Passives are to make active abilities better .
You completely misunderstood what my issue with passives was.
I donât think 1-3% extra crit for a passive talent point is more interesting or engaging than an active that modifies how you play. I could care less about throughput, but surely even an elitist like you understands that passive abilities can be interesting and passive right?
I know my limitations, Iâm not trying to push into content that Iâm not skilled enough for, and I donât really want to either. I just want a variety in gameplay that doesnât add 1815341 steps or buttons to my rotation.
Glad you dont work for the company. YOUR IDEA NO GOOD.
Your thread is bad, and you should feel bad.
So what you are saying is passives are the game playing the class and actives are you, playing your class.
MORE abilities PLEASE. Who wants to actually play a game where the game is doing more for you than you can do yourself?!? lolâŚstop.
Forums: âOMG TOO MANY BUTTONSâ
Devs: âWeâll remove themâ prunes abilities
Forums: âOMG WHYâD YOU PRUNE MY ABILITIES?â
Devs: âOkay weâll unprune themâ
Forums: OMG TOO MANY BUTTONS"
Devs: ââŚâ
So if Blizzard adds 20 buttons, 100% of the players are gone and the game shuts down?
I actually really enjoyed BfAâs class design, and profoundly so.
I think the FFXIV 24-button DPS rotation & 3 utility abilities is NOT the right direction for WoW to go eitherâŚ
We just need fewer, more combinable, meaningful abilities, with SELECTION via talents. Honestly that would be superior to GW2âs system, because it would still have more restriction and maintain class identity, all while allowing for far more variety and interest within spec performance. Modernize WoW but keep its identity to win us over.
I feel like it is, the forums have lately been on this âomg button bloatâ kick.
lol @ op referencing classic wow where each class had at least 30+ buttons. especially warlocks shamans priests hunters and mages. just stop bro. stop.
Except Frost Mage
Frostbolt Frostbolt Frostbolt
rip frostbolt.
No one does which is why it doesnât exist in the game, and this is just you hating on people who are better at the game than you and making strawman arguments - like the rest of GDâs insane beliefs and ideas about what âelitismâ means
Vanilla = âClassicâ (as in âno expansionsâ, not literally WoW Classic)
Wrath = Wrath of the Lich King, these arenât the same, IIRC Wrathâs ice cream definition was chocolate and not vanilla
Congratulations - you managed to be a mage during Molten Core whose sole job was to not run out of mana and cast Frostbolt
Most folks manage to be more competent than that nowâaâdays, but it does explain your irrational hatred for people who are better than you if this is what you consider a ârotationâ
You mean like this wholesome streamer who do 20+ keys and Mythic raiding?
Somehow I donât think the idea of âBut think of the grandmas!â quite work when Wowgrandma is an actual person
The core of all rotations are roughly 5-6 buttons but then have additional utilities and edge cases that expand on it - you want a more simple rotation? Then use one, but going âthink of the grandmasâ in order to excuse personal ineptitude isnât a great argument
Hyperbole much dude? quit talking for the rest of us and just relay your own experience.
Thank you lord that WoW is not going back to the dark ages of gaming aka the Great Pruning.
Yes it is, these threads are getting as trollish as the T Squad.
you just need to ignore players on here talking through their other end like that DK. the dude has 0 raid progression, ooppps wait 2/9 raid finder. not to mention any other raid achievement prior to that from any other xpac. his comment and opinion are irrelevant to the topic. he dont have a problem with his rotation or button bloat because he clicks the 1 button he probably got on his bar not even knowing he has many others in the spellbook tab.
We just got done screaming at Blizzard that there wasnât enough abilities for us and now weâre pulling a 180 and saying there is too many now? At this stage, the WoW community is like Blizzardâs crazy spouse that canât make up its mind.
Thatâs not how math works
Start at 100
-20%
80
-20%
64
-20%
51.2
-20%
40.96
-20%
32.768
And hopefully now you better understand how having 20% of the players quit 5 times would not result in 0% players, but instead around 33%
No.
WE didnât scream about having too few. In fact pretty much nobody asked for more.
People are focused on the wrong things that make DF feel tedious. Itâs not the mechanics of the game. Mechanically, the game is in a very good spot. The problem with DF is the same issue the game has been having. There is very poor player interactivity. Players feel like NPCs in modern WoW. Thereâs no lasting teamwork among players. Everyone feels like theyâre on a desert island surrounded by mannequins.
Thereâs no amount of gameplay mechanics thatâs going to save WoW. The only thing that can help it is a complete overhaul in the way players meet and interact on servers. The âpartyâ system is ultimately bad for the future of MMORPGs.