Does Horde have a distinct advantage in AV?

Exactly.

So as Ive been saying with mediocre players, alliance has a disgusting advantage.

Idk I win half my games currently.

Horde can literally win in 7 minutes.

It’s easier to kite alliance war masters than horde I think

I lost a game in under 6 mins to alliance lol.

They dont have to deal with any nonsense.

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Yes I have never won a game that fast.

Usually it’s 10-14m.

I have seen horde win in 7m, that’s just having a good kiter.

I imagine it’s true for both sides.

I bet if you had an addon to keep track you’re prolly 50/50

kinda too bad SoD AV wasn’t modified to have players rez in their faction cave unless no other graveyard was available (with the Field of Strife as a dividing line). it would be interesting to see how the ‘AV meta’ changes (or perhaps doesnt change).

The distances didn’t matter in the original version of AV, you couldn’t just ride through an area of the map because of elite Troll camps that used to exist. The removal of those camps gave horde a huge advantage that didn’t get changed until BC. Horde can literally go all in on Van with towers still up.

But by the time they get there the alliance have already destroyed every bunker/tower.

Does alliance secretly have crusader aura and our pallies don’t know it?

You should see how long it takes horde to get over the bridge and into the alliance base, and then they sit there for 10 mins killing 15 elite enemies.

Alliance ends up at the door to Drek completely untouched and are like “is this the horde base?”

Then how can horde win in 6-7m?

Playing against mostly Dreamscythe players.

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This hasn’t happened once, theres like 5 DS in each bg

I played AV during 2019 and earlier on private servers, Horde had >90% winrate because they had instant queues while Horde had 30 minute ones. I played on Ally as well as Horde, the whole team genuinely didn’t care or try while obviously Horde aren’t gonna queue 30 minutes to lose.

It was kind of funny though when tbc launched and the horde cave got moved and they immediately started getting completely stomped, still happening right now in cata, the cave being in that position is such an integral part of horde av strategy that as soon as it got moved, everything immediately changed

Alliance get “trapped” more often because they have 3 choke points on their side of the map, one at the pathway north next to SH graveyard, one at the path to Stormpike graveyard(though this one is mostly due to Horde zuggers being bad) and the biggest one which is the bridge with 2 bunkers shooting at you and preventing everyone from drinking.

Now Horde has 1 chokepoint they can rely on, which is the path to Iceblood graveyard past the tower. Horde can indeed be trapped here if you simply have people where they resurrect at the graveyard and at the path past the tower, but Alliance typically want to get out of this area as soon as possible because if they lose it or die they have to get past mid again which is their only real difficulty in the battleground. The solution for this problem for them is to cap Snowfall graveyard(the one right in the middle), because even if you do not get it and the Horde instead cap it, that means they do not spawn to defend Iceblood Graveyard when they die in mid which makes it easy to cap.
Despite this when I was playing on Alliance, not 1 in 80 people ever wanted to cap Snowfall GY.

The important change was reinforcements not the cave.

Horde absolutely can still force a turtle but it’s not a guaranteed win anymore.

i didn’t know the game ends when Belinda died must be new for the freEEEESH

Most people who play this game treat anything someone says enough times as gospel. This one is practically a famous WoW meme, people have been saying it since winter '06.

Kel’Thuzad Alliance did this all the time and wrecked the Horde. If people are awake things can happen and it throws the other team off that you aren’t doing the exact same thing as the last 43 games they were in.

Distance-wise, Belinda is faster for Horde to get to in this version of AV. That said, the Alliance base is just a little harder to take than the Horde base usually. Does that make it about even? I don’t know.

A full run AV with all the upgrades and killing all the NPCs is a big phat honor game and more fun. Rushing Vann/Drek may not be the best honor per hour but it is something that takes no coordination or IQ to pull off which in 40man rando PVP is the best you can do usually lol.

The important change was both.

The movement of the cave and the fact horde can no longer use it immediately after losing ibgy.

It allowed alliance to take IBGY without being over run by waves of reinforcements.

Any ally that die at ibgy rez all the way back at spgy, it’s why alliance can’t hold anything in the center of the map to go south because horde rez twice as many people and they are 4x closer to everything down there because they immediately rez at their cave.

Basically what you and Drink said matches most of the games I see right now.

If both teams run past each other and just go for objectives and LTs on the offense, alliance wins.

If horde picks the initial fight in mid they usually win for the reasons Drink said. Horde is not trying to turtle, even if Alli gets SFGY and caps towers it’s just too slow at that point. Horde is trying to win the 15-20min game. It’s more Alliance that would reply to this strat by backcapping SHGY and forcing a stalemate somewhere around the northern roads that leads to the 30 min+ game.