Do Transformation Toys really need the excessive cooldown?

This post was made today in regards to the move from being a self-buff that was only applicable to one character for making your dragonriding mounts be randomized. The toy that replaced the self-buff now has a 1 hour cooldown, while providing the buff for only 1 hour.

This is a drastic change from how it was functioning just yesterday. Yesterday, while it was only available to the character that bought it for some reason, that character would be able to click it as a self-buff to themselves with only a GCD happening, remove it, and then immediately re-up it should they choose.

Now, you get it for a full hour with the toy also being locked into an hour cooldown. But unlike before with the self-buff, if a player dies with this “Toy” active on their character the “Randomizer buff” is lost. The player now has to wait for whatever remains of the 1 hour cooldown just to use it again.

SEriously, what is up with these long cooldowns on purely cosmetic toys? Do they hinder the game that much that the Blizzard team feels obligated to make them have such ridiculous cooldowns? Why hasn’t this thread been answered to for our serious question in this regard in almost a year now? Should players give up on any hope of this team actually listening to our feedback? I mean, this thread alone has been up since March. March. No response. No “We don’t beleive in this.” Nothing. Radio Silence. Par for the course. Why do we provide feedback for it to be lost on deaf ears?

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