So we agree… No touch backs, infinity.
Burning Crusade heroic style.
Wrath of the Lich King heroic style.
People dont even dispel enrage or dodge blade storm or AOE that can be easily dodged.
I’m old enough to remember when Paladins would regularly use Repentance or Rogue’s would Sap.
People dont dispell enrage? Or dodge aoes and stuff? Stop playing with bads
But it was before m+? Dungeons have never offered the top rewards, and m+ didn’t take away any of the dungeon levels you used to play.
If we are operating in a bubble that dictates gamers do not evolve their expectations and there being maybe three other MMOs all failing, then you could stand on this logic. As it is, considerably more people play MMOs. I would guess they have way less time to devote to the chair and still have expectations the game will allow them to succeed.
I am fine with Mythic Plus the way it is, that said I think they should look at alternatives in addition for people that don’t like frantic game play. I play Diablo and don’t mind it there as a single player but in an MMO it simply excludes a fairly large portion of the playerbase for multiple reasons.
I think its interesting the MPlus community seems really dead set on keeping MPlus exactly as it is but at the same time many are complaining the mode is “dying” or excluding them… I think it’s obviously both as the mode is built specifically for organized teams to play/succeed, so puggers are on the struggle bus.
One thing to pay attention to is Arena…This exact debate occurred for years, Arena players didn’t want any changes…they introduced solo queue modes and they exploded in participation… People were ready for a change.
Sure people still complain but they want improvements to the new modes not to remove them so the additions were a success.
Yes and I like it. Was more organized and tidy.
Did Mana Tombs yesterday and was expecting some cc and got chastised for pulling too slow.
I was on an alt doing BC timewalking a few days ago and ran into a tank and a few dps friends who wanted to do it “old school”. They CC’d 1-3 mobs a pull in Botanica, every pull.
I put up with this for about 3 pulls of this before I got sick and tired of how much this was slowing down the run and left the dungeon. Totally worth the 30 minute debuff.
I do not want to go back to CCing tons of mobs every pull.
yes, I remember when:
star - rogue sapped before pull
tank pulls
moon - mage sheep
triangle - shaman hex
diamond - warlock fear/banish
square - hunter trap
skull - prio
x - 2nd kill
then kill star because you can’t resap.
then square
then diamond
then moon
rinse/repeat
all that CC gave the warrior tank time to get a couple of sunders onto skull and x before everyone started to dps.
is that a better system?
I don’t know, but I know that pre-pull cc is needed so seldomly that I often forget to call for it when I tank. there is one pull in necrotic wake (the caster pack before the bridge) where a sheep or trap can help (yes, you can use the orb, too)
one of the reasons I started this expac as guardian is for the soothe. and for the poison dispels.
the second boss in necrotic wake has an enrage. nice to make it go away.
It was fun to learn it, especially as a new player. And there was no place to go outside of the game to learn it. Freeze trap the caster before the pull, kill skull and then x, I think square was for the trap. And we were exhausted at the end and everyone had to have bandages or food – between every trash pull. The last time I remember doing it was in the first weeks of WotLK.
But, you can also ask, along with your question, why trash at all? Still, even to this day, one wants someone to shut down the fear mechanic on trash in this current raid.
And it’s fine today, trash pulls are like a show of power. Today everyone plays with their DPS meter open (I hate it, but it is true).
They tried to go back to that in Cataclysm. I recall having to CC in those dungeons and peole hated it. So they tried that, didn’t become a success. Turns out, people don’t want to go through a dungeon with precision.
Best you get with the times.
They sure did. It was a shock in the early expansion because we were used to being all powerful in the last one. And it felt way too slow to set up and communicate the jobs. Other than that, it might have worked.
BC Heroics 101.
Played a hunter then and double trapping was common. Didn’t play SV much because talent changes were expensive and you only needed one per raid, really. Triple trapping was kind of a pain, anyways. There will kill orders, too. AoE threat and damage was not as strong as it is now, so you’d have to wait a moment before DPS’ing. DPS would have to give up some damage and stop to re’CC mid-pull if needed. Warlocks used their succy’s and banish. Priests shackled. Shamans hexxed, etc. When I see a blue square, I think of freezing trap.
Remember waiting for sunders?
2 different playstyles between then and now I’d say.
“Your job is to kite this mob while everyone else kills other things.”
“Beg pardon?”
Ever do 2 hunter distracting shot bounce for Instructor Razuvious? lol
I’m not against more content being added that’s different but changing the existing one just ruins it for the pretty large population who enjoys it.
The m+ community isn’t the same group as the people claiming it’s a dying mode that they can’t get into.
The difference is, queued content in PvE has always only been accepted as a guaranteed win experience. Adding a queue to m+ is only going to lead to players demanding the same thing out of it.
Yes but that was a looooooong time ago. I’d rather not go back to that as the norm.
I remember those days very differently, I remember the days one people barely having an understanding of what they were doing. being ignorant of the mechanics or how to play doesnt mean it was good or fun.
also when did a mage ever have the capacity of "locking down"a group of mobs? since you could only CC a single mob, unless you mean the ice splash that broke at the slightest provocation, even verbal.
As if running in and nuking everything in 10 seconds without even having to try now, before the healer even has time to mana up is even more exciting?
It might be more exciting for the current min maxxing crowd. But it doesn’t seem like it would be that exciting for healers. But, I prefer the old methodical methods. Man. Methodical learning is dying. And it’s like, you either learn quick now or fall behind.