Not me.
Actually for what it’s worth. People keep saying that where the real game is now is Mythic Plus. Players don’t want to go through the leveling grind anymore. But they don’t want to pay 60 bucks to bypass it either. So might as well make leveling dungeons AFK automatic for the impatient players. Modern players want to get to end-game immediately.
This feel like a “back in my day! -shakes cane-” post.
Ah yes, the nostalgia.
Those were the days, my friend
We thought they’d never end
We’d sing and dance forever and a day
We’d live the life we choose
We’d fight and never lose
For we were young and sure to have our way
La-la-la-da-da-da
La-la-la-da-da-da
Da-da-da-da, la-da-da-da-da
Some of em, probly.
Did anyone of authority in Blizz even hint at this?
As I pointed out. We already have semi-automatic follower dungeons.
Yep, it’s the Follower Dungeons that sparked my speculation. That and the increase of players demanding easier game-play and the impatient nature of this generation of players that rush through dungeons. These combined elements. Got me theorizing.
PS: I might add that the Mobile game market has impacted the field of gaming strongly. Mobile gaming allows people to play games in short bursts on their cell phone / tablets.
And to let the games basically play themselves. Apparently young people either don’t want to spend hours playing a game or don’t have the time to play lengthy game sessions.
And I am suggesting that because of this that mmorpg companies are seeking ways to provide their subscribers the same drop-in-and-out game-play options as the Mobile games offer.
The biggest difference between Shadow Legends and Wow Follower Dungeons is that in Shadow Legends you have a team of NPC fighters that fight on their own to clear dungeons. While in Wow Follower Dungeons You must control your character while the other 4 NPCs fight on their own. It’s not a far departure to guess that the next step is to make Follower Dungeons fully Auto-Battle.
Even the Wow Veteran Players concede lack of time issues.
We have read in the forums people stating that when they first started playing Wow 20 years ago they where students with plenty of free time to spend hours playing each day. But that now they had full time jobs and families, and just could not devote that much time to gaming.
Not based off your title.
You are insinuating everyone is lazy and entitled then threw in there your classic bias.
Disengenuous much?
And if you could, for sakes of discussion, answer this question.
In my opinion. In comparison to modern retail Wow, Everything in Wow Classic is harder in the sense that it is TEDIOUS. The old players maybe don’t see it that way. But the youngsters don’t want to jump through hoops anymore.
Tedious =/= hard. Thats not an opinion thing.
You could say it was harder because you had to pull 1 mob at a time. Be mindful of your mana when pulling or die. Or even tracking quest objectives.
But being boring doesn’t make something hard.
Why would you want to?
QoL things are necessary. Like who really wants to run from sentinel hill to stranglethorn for 10-15 minutes?
Or have an hour cd on your hearth.
Or quest that take you half way across the continent to then have you run right back, even though the trip was 30 minutes 1 way.
These things do not make a game better. I am an old dog and I don’t miss most of it.
Now it is relaxing to play BECAUSE of how tedious it is.
Auto run down the road and mindlessly kill mobs for a quest, because you know you need to kill around 100 of them for 5 quest items to drop.
Turn brain off, kill mobs and watch a show.
This is exactly what Wow has changed into. It has gone from Tedious to Boring. So enter automated game-play.
This trend has been ongoing for the longest time ever and people are too accepting of it.
- “just craft ur gear bro” … “it’s not p2w that crafted gear is a higher ilvl than a +30 dungeon’s chest bro”
- “buy crafted gear if ur in weekly vault lootbox or raid lockout timeout bro, it’s not bad bro”
- “just buy a loot funnel boost bro” … “it’s not pay 2 win if some of us buy loot funnel as it doesn’t affect you bro”
- “just buy mythic raid carry for that FOMO mount since mythic id lockouts are bad bro”
- “Just buy a glad boost bro… we all do it it’s ok bro”
Progression in this game is fake and all about sitting in timegate timeout or paying off others to circumvent the mmorpg experience and gain an unfair leg up on others.
It’s why no one wants to play remotely hard content, as it’s fake progression. It’s not meaningful to say you played for weekly login lootbox vault or participate in an environment that does not respect the experience.
Yes, Agreed 100%
Classic isn’t hard. It never was and it never will be. Quality of life changes and homogenization of spec capabilities, blanketting weaknesses, came at the price of adding more buttons and adding moee complexity (not necessarily difficulty)
Well my friend. People when discussing a topic often turn to quibbling over semantics. What can I say. It is what it is. But thank you for sharing your opinion.
Yeah it’s not an engaging experience to sit in weekly timeout waiting on raid lockouts to expire and wait for that weekly login lootbox from vault, instead of… playing the game as an iterative progressive experience.
Raids and dungeons are fun, but lockouts ruin raiding, and the “waiting for vault” experience for all upgrades is garbage mobile game stuff. Literally sitting in timeout and getting no forward progress or incentive to play the game as anything other than a mobile game chore you get ratio’d on.
Blizzard has to pick one:
Hard content or weekly login lootbox vault
Cannot have both at the same time, as blizzard learned that people won’t play worthless fake progression if it’s remotely hard (the TWW S1 m+ failure).
Blizzard is pearl clutching this bad design, as they want to keep the wow token money flowing, by intentionally turning the game into one that’s ran like a mobile game. If you take agency on progression away and then dangle boosts and crafted gear in front of players, the hope is players give up and card swipe.
Not semantics. Classic isn’t hard. Never was. Never will be. Classic is the easiest form of wow. Seethe harder.
I think you have it backwards lol.
(And tedious means boring)
Yep. The funny thing is Wow has already tested Automatic Play in past expansions. There were a players War Room, With the Missions Tables and Followers. You could take a NPC follower out in the world to help you. But you got a bunch of Followers you would just send on missions / quests. That you did not participate in. On the following day you would get a report about how the NPC followers did. You never even saw the fighting. It was all automated behind the scenes.
Ok, have it your way Wow is Tediously Boring.
Yeah? Well, you know, that’s just like uh, your opinion, man.
Id rather not, that’s why I play retail.