DLAA/DLSS or DLSS3?

Will we see Nvidia DLSS support and DLSS3 for WoW? I know Shadowlands was AMD Sponsored, but i assume thats run out with Dragonflight? Recently we had Reflex added in (Not sure why), but DLSS3 will have some big improvements to CPU bottleneck areas of this game…which is anything these days.

And DLSS with DLAA would be a much better Anti Aliasing option as well.

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It’s unlikely to happen. Blizzard has strayed away from any sort of vendor-specific features in WoW, and it doesn’t get much more vendor-specific than DLSS - especially DLSS 3 (which is requires an Ada Lovelace-based GPU). It’s the same reason they’re unlikely to implement XeSS, though it’s more likely that other vendors may eventually add support for that.

It is entirely possible that FSR 2 or even FSR 3 will be added in future due to the hardware agnostic requirements.

You can already use DLAA in WoW. You just need to set your desktop resolution to an appropriate DLAA resolution, after having enabled the corresponding DSR factors in the control panel.

I asked the same question about DLSS a year ago and got nothing but crickets.

While it probably is unlikely, it’s not impossible. I doubt many ever expected that WoW would eventually turn into a game with support for DirectX 12 and Ray Tracing, yet it did.

Just keep in mind that DLSS 3 adds latency, which is probably not something most people want when doing high-end content.

We can no enable fluid motions, whiile its not FSR3, AMD 7xxx users can enable it to gain some impressive frames

70~Avg in Valdrakken to 200~

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WoW isn’t a graphical masterpiece and shouldn’t be hammering GPUs enough to make DLSS/FSR a thought for most people. Even on lower-end (I have Intel UHD 630), FSR ironically tanks performance too far to have it make any sense vs Point or Bilinear, and looks overly-contrasted and obviously-altered in a lot of places.

My particular issue with DLSS and FSR is that it’s fake upscaling with post-processing driven by black-box tactics (“AI”). It looks gross compared to just lowering the overall rendering resolution like WoW lets you do currently since DX11 iirc. FSR and DLSS don’t take into account developer/artist style as it’s the technical team that ends up implementing it, and I doubt most implementations have tight teamwork between devs and artists. The artists make something good, and DLSS/FSR/similar tech indiscriminately alters everything to improve FPS.

I’m against fake upscaling in-case it wasn’t obvious :stuck_out_tongue: and don’t really think WoW needs it; although I’d trust the dev team to implement it in a manner to not affect people not using it and thus I’m not really against it being added. Let me continue running 60% resolution at Point and I’ll be content on this computer for now, and one day I’ll be able to get back to 100% resolution with proper hardware :stuck_out_tongue:

With all that said though, I had a RTX 3060 and played D2R at 4K with DLSS around launch and didn’t really have any complaints while playing. D2R has a lot more graphically going on vs WoW, and graphics is arguably the main reason to bother with D2R. So I guess the tech has it’s use! I went to a RX 6600 XT and had to lower D2R’s render resolution a bit for similar FPS at 4K, and iirc it looked a little worse than with DLSS with side-by-sides (not noticed while playing)

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These are vendor agnostic. They require newer hardware, sure, but Blizzard hasn’t shied away from that in the past - they added a 64-bit client and they added DX11 before the two you’ve mentioned. It did take a lot longer to add those than either DX12 or DXR, but they did still happen.

However they added DX12 rather than Mantle, as Mantle (while open) was only ever supported by AMD (do they even support it any more?). They added DXR and not RTX, as RTX is NVidia-specific. And they added FSR rather than DLSS, as DLSS is also NVidia-specific.

I’d also mention that they added x86-64 instead of IA-64, but I think it’s fair to say that IA-64 never really got the install base to make it worth considering.

FSR is literally AMD’s answer to DLSS. Please don’t spread misinformation like some kind of fanboy. Blizzard has never strayed from vendor specific features.

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It’s their answer to it, yes. It’s also hardware agnostic - though I’m taken to believe there are some shenanigans involved in FSR3’s frame generation, which hackers have already bypassed to allow even GTX (note the G, not R) hardware to use it.

Go right ahead and enable it in-game if you don’t believe me. It works just fine on my 3070. As does FidelityFX SSAO, which was also developed by AMD. The same could not be said of any NVidia extension on AMD hardware.

I’d be genuinely curious for you to cite a single example of a vendor-specific feature being introduced while it’s still only available to a single vendor. Even x64 didn’t show up until well after Intel had added support to their chips, despite initially being an AMD-specific extension, and ray tracing was implemented as DXR from the get-go rather than being RTX.

Thank you for proving me right.

Blizzard exclusively works with AMD to introduce FSR to the game whilst denying the addition of a DLSS option. FSR does not utilize an RTX cards hardware and architecture nor its DLSS3 Frame Gen. There is no excuse for why this can not be added to the game. You are simply just a fanboy licking the boot of Blizz and AMD.

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So I’ve “proved” that I’m a fanboy by suggesting features that work on 100% of the install base are more likely to be incorporated than a feature which only works on a small fraction of it? I dunno… sounds to me like you’re the one arguing for a specific vendor, which is kinda what’s required to be a fanboy.

I honestly couldn’t care less which they use as I can run them all. But when your install base is spread across 20 years (people were still using single-core processors as recently as Shadowlands) it’s going to be a better idea to use something which benefits most of them - and you get 100% coverage with either FSR or XeSS, against the fractional coverage of DLSS.

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I’m not sure why anyone would imply that Blizzard is against DLSS, given that they used it in Diablo 4. My guess is that it’s not so easy to integrate it into WoW with so much legacy code still in there.

My instinct is not so much that they’re against it, but that it doesn’t fit with the design ethos of the game. Hardware accessibility has been a key thing over the last 20 years - it would be odd for them to change that now.

They also had the opportunity to incorporate DLSS when they added FSR (DLSS did release first, after all), either alongside it or as an alternative, and chose not to. This also means it would require retrofitting a complete second render path as I doubt the two are even close to compatible with each other, where it’s likely more trivial (thus cheaper) to update what’s already there to FSR2 or FSR3.

That doesn’t really make sense given that Nvidia has the overwhelmingly larger market share compared to AMD.

If the architecture was ever there you could mod in DLSS, even.

DLAA maybe, FrameGen might make sense.

But in most cases (IE: unless you have x3d or a really old or low end GPU), wow is CPU bound to the point where DLSS doesn’t really make sense.

Nvidia has DLSS, AMD has FSR…wow should support both. It’s a huge game with a ton of money flowing through it and supporting new hardware is a must. They likely will eventually…but will always be 2 gens back.

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Genuinely getting the impression people don’t actually realise that FSR’s only requirement is DirectX11 hardware. It may have been developed by AMD but it isn’t exclusive to them, save (as I mentioned) the frame gen portion of FSR3 (which has even been demonstrated via hacks to work on GTX 1000-series hardware). This means that any graphics hardware that can run WoW (which requires DX11) can also run FSR, as can be demonstrated in the client already.

Intel’s XeSS is much the same, though it has a different pathway on Intel hardware. I’ve been unable to find out whether this alternate pathway offers any difference in quality or is simply a way to lower the performance overhead of using it in the first place, but even if the quality is different I would doubt anything beyond pixel-peeping would show it - and if you’re pixel-peeping you should be super-sampling as frame rate doesn’t matter when you’re not playing the game (how can you be when staring at individual pixels?).

The same cannot be said of DLSS. Even if WoW has the same hardware distribution as Steam that leaves maybe 48% of the install base capable of using it - and I don’t believe RTX hardware (keeping in mind not all NVidia hardware is RTX) has the same penetration in WoW as it does for Steam. With NVidia actively trying to price themselves out of the market and Intel picking up the slack that percentage is more likely to drop than rise in future, though it’s likely to hold steady for another few years.

It isn’t “NVidia has DLSS, AMD has FSR” - it’s “NVidia has DLSS, everyone has AMD’s FSR.” And a 100% useful feature is always better than a sub-50% useful feature that is practically indistinguishable - unless someone else is footing the bill for development (and I doubt NVidia has sponsored WoW development beyond TBC).

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Intel’s approach to XeSS FrameGen has the potential to be the most interesting, but that depends on if it works as well as DLSS.

I miss having DLSS, but I don’t miss the hefty price tags on Nvidia cards.

NVIDIA has DLSS, everyone (including NVIDIA) has FSR. It doesn’t make sense to be picking a GPU based on fake upscaling tech when NVIDIA has access to both.

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