Do Classic Plus, not Cataclysm

Not going to explain too much why, we all know why. Cataclysm was the beginning of the end and repeating that folly would only fracture the community again and unless a new retail expansion was released that somehow re-mesmerized the currently disillusioned playerbase, another fork would only make the road not worth travelling.

Do this instead:

The idea of Classic Plus seems huge, so I will only suggest the biggest parts that will make the most difference.

Firstly I’d like to establish that Heirloom Gear is THE BEST solution to the leveling problem, to the degree where it makes solo leveling boring, so it demands more challenge and rewards for groups, which makes sense since alts are just trying to level up and join the endgame fray. Right now the only challenge is to just have 3 players in heirlooms run 5 man dungeons till 60 which is definitely viable and efficient, we just need to add some more challenges to make those 3 man teams need a bit more utility to focus on achieving more out of any given dungeon whilst leveling. One thing I’d suggest but understand if it’s not viable would be to make all pre-noncurrent expansion raid gear be turned into heirloom gear that level caps at the expansion its from (example: Bulwark of Azinoth can be looted, brought to an Heirloom Vendor, Curated, and be turned into a lvl 1-70 heirloom.)

To add on…

-Less, fuller realms with free faction changes to the non-dominant faction for pvp servers.
-More dungeon features, including Tank and Healer bots for 1-60 dungeons (for standard full runs), daily challenge achievement quests (where the bots wouldn’t be as viable), and “Cursed” runs where mobs level is based on the highest level in the party, perform random abilities more frequently and have a higher chance of dropping BoE epics.
-Talent features like confirm to spend, better hybrid options that allow for riskier, resource intensive builds instead of focusing on sustainability and single-rotation empowerment, and better actives that force players to weigh the choice between a hybrid spec or commit to a single tree. Raid groups shouldnt be asking what spec a DPS class is when they have multiple choices, they should be asking what utility you bring aside from raw damage. At least make it more confusing for raid leaders so they give up on trying to gatekeep players based on class/spec.
-Faction Features such as a World Buff interface panel that alerts players when a world buff will be available for their faction, and a leaderboard for which players/guilds have performed them;
-Just do more with caverns of time. CoT should be the place where, no matter the expasion, players lvl 40+ can find something worthwhile to do.

Here’s a list of things to stay away from:

-Sacrificing class identity for class diversity. The big 4 classes, Warrior, Priest, Mage, and Rogue are the base classes for the base roles: tank, healer, ranged dps, melee dps. Every other class should be some sort of hybrid that can allow for more utility, including pvp meta-shifting mechanics. The Big 4 should be feared for doing the biggest numbers on their own, the other classes should be respected for how they disrupt that monopoly, or empower it against overwhelming odds.
-Trying to balance PvP and PvE seperately. If you want a competitive PvP environment, it doesnt have to exist in a vacuum, it can be counterbalanced with gear options. You can have imbalance in your classes as long as you allow for gear to close those gaps to the point of countering your counters (example: Warlocks are countered by Hunters, but warlocks can buy gear that reduces physical damage and increases healing, and Hunters can’t build healing-reduction or armor piercing gear. Warriors are countered by Mages, but Warriors can buy debuff-duration-reduction and cooldown-reduction gear, and mages can’t buy movement speed or cooldown reduction gear). It’s very hard to explain this without a motherloving thesis paper, but as a rule of thumb, the classes should feel fun and powerful, and the gear of their opponent should make them feel less so.
-Letting old content not be relevant. Hire more writers/devs if you must, but every dungeons should have a heroic version like Deadmines in Cataclysm (literally the only good thing i remember from Cata).

I know this post will find its way into the nether, but if youre going to disagree, try to have a triple-digit IQ about it.

5 Likes

We’re essentially playing classic plus now, these are the changes they think the classic community wants.

21 Likes

You see the problem here is that whenever you try to do something like this people will never agree on what they want.

I probably disagree with around half of this if not more.

5 Likes

terrible idea

14 Likes

Classic+ would be awesome. Hear me out.
Stay in Azeroth. But revamp the zones. A neat idea for Classic+ would be reworking talent trees to really focus on spec identity and really have new talent system really meaningful and get rid of filler talents like 1% crit.
Classes/specs do need some work. I’m thinking of some sort of overall change to specs. I’d add in more cool, unique, fantasy-like & iconic abilities into the game.

Dungeons could use some love too.
Right now, you spend an hour getting to the dungeon and another hour running it. Perhaps some work on dungeons should be done too. Like, flying in azeroth.

To spicy things up, add new zones, like Uldum and iconic Mount Hyjal.

10 Likes
2 Likes

No one will agree on what should be in Classic Plus. I would want to keep the WOTLK talents, have a Heroic version of every dungeon (think Stocks and Wailing Caverns) for max level toons which gives max level gear, pet battles and transmog.

2 Likes

Cataclysm IS classic+. It just needs new realms, no clones or transfers, and the new zones to be at 60 rather than 80.

(copied from my bookmark again)

  1. New realms only, no clones or transfers, must go through the new world.
  2. No stupidly fast leveling rate. Use the classic 1-60 speed. No boosts or buffs either. Heirlooms could be left in but no one would have any at launch.
  3. Unnerf the difficulty of questing and dungeons. Cataclysm made everything a complete joke until you get to heroics. This is unnecessary for a whole new world full of players.
  4. Get rid of outland/northrend. Put the new content at 60, with the new cap being 65. This is a new game. It should not try to be an expansion as well. This would also make the talent page reductions less stupid. 41p could have been ok with 60-65 levels. It is not ok with 85 levels.
  5. Remove flying mounts. The game would take place entirely on Earth with no outland/northrend. This means there’s no need for flying anymore other than a few things with the new zones which could be edited for ground access. Blizzard even admitted that putting in flying was one of their biggest mistakes but missed a golden opportunity with cataclysm to take them back out.

The main fault of cataclysm is trying to be a new game AND expansion at same time. They needed to pick a side and stick with it. I just told you how to do that. If I were the developer instead of a regularly ignored/censored user, this is the cataclysm you could have had back then, or rehosted now. In any case it would be a hell of lot better than the original cataclysm. If they rehost it how it was though… it’s doomed to fail under 3 months. It was an awful expansion most will not want to stick with long term.

1 Like

Well, I mean that expansion is Dragonflight from what I hear, but no one is willing to give Blizzard a chance anymore lol.

How do we get to Earth from Azeroth?

1 Like

It’s pretty easy you break that 4th wall.

Yup… Classic+ is TBC / Wrath.

Thing about people who want Classic+ is generally you cant get them to agree on what needs an update…

For me, I want to keep my characters as they are on Era, I like Era a lot.

I’m keen for cata

I can’t critique what you said because I didn’t read it but I’m assuming it’s a bad idea

Cata

Let’s gooooo

7 Likes

No.

Cata then MoP.

Classic+ will never happen.

5 Likes

Which would be irrelevant if blizzard was capable of designing a good game like they did with TBC and Wrath back in the day but they’ve proven they can’t.

They’ve failed to do so for years in retail and what we’re seeing in wrath classic is they are completely creatively bankrupt and only capable of taking ideas from retail.

Classic+ is wrath classic without a solid expansion to mangle.

4 Likes

People keep making these suggestions that would require huge development time. We’re going to get the bare minimum for classic since that is what’s easiest for Blizzard. I’ll be very surprised if we don’t get Cata at this point.

5 Likes

Cataclysm is literally “Classic+”.

higher level cap :white_check_mark:
content is on EK and Kalimdore :white_check_mark:
flying in the old world :white_check_mark:
previously blocked zones become accessible :white_check_mark:
Ragnaros 2.0 :white_check_mark:
every zone gets updates :white_check_mark:
class restrictions become more lax :white_check_mark:
new raids and dungeons based in EK/Kalimdore :white_check_mark:
ZA/ZG revamp :white_check_mark:
Caverns of Time dungeons :white_check_mark:
new Blackrock Mountain dungeon :white_check_mark:
new legendary weapons surrounding raid wide quests :white_check_mark:

8 Likes

Really hoping we get Cata. I stopped raiding after wrath and would like to experience cata raids as they were.

6 Likes

Spoiler alert, There’s only one really good one and it’s the middle raid and it’s only 7 bosses.

Yea I also dont think it will cuz so many have been caught cheating that I dont think Blizzard is going to waste their time with it if even those promoting it have to cheat to excel.

fixed that for ya
Flying mounts = retail WoW