Do not overnerf Ret, Possibly Nerfs (real)

I’m going to make a thread like this because I saw another guy make a horrible one with nonsensical nerfs that Blizzard might actually do because they don’t know how to balance and either do swingy changes to the upside or downside. I am pasting these here:

They should slowly pull back damage.

First, with obviously Inquisitor’s Ire, a 30-40% PvP damage nerf is probably fine here as it’s a supplemental ability that should prioritize AoE damage and also has high synergy with Empyrean. Another supplemental ability, Divine Arbiter is pushing the burst over the edge. I would reduce Arbiter PvP damage by 10%, it’s a final tier ability and with the next line of nerfs below, I don’t think this will seem all that OP.

Final Verdict PvP damage by about 10-15% because of the range, insta bursting people for 170k is pure meme. For JV, reduce the stun portion increase to like 10-15% (a 10-15% nerf). Another intelligent line of balancing would just be to reduce Wings damage gain by 5-10% since they foolishly reduced the CD by 60 seconds and didn’t suspect that might break the class with no changes???

I would reduce Avenging Wrath damage to 10% flat which is still a huge deal on a one minute cooldown, since it’s also increasing crit by 20% or haste by a %. Compare this to like Dark Ascension on Shadow Priest which is a 1 minute cooldown. So our Final Verdict crit with wings went from 170k to 136k, but the supplemental damage of Arbiter and Ire was greatly reduced. From here, you monitor the games and statistics for another week or two and if necessary reduce probably FV/JV PvP damage by another 10-15%.

They took Ret paladin, a class most people just asked for a little better mobility and an actual survival spell that wasn’t garbage/dispellable. So they thought a “rework” would be cool. They provided Divine Protection… but also various stamina buffs, armor buffs, healing buffs, insta casts, life leech, buffed Sacred Shield (this was fine), put wings at 60 seconds (would be fine if they just reduced the damage as well), allowed range bursting and a ton of talents that supplement that burst with even more burst than they had before (which they were trying to nerf at the start of the expansion LOL). They didn’t playtest it, there are many bugs still that I and others have pointed out. They didn’t just think how much stronger Ret is with their changes to where the data showed them before. Stop doing clueless, swingy changes without thinking of the repercussions or the cycle will simply continue forever.

Thoughts?

Oh btw, don’t get me wrong, I am loving it, I love having my class be fun again that I’ve played since BC, and enjoying cleaving people to 2.7k rating but this company is just sad sometimes. You get broken stuff like this which I’ll play the hell out of, but then they will ruin my other class, Shadow Priest, with one of their horrid rework ideas that will swing the opposite way cus it’s a coinflip when you throw **** at the wall with no thought or logical approach…

Nope I went from feeling bad for rets to hating every single one of you.

24 Likes

You just called for a ton of nerfs yourself, people act like 200k is INSTADEATH when Ret was literally hitting 300k+ Radiant Decrees. Literally had a Warrior slap me with 150k MS, which is just as bad because of mortal wounds, if that’s a sharpen good luck recovering when you are low HP. Everyone posting these knee jerk nerf posts with 50% here, 50% there, it is not that OP. It’s basically a new class and everyone needs to get used to how it’s playing again.

You can choose one thing to nerf by 25% or two things by 15%, what do you choose?

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to the ground

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Good luck getting anyone to consider what that means, they just look at the damage. Doesn’t matter that a class with MS has an effective ~34% damage advantage as long as a healer is around.

100K swing with MS up takes ~134K healing to recover.
100K swing with sharpen blade takes 200K healing to recover.

150 MS is an effective 200K attack if your getting heals, 300K with sharpen blade.

I don’t mean to defend Ret damage but in general players underestimate the power of Mortal Strike and similar affects.

Hard to balance the game with MS around. Unless classes without MS are granted considerably more damage (always get nurfed) or other large advantages (generally get nurfed) it’s tough to compete.

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Yeah, 6000 dmg off would do wonders here…

Edit: I dropped a 0

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Instead of making another thread you should just bump remi’s. Nobody is going to put it better than that.

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Awesome post, I wish more people were like you lol.

I don’t think Ret needs all these heavy handed nerfs going around, if they just changed a few things, like Divine Arbiter stacks to 5 and then hits for 15k or something, and Ire and EL were changed to only 25%/10s, we’d improve our sustain and burst would go down.

No thanks, all his ideas are too extreme, I’d say he’s a closet Ret hater, don’t see him posting about nerfing the classes he plays on the regular.

Not saying it’s enough but where did you get 600?

It does 60K closer to 80 inside of CDs. Would be 6000-8000.

Excuse me I thought I hit 3 0s

The sustain is fine, you’re taking too many :pill: if you think it’s bad

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I mean did you actually read my post? Where did I say sustain was bad? I just don’t think Rets damage is nearly as nuts as pre-nerf RD and everyone is in here crying like 200k is insane. If you want to tone the burst down, then add it to the sustain, then you wont get “1 shot” anymore and Ret will still be good.

because enh doesn’t need a nerf simpleton

nah, ret could lose some burst % and receive nothing in turn and it will be just fine currently

I am def bursting harder than 200k in 1 global when things are lined up correctly

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I don’t think that 10% DMG nerf on like 5-6 abilities would do anything.

You said it yourself:
170k on range for a melee is a bit to much.
But 153k is ok or what?

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yeah man

3 Likes

undershooting this nerf by 40% is nuts

I like how all these Rets are getting free 2400’s that they were never going to get close to as the result of maybe the worst QC job I’ve ever seen a company do, and instead of being happy they can wear a tabard they don’t deserve they argue to keep power they don’t need for no reason.

I mean, other people who are actually good at Ret are 3200+ right now, you’re not going to dethrone Venruki and Mes, and steal an R1 title, you’re just going to make the game suck and kill participation more.

What’s your guy’s end game here?

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still no ret nerfs? I’ll check back next week I guess

Looks like you are asking for it to be more consistent overall than having a high top end but no bottom, better performance overall isn’t exactly a nerf. You also ask for buffs in the same post, convenient how you just cut that out, I won’t reply to you anymore. People like are you are the reason ignore was invented. You are too full of yourself and need to take a step back and look at what kind of person you are.