Given that the only Classic Era server that will ever get new content seems to be SoD, which has very different player power scaling than normal classic era.
I am confused⌠doesnât getting new content defeat the purpose of a classic era server?
Youâve got Classic progression servers with Cata coming up next, seasonal servers, and retail. Wrath had new features added, seasonal has new raids and spells etc. Many of the changes are from later expansions.
they donât need to mess up Era with this junk too.
What I mean is the play style of classic, not strictly no changes vanilla.
Sorry, Iâm not sure what youâre getting at here. Are you referring to spells, difficulty, leveling speed, or something else?
I do think the nostalgia ship has come and gone. If youâre playing any Classic version right now itâs unlikely because youâre taking a nostalgia trip. Itâs because you think the game is an overall better experience than the other offerings.
One might argue that Classic is itâs content though, and that modern Blizzard isnât capable of making content in the same vein. This may or may not be true. When I play SoD it does feel very Classic, much more so than WotLK, but it feels maybe closer to TBC than Era because of the new abilities. I know Blizzard has said they want to keep it close to Era in feeling though, and so mobs have been buffed to be stronger and weâve seen several waves of nerfs to try to bring that power scaling back. Also, itâs my understanding that with gear, Warriors are once again proving to be on top, so thatâs extremely Era
I think this is a very interesting experiement and Iâm looking fowrard to seeing where it goes. Maybe this is just what itâs going to be or maybe SoD will pave the way for some kind of Classic+. Iâm not sure, weâll see what happens, but itâs cool that this is happening at all.
Personally though, for Classic+, all Iâve ever wanted was extremely minimal class balance changes to close the gap between Warriors and everybody else, then just more stuff to do. More dungeons, more raids, even more questing zones to fill gaps that currently exist or just provide alternative leveling paths. Iâd like to see a horizontal gear progression system that leaves Naxx as the pinacle of player power but just puts stuff either in between as alternatives, shaking up BiS lists, or content exclusive gear progression systems. Still, the former is more important to me than the latter. Era gameplay, classes, and abilities but new places to press your buttons in.
No, I think when the majority of people hear âclassicâ it means pre-cata, no dungeon finder, no ezpz solo gameplay. âClassicâ means âclassicâ-mmo experience where you need go out in the world and find other people to play with in the world. Not auto-queued, not in a discord server but actually just find people in the world.
To me exploration, discovery, challenges, and the element of chaos brought on by other players is what makes MMOs good. Not auto-grouping, gambling, cosmetics, or mini-games. Hopefully Blizz understand this but, i have 0 hope. Still bought TWW though.
After the aquistion mid WOTLK when all the major QoL came for WoW like RDF and LFR it really ruined the entire genre. MMORPGs existed alongside lobby games they werent supposed to become them and I assume thats a major reason why even the most popular MMORPGs nowadays pale in comparison to the late 90s/early 2000s
I donât look at this way. classic is or should appeal to those whom may not have experienced vanilla when it first came out.
Classic is good because the core game is good. Its the best game Blizz ever made. When they made it, Blizzard was a very well respected, standout, independent studio.
If Blizzard had their way (the old guard anyway) there would be no Classic at all. They had no interest in it and a big reason why it became a reality is because they were in danger of losing that particular IP just like they did with DotA (moba).
Word on the street was âClassicâ was going to play to a tiny minority and be dead inside three months. So it worked out for everyone I guess.
As far as Blizz goes they just care about money so who really cares what they think.
I donât think nostalgia has anything to do with why classic is still around. Itâs around because they sold clones for it.
Classic is a completed game, what ânew contentâ do you want to add to it?
will Chess ever get a third playable color or a new piece?
Third Estate out here toppling towers, chasing off the clergy and arresting aristos. Pawns no more!
But yeah.
Let the multiple modes remain distinct. They donât all need barbershop, tmog, dual spec and whatever else. Thatâs not nostalgia talking. Different is okay and not everything needs to be homogeneous.
yeah Hot Pink.
Iâm sick so iâve been playing a lot and not working. Last night I was playing SoD, doing Elite quest in Redridge Mountain. 5 of us (random people) needed to not only group up but play our class roles effectively. Multiple times needed to stop to fight off Horde groups questing there as well. it was AWESOME. an actual fun experience-- I was laughing, I got angry and determined. We also died to mobs. Classic isnât about the nostalgia, itâs about having that MMO experience.
Conversely, this morning i zoomed through the end-game Amerdrassil content by myself as a mage. Definitely pinged the brain chemicals that make me happy but, I wouldnât say I had a good time. Importantly, i wouldnât recommend someone else do it.
Vanilla was a completed game. Classic is a design philosophy.
Cataclysm does not play in any way shape or form like Vanilla, and thatâs the problem.
Players love the Vanilla style of play but dislike the fact that there is no new content. New content would be really awesome, but good luck on getting anyone to agree on what that looks like.
âweâll do things the old wayâ is a hard task for developers who arenât oldâŚ
That is the whole point of Era. To stay in that ERA