Mainly yak butter
I find it hilarious that you pretend âbutton bloatâ is a real issue because 1 spec of 1 class has a â20 button rotationâ when you could just switch to one of the other 2 specs and enjoy a 4 or 6 button rotation, or switch to another class and roll your face over 2 buttons for all eternity (looking at you fury warrior).
Sure we donât have anything as braindead as the BC era where you had legitimate 1 button rotations on some classes, but I fail to see how that kind of play-style ACTUALLY appeals to someone. If you want to hit 1 thing over and over try cookie clicker or somethingâŠ
no, they complained because every class became the same thing, with three button rotation mindless spamming.
I think some specs have too many boring passives to maintain.
Wraths total trash outside of the first time leveling experience and like 4 bosses (alg, yogg, lk, mim. Those numbers had no proof behind them and anything Blizz said at the time was taken as the word of god since they were actually liked back then.
The only and I mean only reason anyone remotely sane in the year 2023 comes back to WoW is due to the responsive and varied combat system the current devs luckily inherited and ruined time and time again. (or they had enough gold on classic to buy years worth of time and didnt know classic had a token like me)
This is the case most of the time and it is exactly why there is button bloat and there is nothing skillful or interesting about it.
Use every 2 to 3 minutes the instant it comes of cooldown⊠how interesting.
Use when boss is low health but never any other time⊠super skillful
Use win lit up, dont when not⊠How can we keep up with this crazy hard stuff?
Holy priest is pretty bad too, granted a lot of those are CDs. It really depends if you pvp or pve I would guess.
I guess Im confused about what you are saying. Do you think it would be more interesting and challenging if we had fewer buttons that you used more often?
I personally enjoy the variety of skills and trying to master when to use them for maximum benefit, and there is clearly a huge performance gap between those who have it figured out and those who donât.
Button bloat is a serious issue that needs to be addressed. The obvious answer is to give an alternative that offers a passive for slightly less DPS. That way, the top can still bust out complicated rotations for maximum but those who want a more chill version will still perform well, just not as good.
This is an issue with balance and design. The devs have to think of a variety of play styles. some class/specs work like this flawlessly, such as Shadow Priests but others are a bloated mess hardly worth playing such as Assassination Rogues.
edit addition: I will say I prefer more to less, as the rotations in, say, BfA were three buttons of horrible monotany. I prefer having a lot of choices, which I believe Blizzard is working towards.
I do not remember being asked. Stop generalizing.
Sir, what are you talking about?
Correlation does not imply causation.
Most classes have 5-7 abilities that are used regularly and the rest of the abilities/talents are taken situationally, which is why button boat isnât actually real. Sure, there are a lot of abilities available, which seems overwhelming at first glance, but they really arenât meant to be used all in the same fight.
The talent tree tab has options to create more loadouts, so most most players are just using different loadouts for different content. And players who prefer a more simple rotation can always create loadouts with more passives. It wonât be a meta loadout, but itâs an option.
Yes, difficulty should be in content not rotation
There isnât any button bloat. I suggest spending some time on a training dummy learning your rotation.
I would add, a big contributor to this is it appears that what they did with the talent tree revamp is cram in all the covenant abilities.
Not only did this cause most of the button bloat, itâs not great for the story or class esthetics since those arenât really themed with the class or spec, but the covenant. And in most cases it makes the game play really awkward having to make a bunch of those abilities work together. And itâs way over the top when you combine it with mechanics bloat.
IMHO, incredibly lazy implementation of the talent tree. They needed to go back to emphasizing the spec, class, and fun game play. Instead itâs just been âMORE MORE MORE.â
Now itâs impossible learn, easy to master.
Legit statement if this is button bloat you OBVIOUSLY were not around for Mists of Pandaria?
Oh I agree. The covenants should have stayed in systemlands and most of the complaints about âbutton bloatâ would go away IMVHO.
Yea we talking in wrath ⊠thats when actually when it got easier ⊠I think in BC only 3% of players actually got to see BT
I have about as many buttons on my Wrath classic Warlock as my Dragonflight warlock (with some stuff macrod together in Wrath), so Iâm not sure what OP is saying. If the game is bloated now, then it was bloated in Wrath.
Please inform me where I can contribute to the poll that determined these statistics, or simply where they came from. When things got pruned, removed and combined the game basically became compatible with an Atari 2600. This did not work out well and we started to get our abilities back and split up like they were before. Personally, I think that the majority of the players that complain about having too many options did not start until after things had been pruned. It can be good to have options to improvise/think about beyond tapping the same cycle of keys.
you killed the game, congrats.