Do Horde PvPers realize that they are playing on easymode?

Yea the one macro death lighting is easy mode. Shaman are kind of crap if a rogue just want to lock them down. They are cd driven and just need to learn their cds. You will find a pally team win over shaman team in ab.

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The best part about these posts is that we had the exact same posts on the Vanilla forums. Except they were all Horde players complaining about Paladins, bubble/hearth, the AV map design, horde flight paths, escape artist and anything else they could find to complain about.

Some things never change. :slight_smile:

Here’s an appropriate throwback response:

LOL QQ MUCH? KKTHXBAI

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A once every three minutes stealth detector doesn’t even begin to compare to passive 25% stun resist

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Stun resist is only useful against a couple classes? Lol ok. How about warriors, paladins, rogues, hunters, and ALL engineers. What a ridiculous statement lol.

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True, horde are very pvp oriented while alliance is pve.

Alliance superior pve racials like fear ward rep gains and paladins with blessings.

Also those who prefer pvp will go horde so there are better pvpers on horde. As alliance I can get attacked by 1 horde while 4 alliance runs by.

Well, they are living off the glory of us original Horde players. The ones that had to get camped 24/7 and could barely complete a quest because of how much zergling Alliance there was. They don’t know anything about the real glory of the Original Horde that was watered down with Trash Elves and poor development decisions.

We had to be good in PvP because we wouldn’t be able to complete any quest or do jack . I remember the joy of killing paladins on my warrior (which were like raid bosses when you weren’t geared) and the raid struggles were really real Horde side as well.

Everything has literally reversed. The Horde don’t have a “fear” of getting ganked because they know or “feel” that back-up is right around the corner which is why they usually RUN for their lives when they start losing or fight people not fighting back.

You have to remember, in 2005 many Alliance rerolled to Horde just to be “good at pvp” because of the original Horde’s battleground domination.

The reality is, most of this new Horde, either started in BC or rerolled during Vanilla to Horde.

2005+ Horde are literally just a bunch of bad Alliance players that jumped on the Horde bandwagon hype, just like their daddy Blizzard that purposely put Blood Elves and Paladins on Horde to lure more customers there. What kind of developer has an agenda against half of your customers?

After that, most changes from the story to gameplay were altered or made in a way to mainly benefit or focus on Horde players.

New Horde is like that spoiled kid or gold digger doing zero but expecting and getting everything.

Also, shameless promotion!

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Here’s my 2c on this. Horde racials are more geared toward smaller skirmishes (world PvP comes to mind or small battles in BGs) while Alliance has more of a tactical advantage regarding the actual winning objectives of WSG and AB. That is why you saw Alliance teams won the WSG CDL tournaments because in the hands of top tier players, alliance advantage is very clear:

For WSG:

  • Fear Ward is a God send for your druid FC because Flash Bomb is their biggest counter (or fear in general even with PvP trinket and Mithril Insignia. Second biggest threat is Warlock’s Deathcoil but that can be dispelled or reflected and on a 2 mins CD).
  • Having freedom in conjunction with FAPs when going for the flag pick.
  • melded defending NE hunters. While more of an annoyance, the NE hunters have a much easier time getting the scatter trap off on like a mage FC before getting poly’ed.
  • Perception to be used to pull defending rogues out as I mentioned before.

For AB:

  • rogue v rogue battle down at mine favors human rogues with Perception. Horde rogue has to burn a well timed Vanish.
  • the meta for Alliance premade when I was ranking was this 4 mages/3 pallies combo and they literally just AoE’ed us down at Smith. You have to burn through multitudes of Ice Blocks and Bops to get them. Ele shamans couldn’t do much here given how many CS the other team possesses plus CoT spam (I run at least two eles for AB and usually three) and the mages would block the moment they got targeted with EM combo. My team had to give up Smith the moment I see their setup and switched up our strat instead.
  • pallies can spin flag for a long time and greatly contribute to their team’s survival for stalling out til the next rez wave.
  • melded defending NE hunters. They can just sit in meld and use their pets to interrupt flag caps and draw it out until reinforcement.

About shamans, they are undoubtedly strong with an almost guaranteed kill with their EM combo. It’s not hard to counter (Curse of Tounge spam + zug zug the shaman) but very punishing if you don’t. In a pug or less sweaty premades, I can see proper communication to stop the ele shaman be a problem.

This is not to say Horde doesn’t have a cleared advantage at certain things. Example would be a horde warlock defending Farm with curse of Tounge on the rats (keep the warlock in combat so he cannot be sapped or MC helmed).

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Sure, I didn’t say it was useless. There are some situations where it can help you out and, if you’re very lucky and skilled, definitely give you a jump on someone.

But it’s nowhere as widely useful as stuff like WotF, Stoneform, Hardiness, etc.

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The key words here are “skilled” and “widely”. While Perception doesn’t have much used against most PvP situations but on the hands of good players in a competitive scene, it can swing the tide of the entire match. Like capping mine initially so you have a 2 to 1 advantage against Horde while LM and BS are being contested. Or catching their druid at mid and delaying the pick (even going as far as camping the druid at his GY if the rogue is good, at least until the druid gets reinforcement to escort him).

WotF, Hardiness, Stoneform have much more used on 1v1, small skirmishes, or world PvP. But I would argue those scenarios would not matter much in a BG. If an orc shaman resists a charge stun, whoop de doo he’s still gonna get zerg down by the entire opposite team. These racials will however consider much more powerful in tbc due to smaller size match and where the objective is to survive and kill the opponents (unlike battlegrounds, you can get HK farmed at mid but win the WSG match for example) and stopping a CC can actually swing the arena match. Even then Perception is still considered powerful given how many rogue/x or rdruid/x teams will be out there.

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Engineering is coded as an incapacitate. It says stun, but it’s not a stun.

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I can’t wait for TBC and my Orc Warrior with skillherald. =)

It can help, yes. However it is not as useful or powerful, generally, as many other PVP abilities. There are times when the perfect use will cause a swing in the battle but those times are very infrequent. I’d rather have a more generally-useful version, like a passive stealth detect bonus.

I dont fear, its rare when i cast fear, because its always undead, its not worth it, the time i spent casting a fear, i can cast dots or a immolate. But not because fear is not op, its part of our kit as warlock, such as vanish from rogues, dont say that, u basically say that i am a dot machine only! How i survive a rogue with i dont create a distance? Even when rogues fart they stun me, my main cc is seduce and guess what, undead racial break this too, so dont try to tell me what to do when u never play a warlock in world of undead.

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U need to se more highlights streamers videos them, theres a lot of crits there from shamans, paladins are op against stuns for sure, but that dont make more stronger than shamans.

This is true hahaah its incredible how alliance dont give a damn about world pvp, they just wanna do their dungeons, like one guy from my guild, want that reputation from winterspring to get a trinket that is useful only in pvp, when i ask why he said that he just want to have it, like a collection.

Yes but you are not going to stop a ninja cap because of it. It is impossible to know if a rogue is near you. Im not going to randomly pop perception and hope that i see a rogue. it only works in duels when you know a rogue is near

You could replace Horde with engineer and it would be way more meaningful and actually true.

“Do engineer PvPers realize that they are playing on easy mode?”

And the answer would be yes and that’s why every serious PvPer takes engineering.

Horde racials give some advantage in PvP yes but not nearly as much advantage as sappers, thorium grenades, rocket boots, rocket helm, gnomish MC cap, shadow reflector trinket, frost reflector trinket, gnomish net-o matic, fire reflector trinket and so forth. They aren’t even close to comparable…

Are we soon gonna hate on people for being engineers because it’s not fair to non-engineers in PvP?

That’s why a lot of this was fixed in later expansions, other professions getting useful abilities and items outside of simply crafting gear anyone can use. For example, skinning getting bonus crit at some point (yes, eventually that got removed).

The same happened with racial and class abilities, they’ve shuffled them around several times in an attempt to balance things out — for better or for worse. Right now some things are just not balanced well.

You realize there’s an add-on that plays an alarm when a rogue stealths withing your vision right?

So for that alarm to not go off he would need to be over 100 yards away when he stealths and starts the slow crawl over to you.

There is also such a thing as communication from your team to say “rogue headed to LM” or other call outs as they could have seen the rogue mounted running that way and stealth. Then you can be prepared for it.

There is also a trick with alarm bots and engineering. (Expensive as hell though).

It’s not that perception is bad, your just not using it properly. It’s an information tool, and information wins over raw power.

In most BGs people have little communication but yes if it is called out a smart rogue would wait until the human warrior uses it before engaging. Like sapping and running away. It is a strong tool if you cannot escape from it.