I was running deadmines and felt like i was struggling to keep aggro despite being 1st or 2nd on meter. Just barely staying above 110% on mobs i wasnt targeting and unless i was actively attacking them it would drop incredibly fast and i’d lose threat. spamming blood boil wasnt getting the threat back unless i did it 6 or 7 times. I havent tried other tanks yet but threat just feels… off i guess. maybe its just me
On 4+ targets there are times you will need to blood boilX2 instead of a death strike to keep aoe aggro. If its 3 or less its not as nuch of an issue as heart strike is better aggro, it just has a 3 target limit. You can however target switch and death strike/heart strike specific targets to maintain aggro if it isnt to many targets in total, but that is a much more active playstyle and up to you if the effort is worth it.
But overall dont expect your dots to keep aggro over a dps focusing it, you will have to be more active for aoe threat or sacrifice some survivability from death strike not being used for all death runes.
Active damage mitigate is not always the right choice, it is a balancing act between survival and aggro.
My recomendation is rotate small CDs between each trash pull so you stay easily healable and can use more blood boils.
Bone shield, runic weapon, and vampiric blood can be rotating between most pulls.
im pretty confident in my blood tanking abilities. i understand its not cata style tanking, it still just feels weak. i understand dmg is big for threat in mop, but if im 1st or 2nd on meters, by a good margin, i shouldnt have to pull aggro back from the guy whose barely beating heals in dmg. i’m constantly tab targeting to make sure im holding threat on everyone and its not about to fall off. im a good tank.
i have no close calls with dying in a heroic and the runs go smoothly. the issue is simply that threat feels… off. again, might just be me.
Have you reforged your stats yet and regemed.
Stat priority changed a lot. I have some minor aggro issues on my bdk but his gear is set up for stam mastery still (i was beef set up, i have reforged what i could to dodge/parry but still kept hit/expertise cap)
I will say there are times it feels like my deseases are not generating threat, like at all. Which is why i use blood boil a lot more.
Maybe they are not updating their damage with vengeance properly so they do a lot less damage and in turn less aggro?
All tanks will have issues because the dungeon buffs scale dps much more than they did in Cata.
I also wouldn’t put it past Blizzard to mess something simple up, releasing a broken product after “testing”.
It really didn’t for BDK.
It’s definitely more of struggle. Have to tab around and try and get death strikes and rune strikes. Heart strike seems to even be really low threat. Even with dnd down, outbreak/pestilence and tabbing around and hitting everything, its still difficult. I honestly feel like its broken to a certain degree. There’s no way you should have to work that hard to hold threat.
It did though.
There was 2 real options for blood dk in cata.
A beef set up which focused on stam, mastery, and haste.
And then an aggressive setup. Which focused on damage dealing so strength, haste, and crit had a higher priority.
You could do a balance of this before, i personally focused on the beefy set up.
Now the stat priority is strength dodge/parry. Because strength converts to parry. And dodge/parry converts to crit. Masteries value dropped a lot with the fact auto dodge and parry can increase the heal from desth strike by 20% stacking up to 5 times, which means bigger blood shields with 0 investment into mastery, and it becomes consistent 100% bonus with enough dodge/parry (haste can help as well). Add in some haste thresholds which are less needed due to the talent options for getting runes back faster with rune strike/deathcoil/frist strike which devalues the need for haste (still a good stat for consistent rune regen instead of eng, but less needed) and that makes the old stat priority of blood dk have a considerable shift. Yes strength is still the primary focus for the aggressive setup, but now even the beefy setup loves it far more than before and the secondary stat priority has completely shifred as the defensive stats now give offensive benefits.
Also to your last point of your post, you can be 1st or second in dps because of aoe, but dealt far less damage to a single target than another person and they pull aggro. Looking at aoe dps does not always equate to having perfect aggro on every single target. I could do 1 million aoe damage, with 200k per target (so 5 targets), and another person did 500k damage on 1 target. He will likely have aggro at that point or be close to pulling aggro.
Unless they’re bugged in some way, no. Threat is a complete joke now. It’s more likely that you were stuck with a bunch of tanks queuing as dps because Vengeance is broken and big number go burrr
Im guessing the aggro generated from bdk diseases isnt updating with vengeance properly. Because its mainly a multi target fight that its showing up as an issue where it wasnt before.
They are likely not updating the damage after the initial application to match the gained vengeance. And considering an aoe pull usually looks like this
Drop dnd, outbreak, pestilence, blood boil, death strike, etc. The diseases are applied usually before a target has even hit the dk, so there is no vengeance attack power bonus for the entire fight of that trash pull on those diseases.
Its just my guess, havent had the chance to test it.
lol LMAO even
You won’t prio dodge/parry over mastery/haste still. The only thing that changed was reposte adding crit to dodge/parry making them less useless stats on DK.
It’s a bug, Switch to Frost Presence, then back to Blood Presence. Fixed it for me. Threat is back to normal, no one can pull off me.
Have you tried cycling through your presences yet? Friend of mine with 8 DKs (idk why) has had to do that and threat became better. It has to be bugged.
oh, jinx
BDK actually has 3 stat priorities now. Mastery Haste is focused with defensive or Balanced, Offensive its Haste crit once you hit your hit and exp cap.
There’s a lot of bugs with the game. I’ve had my Blood Presence showing it providing 0% benefit and having to swap out and back in to Blood Presence or swapping specs and back in to fix it. Had a buddy tanking and he couldn’t hold threat in Deadmines and this was the problem as well.
Prolly a bug, change presences out of blood then back. If that doesn’t work change specs and back. If that doesn’t work relog. You should never lose threat as a tank at all ever. You have like +500% threat for being a tank.
And don’t listen to anyone saying anything about the twilight dps buffs. I’ve held aggro over a spriest doing 450k dps on a fresh boosted brewmaster (while literally learning how to play). It’s insane how much threat you generate.
Um. Have you read any of the mop class changes?
Auto dodge or parry increases the healing of death strike by 20%. Stacking up to 5 times. Meaning at 5 stacks your death strike heals for 100% more, and in turn shields for 100% more…
The mastery still has value, but dodge and parry are more valuable now as they give dps value by converting to crit chabce and they give survivability by avoiding damage and buffing the self healing and shielding that death strike gives.
The value of mastery has dropped massively because this as these defensive stats give damage and survivability. On top of the fact parry and dodge reduce damsge taken, increasing the value of those blood shields even more.
Dodge and parry only really start to lose value when you are around 60% between the 2 as you will be getting 4-5 stack buffed desth strikes regularly at that point, then you would consider haste or mastery as the higher the haste the more often you can deathstrike, so you need to build those stacks faster. It becomes a balancing act of stat value, at certain points you want more haste, or more dodge/parry. Mastery only truely becone value wheb you cant hit a new haste threshold to have more deathstrikes with 4-5stacks or if you are gcd capped.
Mastery isn’t a bad stat, but other stats have priority now because of the multi teir benefits they bring.
This is actually correct, you are talking about the Balance build, I must have been looking at the wrong thing earlier. Defensive build is Stam>Mastery>Parry>Str>Dodge, Balance is what you said, offensive is Hit(7.5%)>Exp(7.5%)>crit>haste.
What the druid is suggesting is for prot paladin. And even then it’s just for 1 build.
Defensive build lost a huge amount of its value and isn’t really worth it any more with mop changes except for the bosses that you really need to just survive one big hit. The effective health is far better with the balance build. The full beef build is only really still there for those one big hit mechanics.