i have been getting a bit of flack form the m+ community for saying each m+ like m+5,M+6 ect isnt new content.you guys are running harder difficulties and mobs have different abilities but thats not new content like new dungeons,quests or zones.
you are running the same content over and over and over but you are calling it new content i dont get it.take diablo playing on normal then going to nightmare its a harder difficulty mobs do different abilities bit no one calls it new content so why in wow?
the affixes are they to keep the content relevant but its not new content your playing the same dungeons for 2 years.new content is new zones,quests and dungeons.
so why do some or all of you think its new content?fyi i am not a m+ player.
every new season. the #1 best way to get new gear will be to do +10 keys. but problem is with now gear is now people wont inv you unless you have good IO score. im mainly doing mythic plus to prepare for new season. i want to have the best gear im able to get b4 new raids to help my guild out.
I don’t think it’s new content, by any stretch. However, it’s a good method to extend existing content, as it’s at least something to make running the same dungeon interesting for longer than a month, since the incentives aren’t doing that anymore.
New in a way, if you’re let’s say arms warrior, it’s far different going into a bursting skittish run where you’re going to pull aggro all the time and your bleeds threaten to pop bursting stacks and kill the group, and going into a raging/necrotic run, where you just smash for most part. New way for you to approach that content.
The affixes provide unique challenges so calling it new content is a far stretch and Ive never heard anyone say that. However it does expand on existing content that can grow with player.
To me, a new season with different affixes is like putting barbecue sauce with spinach instead of ketchup and lettuce on your cheeseburger. It may taste a little different, it’s still a cheeseburger.
Well, to open with: I’m not a 15+ player (yet), but I do more M+ than anything else. We raid heroic (not mythic), and we do a lot of M+ dungeons. We’re not breaking records or sitting at the top of the mountain, but we have fun and we get in there.
Having framed that for you, I don’t consider higher level keys new content, and I don’t know anyone else who M+'s who thinks of it that way, either. It’s like normal vs. heroic vs. mythic. It’s a higher level of the same content like in other video games where you defeat the game and then play it again on a higher difficulty for the challenge.
Because that’s the fun of it: the challenge.
I can solo any of the BfA dungeons on normal. That same dungeon will absolutely kick my butt in keys, depending on the key level and the affixes applied.
Doing an Atal’Dazar with Fortified/Teeming/Explosive/Reaping is a completely different path and strategy than doing it on Tyrannical/Bolstering/Skittish/Reaping. Each affix makes the strategy different. Defeating the dungeon is a different “game” each week, and I find that fun. I find it exciting. More importantly, it makes defeating the dungeon with a new set of affixes a challenge. Successfully completing it on time feels like a new achievement, even if I did the same dungeon last week. Last week was different, and next week will be different, yet again.
It’s refreshed content and challenge.
I would argue that the “new” content only comes once per season when the fourth affix (infested/reaping) is changed because that totally upends the way M+ is approached. That’s new content.
I wanna know who’s saying it’s new content. I’ve never heard anyone say this so I’m not sure why this is an issue, or why you’re catching flak.
Judging by your wording, you don’t consider yourself to be part of that community so why are you engaging with them in the first place?
For some people having a more difficult version of current content to challenge themselves against is as good as having new content. For people who don’t want the increased challenge its not.
I don’t think you could call it new content though - its a new challenge, and if you find that fun then helps kill the content lulls.
Very much so. For example, the volcanic affix means that small, bubbling volcanoes pop up under the feet of ranged players throughout the dungeon, and you have to constantly be aware of them and move away from them to avoid taking damage. The higher the key, the more damage they can cause. It means casters have to reevaluate their rotations because they will be interrupted a lot, having to move off of a volcano. Healers have to do the same thing.
Quaking means that periodically, a circle will appear around each player’s feet, and a few seconds later the earth will “quake,” interrupting casts and causing moderate damage to all five players. Players must stop casting when the quaking begins and move away from each other before it hits (overlapping quake circles do more damage). If you’re casting when the quake hits, you will be silenced for several seconds. If you have stacked up over your party members, the damage done by quaking will be magnified and can cause a wipe.
Necrotic means that every time the tank takes a hit, he gets stacks of the necrotic debuff, reducing healing he can receive, so periodically, the tank has to kite away and let his stacks drop before reengaging with the mobs.
Each of these affixes requires a player to change the way he would approach the dungeon. It changes the burden on tank or ranged or melee or healing to various degrees and in various ways. What that means, in practice, is that the dungeon that was easiest to conquer last week might be the most difficult this week. It means that mobs you didn’t worry about last week are now the most challenging to deal with this week.
For me…that makes it fun and exciting with each new combination.