevant. My dislike is irrelevant. It isn’t forced on me and I’m not actually losing anything by nit really participating in that. Let everyone have options. Nothing “needs to go”.

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This seems like quite the toxi…oh wait, i can’t give that observation, some people didn’t like that i gave it in another thread.

Anyway, you don’t want anyone in your guild to run m+, and you discourage it? You know your guildies can run without you, there is no obligation on you, right? Seems very unnecessary to have that attitude.

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I hate M+, and I hate timed content in general.

I don’t think M+ should be removed, but I think they should stop balancing Dungeons around M+. Legion and BFA Dungeons are unfun slogs with too much trash.

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M+ should stay, but the reward structure is too good, it needs to be reigned in heaps and there needs to be a lockout on loot acquisition.

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Believe me, it is, I don’t want another group of guildies joining my guild running mythic+ all the time, get me to join them then complain about me not giving a crap, I’m the GM, so the guild has to reflect my values and vision. As long as they respect that I am not that interested, it’s fine.

M+ should stay, but the reward structure is too good, it needs to be reigned in heaps and there needs to be a lockout on loot acquisition.

I don’t think that’s the problem, I would prefer more ways for progression in open world content though that are on a par with a mythic+15 so that people can stop pestering me to get involved in crap I’m not interested in.

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Why should something that gives people more end game options go? Or how is it even a bad thing? Vanilla, BC, Wrath the end game raiding only. The reason why BC and Vanilla it felt fine was because of all the work and grind you had to do for the raids and attunements. People weren’t clearing raids in 2 weeks and they only had 1 level of difficulty.

Anything that gives people more options of things to do at end game is always a good thing. Just because you or some others might not like it, doesn’t mean they should go or are bad. Just like LFR is good for the game. Classic is even good for the game.

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A lot to dislike in this one.

First, the game lacks a serious amount of challenge outside of raiding and as we know not everyone enjoys that slog.

If it were up to me instanced content wouldn’t exist. Dungeons and raids would be open to all and the spectacle that would ensue would be grand. Providing dungeons and raids were much bigger to accommodate dozens of raiding parties.

As it is though in a heavily instanced game M+ gives content to those who dislike raiding. That’s a good thing. It would be fully complete if it had Mage Tower (solo) + M+ (party) + raiding (raids).

That would give everyone the opportunity to work on something deterministic in design and challenging which makes it engaging. Mysterium, Tremendum, Et Fascinans.

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What is it that your guild does? I see you are 3/8 normal

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You can be 435 equipped just from collecting bear asses in Nazjatar…

???

Yep. I’d rather run a M+ then raid these days. Pretty much zero reason to raid for people like myself when M+ exists and I enjoy it. I tank, I heal, I dps, and I hate going slow for absolutely zero reason in any of those roles so M+ has been perfect for building a community for people like me.

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So go raid? I don’t understand why people care about someone elses preferred content. I haven’t done more than 1 or 2 very casual raids in the past year or so. Should I come asking if raiding needs to go? Why would I even suggest it?

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As it is though in a heavily instanced game M+ gives content to those who dislike raiding. That’s a good thing. It would be fully complete if it had Mage Tower (solo) + M+ (party) + raiding (raids).

Yeah, it does make it hard to sort through the people that like the things in the game that I like though.

What is it that your guild does? I see you are 3/8 normal

It’s a social guild first and foremost, but I haven’t bothered raiding much outside of LFR this patch. Plan to soon though. But much like every expansion, the first few raid tiers mean nothing to me, unless it’s a major lore character like Kil’jaedan. Eternal Palace, Azshara doesn’t even die so…not a big deal to get AOTC this tier.

But I still find raiding more fun than other stuff.

I am starting to like them. Why on Azeroth does Blizzard need to remove them?

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The timer is set to upgrade 1 level higher than you can comfortably do with resonable play. if you arnt wiping all over the place you will not struggle with the timer on a key level fit for your group.

+2-+3: learn the route around the instance
+4-+6: learn the important mechanics
7±+9: master your spec’s core play
+10+: master the tricky tricks of the runs

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