Do devs not realize button bloat is a terrible design?

I played rogue in actual vanilla wow.

Button bloat is a real problem. The pruning didn’t fail. “Pro gamers” cried their eyes out on the forums because they weren’t leagues above the masses anymore. Less buttons, more passives and substantially more ability mutations would let them work on real mechanics, not the same tired stuff with an extra jump thrown in.

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The game isn’t easier than its competitors tho. Or even as fun

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I hate to be the one to break it to you, but bad players don’t magically stop being bad just because there are fewer abilities in the game.

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Being someone that works and wants to turn off their mind to do content like in the old days, doesn’t make you a bad player. The game has fallen because a lot of us can’t do that anymore

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Exactly this. Button Bloat is a player created probem .

Just because you have every active ability doesn’t mean you have to use every one of them . Some times selecting one is so that a path to another ability one would use can be goten to or to open a path for passives that will benefit other active abilities that are more beneficial .

Just find what abilities will benefit you the most and bind them and anything else can just collect dust in your spellbooks.

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Yes it absolutely did. The old talent system and lack of choice was crap. It’s also why we got level squished.

What does this even mean?

Or just make your own choices and stop trying to screw over the actual good talent system that exists now.

Then go play a mobile game. There’s even a Warcraft one coming out soon.

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Idrc either way, after all. When specs are complicated, I get good parses and play the log game. When specs are simple, everyone does well and I invite more people to groups because I know they can do it. Win-win.

I do support the removal of unrewarding spells/nonsense like slice and dice. Not all complexity is good complexity. But not all complexity is bad either.

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So instead of taking some passives and creating a manageable rotation for yourself, you intentionally create your own button bloat and then complain about it?

The flexibility is a good thing, because there are some people who can handle the extra abilities. They shouldn’t be prevented from using them just because it’s too much for others. Those who can juggle more active abilities should have a throughput advantage because it requires more skill.

Know your limitations, including admitting that maybe you’re not the best player in the world. Don’t expect the entire game to be dumbed down just because you can’t play at the same level as others. Passives are fine in most cases. You get a vastly simplified play style while still retaining a significant portion of the power.

If that’s not good enough for you, too bad.

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This is the entire crux of their “problem,” yes.

And if they really want to obsess over so many buttons without thinking, Hekili is waiting for them.

In no actual world is this a true statement. The talent system isn’t good. It’s designed in a way that’s more akin to dev flavor of the month. Look at mage for example. People loved having the water elemental. Devs tried to remove it cause they hated it. Backlash. They re add it, and slowly nerf it until no one uses it, then remove it. There are so many examples of this. People are welcome to their own thoughts and statements, but this isn’t a good talent system

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Are the class developers doing a terrible job?

Yes, certainly. What else is new! :laughing:

Is the solution to strip away choices so everyone’s character is the same?

Hell no.

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And yet it is. It’s what was needed, asked for by many and has been a success. It can grow with us and it gives people choice. Try looking at it objectively for once.

Clearly not to you.

Objectively wrong.

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Exactly this .

I have a 22+ button controller I use

10 are abilities
10 are cool downs (including Aspects and traps)
1 is for random quest on use items
1 is Tab target
1 is P2T
1 is Space Bare ( thumb stick ) pushes down

Also my mouse has a couple extra small buttons I use for Mount and Extra Action button .

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Blizzard themselves have said that at most, 10% of the population raided in Vanilla WoW.

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See, that’s what people don’t understand about pruning. Less can be more. Take this for example. Everyone in the same class starts with the same skills. Each skill have 2-5 different ways to mutate it, and god willing, devs figure out balancing. One person wants to absolutely destroy someone, goes for straight single target damage. Another really wants that ability to become aoe, so say their once basic strike, widens. Person three wants to stand back, so they choose the one that lets it become a ranged attack. That’s what I’m saying. Not just blindly prune, less clickable, sure, but more options in the long run.

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That’s what we have now.

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Not at all.

Sure it is, the talent trees are chock full of things that modify our other abilities.

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Yes. It is. Try reading and understanding the talent trees, instead of blindly clicking buttons because some website told you to.

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