because some people think new curtains and new rims is content…lol.
Your car analogy is bad. A better one would be a car going around a track somewhere, lets say the nurburgring just for competitive-sake. Do you think those races are going to be the same on days where its -20 outside, 50 and raining or 95 and sunny? No they’re going to feel completely different and all your past knowledge of the track is going to help you with is knowing the layout
i think its a good analogy putting new rims on an old car each week makes it a new car…lol.
my curtains analogy was really good tho…lol
weather content analogy i didnt think of that.
If you’re pushing keys at the high end different combinations of affixes will change how the dungeons feel.
You won’t notice the difference if you’re doing it at faceroll levels.
Whether you feel like its fresh content or not, it’s better than the past where dungeons had a set difficulty and you only needed to run them a handful of times before they were stale and pointless.
I think a certain type of player does. The multiplayer match junkie that loves a new map, gun or fighter will. The people that want something new to explore won’t, and I’m not even talking about solo players but those who play with people who want to experience new fights/dungeons.
new fights sure aka affixes but new dungeon…no.
Well technically we are getting a new dungeon in mechagon or whatever its called. But the model they’ve shifted too with M+, WQs and raid difficulties all seem like a very efficient way to design. Great for spreadsheets I guess.
yea that dungeon in 8.2 is new content and m+,wq are very lazy designs they copied and pasted from legion.
If you spent less time railing against m+ and actually tried one you might understand the appeal. It’s a scaling progression based difficulty system with increased rewards (barely after 10).
New content? No. But progression content, yes, and that alone makes it better than some see it once and done new heroic dungeon.
i did try it its not my cup of tea.
Then spending all your time on the forums complaining about it reeks of sour grapes. Move on and focus on what you like to do. It’s not going anywhere it’s too popular.
i can talk about it all day if i feel like it.i can talk about how esports have killed wow how m+ esports and arena esports have killed this game.
ill talk about what i WANT to talk about ty.
It’s “killed the game” if you’re bad. Most players overall like m+, even if they have issues with it. Sure beats dungeons being worthless after 2 weeks into an expansion.
i can say since esports have been added to wow since wrath the game has gone down hill.wod 5.5m subs and only 3.4m copies sold day one for bfa and the game is bad even less people are playing.
i say no more then 1m-2m people are still playing this game.
“Content” isn’t just art or music or some aesthetic. Content is also gameplay and a difficult or grindy game allows a deeper appreciation of everything else.
Basically if you dash through a room you don’t appreciate the wallpaper nearly as much as if you walked through the room.
The game is too goal-focused and far too solo-focused to see any value in the world itself. Sometimes you hear people talk about it but honestly it’s not comparable to something like Vanilla EQ where people had enormous amounts of time in camping spots which led to a deeper appreciation for the art.
yes but is different wall paper each week in the same room make it a new room?..nope.
So the affixes don’t change the experience all that much. On that we agree. But let’s look at all the non-dynamic elements to get a better, bigger picture.
Same mobs.
Same approach (almost).
Same bosses.
Same fixed party size.
Same no pvp / player interaction.
Same scripted challenge.
So really a lot of what you’re talking about is correct. How that differs from a genuine MMORPG though is interesting.
Same mobs? Yes.
Same approach? No, not even close. Explained next.
Same bosses? Sure.
Same fixed party size? This is variable. Because it’s non-instanced content.
Same no pvp / player interaction? False. Non-instanced, shared instances produce tons of dynamic player interactions.
Same scripted design? No. Because of the non-instanced design there is never really two same experiences.
So in summary I think this is less about affixes creating a “new” experience and more the entire idea of instanced dungeon content prohibiting a lot of dynamic elements that would otherwise keep the experience engaging.
I don’t think being good at it automatically makes you like it, kinda crazy thing to claim. I know most people do it because one +10 will get you a high ilvl piece a week. You’d be crazy not to do it.
Yet in bfa, m+ remains popular. Interesting. And how do you define “esports?” It’s becoming another dumb broad term for “things I don’t like.” All this stuff was cribbed from d3, the most un esports game on the planet. If anything the mdi is blizzard trying to legitimize m+, not the other way around.
yes the affixes change they way you approach and play the same dungeon but doesnt mean that affixes them selves are new contetn