I quite like a lot of what Colossus is trying to do. Being bigger. Being tougher. Yet the signature ability feels like garbage.
Long cooldown.
Powered by a buff you got to stack 10 times.
Then it is a channeled abilty so you cannot move and the first 2 ticks are pathetic.
Does anyone actually enjoy that?
Would it not play better as a single instant attack?
This feels like the 1.5s cast time Slam in Vanilla WoW. I thought we got past that!
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I do enjoy the channel. It adds a level of skill mastery to the spec outside of managing cooldowns and rage. How many Demolishes can you safely cast while doing other mechanics? To me I enjoy that quick moment to moment gameplay.
A lot of people won’t because it forces you to stand still and aim.
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I never thought of it as a “how many can I do?”, with the long cooldown and trying to get stacks. Interesting.
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I have mained this on prot since the xpac dropped. Your somewhat immune to being moved while channeling. stack it with offensive demo shout, avatar, demolish, then dragon roar for big burst damage. With anger management and innate talents in the colossus tree, its a 45 second cooldown on all of that.
In M+ its cooldown is quite low once you get Cleave and Ravager rolling. (I’d say roughly a 17-20 Sec Cooldown) which makes maximizing the number you can saftely cast super important.
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also at a glance, it looks like it would be better in areas with coordinated CC for big bursts.
Honestly in keys just like Curoar mentioned, I find it a personal challenge to get off as many spicy Demolishes as possible.
With enough practice, minimum range heroic leaps mean you can still dodge mechanics and play recklessly as it is a solid fallback to have.
If I find I’m in a key with a tank who’s got ants in their pants, I’ll generally always layer my shockwave before the cast too, to ensure all 3 hits land.
The payoff in keys is worth it, especially when done right.
I’m also a little bias somewhat since I’ve mained Samurai in FF14 and it’s got a similar mechanic of casting it’s biggest hit attack.
Extra tech, find moments to build up Collateral Damage cleaves during boss fights or before engaging them. You can stack a nasty cleave that can set off a good 7mil+ hit (ravager buffed, 2x Overpower stacks, but you need this prepped so Ravager’s unhinged MS on it’s second tick doesn’t eat your Overpower stacks, usually something like Avatar → CS, Opx2, ravager, Cleave, can do this faster if you’ve pre stacked overpowers at the end of the last pack).
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Not a fan of any casting ability for warrior. Ravager and spear I particularly loathe. It breaks up the momentum of playing a pure melee class.
As far as colossus, I can understand why its problematic. It doesn’t sync properly with other cooldowns, and some people think it’s a get good thing that you counter play skills that are not designed intuitively which I think is toxic and unhealthy for specs.
Then you have to stand still which is also annoying, although thematically I understand for how hard it can hit. As long as everything aligns it does feel good after you see it hit but totally understand the frustration.
I see a common trend that some people like these extra challenges or " mini games " I can find value in that but really, I think we are just making up for poor design implementation which rotationally makes some specs hard to learn in wow to point you looking at max roll listing out like 20 things as part of a rotation.
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I don’t understand this comment. Is it the targeting reticle that’s the problem with these abilities for you?
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No, channeled melee ability is one of the stupidest things I’ve ever seen, definitely a primitive design that the old set of wow devs moved away from, these newer devs must not be aware of the history and how these kinds of abilities end up feeling awful
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I don’t like aiming the reticle and I also don’t like how it looks on the screen visually. I also don’t like anything that seems magical on the warrior.
I wish we had a hammer we held on to side and then threw for storm bolt.
The ravager idea of throwing an axe that just spins on ground for " reasons" annoys me.
Where the spear comes from also annoys me lol.
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Can’t help you with the class Fantasy part (honestly I don’t get why this is a problem considering we hold close to a caravan’s worth of items in our bags at any given point in time), but you can macro these abilities so they just cast on top of you as the player. Than you never have to worry about the targeting reticle.
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You can do it on mouse cursor as well which I found helps a lot in making them feel more dynamic.
I totally forgot and probably have the sequence macro already ready to go where I just need to throw the trinket slot into the mix.
#showtooltip Ravager
/cast [@player] Ravager
Just swap Ravager for Spear if you need it.
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Gotta say, as Curoar and Greìl previously mentioned it feels rewarding in keys when well executed. It’s a fun gameplay loop.
I’ve only played it in raid on an undergeared alt for splits at the start of the season so my impression may be off but it felt worse due to lower haste. I generally had less stacks so Demolish wasn’t as beefy as it should be.
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It’s super fun. I think it needs a little more favorable tuning in some areas once you get going on it. I am quite behind on Gear and Tier on my Warrior (it became my alt after two terrible vaults and no tier from two weeks of raid).
I do like the interaction of the first two attacks of Demolish with Sweeping Strikes and luckily after many hours of beta seeing it improve thanks to Cleave via stacks & reset, the overall loop is quite enjoyable. I just think the rest of the talent tree is boring.
I imagined a world originally where Colossus would be able to 2h + Shield, making it quite unique for Arms (PVP) and Prot (PVE). Slower attacks, but bigger autos/ability damage on things like Revenge or Slam for Prot. Higher defensive value overall for PVP for Arms and access to Shield Slam.
Colossus hits a lot more for me on Arms than Slayer tbh, and I do like Demolish mostly. The swirly hell of modern encounters can be frustrating for sure though. My biggest complaint from a gameplay standpoint is honestly the execute phase. I understand that is to be Slayer’s strength to some degree, but holy crap does execute feel bad as Colossus.
It would be nice if they could make this a bit more appealing from a tuning standpoint. I haven’t really dug into the spec that much, but for arms it just generally feels very meh. Not bad, just meh.
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Looks like they intend to improve Colossus by nerfing Slayer from the patch notes.
Guys remember that bladestorm is a channeled skill. The “root” part of demolish needs to go. Maybe a little more damage would be good.
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