I just started playing wow again about 3 weeks ago. I can find almost no information on how gear effects PVP in Arena vs BGs vs Open World, Rated vs random etc. I have played on and off since vanilla and I have never been this confused.
Is there any useful information out there? Just did a few battlegrounds and some random world PVP. I have no idea how to judge where my skill level is vs gear?
I also had to turn my graphics settings down to around 4 just to see what was going on. The flashiness of spell effects are way out of hand.
There is no templates anymore in PvP, gear is how gear is.
The better the gear, the stronger you will be, aim for the best secondaries for your spec, with as much versatility as you want for the increased resilience.
There is a modicum of scaling in the game but itâs very strange how it interacts.
Basically speaking everything is done in percents, not values.
So if you use a Lava Burst and it would deal 20% total health damage, it will still only deal 20% health damage to a player of a lower gear.
So getting up your stats will help, more crit means you crit more, more haste means you have lower GCD/cooldowns/cast speed/DoT ticks etc.
But your relationship to the opposite player will always change, and unfortunately I donât know what the baseline works on.
But pretty much just gear how you would in PvE, but with the versatility you want.
Ilvl doesnât matter for scaling, and in fact the better damage you can do with lower ilvl generally speaking the better off you will be.
With the removal of pvp, and pve gear vendors (courtesy of pts obtained via wins in bgs, or completing a lfr), and the addition of ârngâ - this game has more, or less become a joke.
There is still scaling but all rewards have also scaled up in ilvl. 395 from Bgs as opposed to 360, plus benthic gear being account wide rather than soul bound.
Why has Blizzard not explained how this works? They have always explained how things like this work. The only explanation I could find was a twitter post with an ms paint drawing that even elementary grade school children would find useless.
Having no ability to do any theory crafting based factual numbers is really frustrating.
So far I have seen 3 different theoryâs in this thread.
Yes there is scaling not really sure how?
No there is no scaling ilvl means everything
There is some modifying of damage and healing but not one really knows how it works?
It is ridiculous to me that we donât have a clear detailed explanation of how this works.
Whatever system is in place so far seems ok. I just canât get past playing a game when I donât understand how it works.
There is scaling, but itâs not THAT great. Itâs there so that you and a couple friends your ilvl can take on someone at 400+
Letâs say I hit you with a 80k Aimed Shot. On my screen itâll say 80k, but on your screen itâll say ~70k - 65k. Thatâs the scaling for ya. Youâll still lose, youâll just lose slower.
Theyâve been pruning since mop. The explainer at hq probably got pruned as well. Now we are left with a dev that tweets us stick man drawings calling it âscaling magicâ as an explanation.
Bottom line is that you want to gear your character with proper stats, gems and enchants. It makes a difference, just not a huge difference like it did in the past like in mop when my hunter could aim shot/chimera shot/kill shot kill someone without gear. Now newbies can slow their fate.
A note about gearingâŚ
Blizz has tried to balance out secondary stats to where stat weights arenât as drastic as they use to be. In the past, some stats held little value for classes. Now that is rarely the case. All stats are useful, just now some are better than others.
The most important aspects of gearing for pvp is azerite traits, gems, enchants, and trinkets.
Gear does and doesnât. You must be oblivious to what you donât see.
Hard to explain and I will go by numbers.
Player A has 100k hp and player B has 200k hp.
Player A has 340 ilvl and player B 390 ilvl.
When player A hits player B it will say 5k on player A screen. On player B screen it says 10k.
Itâs part of ilvl scaling. So, even a 110 twink cannot one shot a reg 110.
How does gear matter? Well the socket gear, traits matter, scaling is like .1 every 10 ilvl or possibly lower.
Also, if you have higher ilvl on your toon and itâs not equipped trash it or equip it. Because if u scale you are scale from your highest ilvl then technically minus what ever you donât have equip.
Itâs almost impossible to know which is the upgrade.
I noticed this after a few days playing BFA. I thought it was obvious.
i can make it simple and say i just dont like that system. i entered a bg on my 278 rogue and had less than half the health of others. i could hardly move their health bars doing full burst.
im fine with needing to gear up i just dont want to pve for it