oh this is just a thinly veiled “everybody please play Classic stop having fun in Retail” thread, isn’t it…
I think your example of mission tables is a far cry from WoW itself becoming an auto battler. You might send a follower out for a world quests worth of experience at most (and still requires you to choose the mission and strats).
I don’t think this is the direction we’re headed.
Well Auto Battlers like Raid, the process is similar. You choose the characters that will compose your dungeon party, You equip them with the best weapons / gear that you have. Then you assign them to a dungeon. And watch them Auto-Battle until they either get wiped out or succeed clearing the dungeon. If successful the Loot is auto collected and deposited to your items stash.
All I’m asking is a question of the players. The question being: is this what people want Wow to become in the future. Wow already has the capabilities to do this.
Naaaaah uuuuuh its a thread to open discussion! Not classic!
(Tbh I have no idea what this thread was supposed to be about because its mostly incoherent rambling)
Well I’m glad you added your incoherent ramblings to the thread.
Uh huh
I think you are confusing “easier game player” with “improved convenience.”
Easier game-paly is tied to mechanics difficulties (LFR, Heroic Mythic Raid; Delves at varying difficulties by Tier; M+ at varying difficulties by Keystone level). The devs try to provide a challenge for a spectrum of skill levels and players can progress until they hit their skill cap.
Improved convenience are things like alt-friendly features, account-wide reps & currency, being able to mail to your cross-realm characters, etc.
Perhaps you’re right in that players asking for M+ to have the timer removed just really, really hate that mode, but really, really, want that gear and think “I could and would do that if there just wasn’t the damn timer.” If the devs removed the timer I think they’d make other changes at the same time to maintain the same approximate difficulty/skill level. I also don’t think the timer should be removed from M+ since Delves should be the end-game pillar for those that hate a timer (and both difficulty and rewards should continue to scale until the difficulty is high enough to award myth-track gear).
Low-skill players may be asking to turn WoW into a low-skill Mobile Game, but I don’t think that’s where WoW is headed until a majority of players that still pay for subs or heavily use the cash shop are also low-skill players (clearly not the case … yet).
Quote me where I wasn’t consistent and/or wasn’t clear on what I was talking about.
the premise of your “question” is stupid.
nobody anywhere is asking for WoW to become a mobile game.
Oh I see, you speak for the entire Wow community.
I doubt players want an “auto-battle mode”.
Players want to have fun playing the game.
Not be bored having it play out for them.
The problem WoW has is that many of its systems – especially when coupled with the need for high performance and low margin for error – are NOT fun.
It doesn’t help that it’s often dragged out by the need to repeatedly do various bits of content (“grinding”) for some form of currency or other token of advancement, forcing just about everything to overstay its welcome; this turns stuff that used to be fun into a tedious chore.
But at the end of the game, players want to have fun.
Not everyone agrees on what they find to be fun, but fun is what they want.
I also think more and more are growing disillusioned with the grind, because that’s sucking a lot of the fun out of the game.
Why should I. You know exactly what you wrote.
Just do trivial content that exists in abundance. The real issue is games end, and some people apparently, don’t have anything else in their lives.
Maybe WOW needs a victory screen and rolls the credits whenever people finish LFR.
Yup. I know I didn’t start a thread about nonsense then later claim it was to open discussion lol.
Well I wrote a topic for discussion. People have been discussing the topic. I find it interesting to read peoples opinions.
Classic was never difficult, ever. It was slow, it was tedious but had zero difficulty.
“Many”, “some”. I’m sure you’ve got examples. But you can find examples of people saying all sorts of nonsense. It doesn’t mean anything. You’re just exaggerating things.
no
/tenchar
Trivial content is boring, especially in WoW.
Therefore, it’s not fun either.
So we’re back at square one.