I can’t really decide how I feel about it. I like not outlevelling zones and mobs being a bit more “challenging” (not that it takes skill to kill them, but it feels like a reasonable match for my character), especially with XP boosts active we’d otherwise be fighting greys halfway through a zone.
But never feeling like my character grows in power, seeing level 10s and 50s fighting the same enemy with equal effectiveness, seeing a level 10’s flash heal restore 50% of the health bar of a level 60… it’s really world breaking for me to have core character power progression not matter in most cases.
Plus it seems every month that goes by more and more bugged mobs pop up that don’t scale correctly. There’s mobs in WOTLK dungeons I’m doing at level 62 that are level 75 and every attack either misses or does 5 damage (because I guess the mob gets legacy bonus against me LOL?), every single mob in a questing area in Vol’dun on my 112 Warrior was level 120 and chunking me for 20% of my health bar per auto…
I feel like things were just easier and made more sense without scaling. Surely it would have been an easier solution to just axe the XP reduction from lower level quests so people can finish a zone even if they’re a couple levels too high without sacrificing too much XP. Or give the zones a larger level range, so mobs at the starting questing areas of Redridge would be e.g. level 18 and at the later parts level 26-28, since the quest design is almost entirely linear so people won’t be skipping to the end anyways. Maybe we end up at some points fighting stuff 1-3 levels above us, but classes are strong enough that I couldn’t see that being a problem.
Has world scaling been largely positive for you guys? Mixed bag? I feel like I’m being a boomer but idk it just feels weird to me.