DK the only class in the game to get buffed 6 times and still be MID

Before I rant here is the solution to the problem

The Problem & Solution

Right now, the main thing holding dk back are the hero talents - both of them are simply non functinal in pvp while also pigeon holding the specs.

Rider of the apocalypse: With this tree, all of the damage is locked behind rng horse procs, and abomb/frostwyrm spawning 4 horsemen. THE BEST PART IS THAT THEY DON’T ATTACK YOUR MAIN TARGET. How many time have you seen 4 horsemen run at the healer all the way in narnia instead of the target the dk is hitting. The pet ai they put on the horsemen is beyond reproach. They need to make pet commands work for it like it does for abomb.

Additionally, riders comes with Pact of the Apocalypse. This is effectively a 20% wall for 20 seconds on a 1 min 30 sec cd on a class that is made of paper. With this as strong as it it, you can NEVER look at the other hero trees as you will simply get deleted every game.

Pact of the Apocalypse must be nerfed AND have its power redistributed into the base kit. Compensatory buffs and Dk doesn’t go hand in hand, I know, but this is what is needed so that dk can play more than one hero tree.

Suggestion: Baseline bloodforged armor, and introduce spellwarding. This might seem overkill, but if they nerf pact of apoc by 70%, you will see how quickly dks get deleted. And the fact that dk doesn’t even have an advantage into magic damage these days in kinda hilarious considering they still get dunked on by physical damage.

At this point we’re just taking it from both ends vs any comp every single game.

Sanlayn - all your damage is wrapped into having 7 stacks of the blood queen which not only is tied into an uptime dependent RNG PROC, but also requires you to spend 7 globals spamming scourge strike every opener as you get tripled in damage.

Now the idea is that you get to your second burst window(dark transformation) and you pop off, but in reality, your just going to get ccd, and kited and have your stacks fall off any ways, and even if you do pop off somehow, you’re doing less than a warrior does outside of their cooldowns, so wtf is the point here?

Deathbringer: This entire tree is nerfed by 50% since before beta testing even started and hasnt been looked at since. Not even exxagerating here. GGS. When warrior gets a mountain thane buff every other reset, it’s very discouraging to see this.

So with all of that said, dk has to pick the least terrible choice between 2 hero trees, and its always going to be rider of the apocalypse because it has the wall. The problem is, that the horsemen attack random targets(including pets) 90% of the time. If the horsemen always attacked kill target, I can confidently say that both dk specs would move up a tier.

Overall Solution

Baseline Bloodforged - Even with the recent buffs, death strike is still a very bad global in this meta(esp in shuff). And even if you take the bloodforged pvp talent, i swear you still get ran over by melee. It simply is not worth talenting into because the defensive benefit you get is equalized by the offensive loss you get by spending globals doing 0 damage on a class that NEEDS to do be doing damage every globlal.

Spellwarding: Not as strong as DF Season 1, but like 60-70% of that power level is what is needed. I think its fair to say… dk isn’t the wizard counter that people think it is. You can’t say dk is a wizard counter when wizards would rather train a dk than any other class(even other wizards)

#1 precog exists, which means that dk, the class with like 8 micro ccs, has been arguably affected the most. Not only can you not just spam your 8 micro ccs back to back if u miss ur kick, but also, you accidentally give precog when you death grip a cast that your teammate was going to kick anyways(this is especially the case in shuffle)

#2 AMZ is useless. It’s very rare to find a wizard team in shuffle or 3v3 that doesn’t have a knockback. On top of that, you have to stand still inside the zone VS WIZARDS. Even further, AMZ used to be a 80% wall, which is 2.5x stronger. You could stack 2 zones on top of eachother, and it still wouldn’t be as good as the zone dk has for over 10 years(became 50% in dflight)

#3 AMS used to be an actual shield. Since the dflight nerfs(which we got when spellwarding was the problem) AMS has become a shield that you can remove in one global. Effected by dampening, so in shuffle it gets to the point where its like a 10% shield? Vs before, dk was designed around shielding like half its healthbar. AMS being a big shield is very significant because a lot of its power comes from negating cc for those 6 seconds. Now, wizards can break it in 1-2 seconds. So it becomes largely irrelevant.

Rant for Frost

Real talk… what the actual f have they done with frost dk? Like what was the plan with death’s cold embrace?

Last patch frost dk, for the first time in 3 expansions(since bfa) could actually play in the fight. It wasn’t insanely tanky, but it had a unique defence vs melee, in that it could stun them every 30 seconds for 4-6 seconds. Also, it had good sustain damage with shatter frost strike, which meant that all of its damage wasn’t locked behind a 1 minute go.

So for the first time in 6 years, no frost dk player and no other class had to suffer through the chains of ice, ring around the rosie, gameplay that has plagued frost dk.

Nobody like this playstyle…

and blizzard actually figured out how to get dk to play in with that 45 second 1 hander pillar build. The last time dk had a good reason to play in was heartstop aura.

So what did they do the moment frost dk started to play in?

They removed the stun, and replace it with talent LOCKS ALL YOUR DAMAGE BEHIND A 1 MIN BURST WINDOW.

I cant anymore bro. why tf did they do that.

Not only that, but they made you RP walk the whole time. So not only is all your damage locked behind a 1 minute window, but you and your teammates need to save all of your roots, deathgrips, cc drs to ensure that they stay in. Why would they create a design like that when most people play solo shuffle these days? The previous 1 hander design worked very well in a shuffle environment since it moved dk away from that 1 shot cheese design that relied on clean goes with untouched stun DRs(impossible in shuffle)

And so what we have here is the most obvious step backwards that blizzard could have ever made. It doesn’t take a design genius to see that removing the remorceless winter stun and replacing it with death’s cold embrace, would make the spec worse by design. So at this point… it’s hard to say blizzard was ignorant to this.

Rant for Unholy

What does this spec even do anymore? Seriously. Why does it even exist.

Pre dflight, before every class had passive aoe, you could say Unholy was a cleave spec. It was great at doing a lot of damage spread between multiple targets and if the healer wasn’t pumping, they would fall behind and lose simply because of that damage. But unholy also had very limited cc, and it didn’t have a mortal strike.

But nowadays, every class has ridiculous damage(on top of whatever other utility they brought to the table). Unholy has a mortal strike but it’s one of the worst in the game. Actually, it IS the worst in the game. Who cares if it stacks with other mortal strikes when it takes 4-5 back to back globals to even get its effect(it also lasts 15 seconds, which means if it took you 4-5 globals its already halfway to resetting to 0).

So now, for unholy to ever be good, it has to do the most obscene damage in the game, but what’s interesting is that historically, it has always done ridiculous damage. Look at wrath classic and cata classic and unholy straight up doubles or even triples the other teams damage.

And for the spec to be tournament viable it also has to be very tanky. Something that not even unnnerfed death strike is able to do for the spec right now. Yes, death strike is COMPLETELY unnerfed like it was in bfa, but it is so weak because shuffle dampening and also because you cannot waste a global on death strike when death coil is your top damage. In bfa you never pressed death coil so it didn’t matter.

It’s just rough all around, and the worst part is that the moment unholy is competing with any of the other specs it gets instantly nerfed. And when a dk spec gets nerfed its totally different than any other spec, as dk doesn’t get compensatory buffs lol. And dk doesn’t get “lets start small and wait and see” either.

When balance is so obviously biased, it makes the game feel meaningless, because sure, i could just reroll warrior, but deep down, even if i do well on warrior i will know that it’s only because the game was designed(as in tuned) in that way. So the accomplishment doesn’t even matter as it’s based on arbitrary tuning.

3 Likes

Can’t lie these two points were so fried lol

You used to have to take a talent for big zone

1 Like

i mean the evidence is obvious so how could it be fried. used to be that mages straightup couldn’t do damage to targets in zone.

now when i play mage i don’t even track zone’s cd because it’s become largely inconsiquential.

And with talenting for zone, it was base 75% for most of dk’s existance so idk if you could base that as talenting 80% being core design.

but if they were to bring that as a talent it would be nice if it also reduced the cd by 30 sec

and the precog point is purely logical? the entire design of precog is to stop the piss micro cc. And who was the biggest offender, and therefore the most affected?

edit:
also i was pointing out why exactly dk has lost its spot as anti wizard. and these i think are the main reasons. Unholy was known for its stops and its magic defense

The entire design is so that dks can’t miss kick and then completely prevent someone from getting a cast off until mind freeze is back. You could send those micro ccs in a different order to still prevent casts going out

Zone is still a half decent cd I think it has appropriate strength but maybe the positional requirement sucks

Queueing stuff like boomy and lock is still miserable when dk is meta mage just lives a luxurious life

1 Like

yes i’m glad we are in agreement here. Dk’s abused the crap out of micro ccs, and now they can’t, therefore precog affected dk greatly.

and lowkey, boomy and lock feel kinda bad into everything thats meta lol, i don’t think thats a dk thing.

and if dk had some sort of inherent advantage over boomy and lock, the fact that it doesn’t right now just means it has to severly undertuned. because theoretically, if it’s supposed to be good into these specs, and it’s not… then what is dk going to be like into specs it does not have an inherent advantage against?

yo why dk bad

cos dk cringe when it good

hope this helped

this doesnt explain frost mage being allowed to be what it is but mage is dev pet class so

Mid is probably fair but I think its better, I encourage you to que a few more games before coming to a conclusion.

at this point id say it’s cringe by design.

like with the frost dk changes they made, did the cringe factor go up or down lol.

like highkey, last patch frost dk was the best iteration design wise in a long time.

1 Like

trueee

yeah thought they were moving in the right direction then they replace remorse stun with 1000% neutron bomb talent that gets spam nerfed down to like 400% because of what it does in the premier mode (blitz)

2 Likes

Dk is a roleplay class , shouldnt actually be competitively viable

Understanding when it’s time to not die and when it’s time to kill someone is a foundational PvP mechanic.

Necrotic wounds is a lot better than it’s given credit and you neglected to caveat how many global it takes to ramp with pressing apocalypse when it does hit zero to jump start it back to 4

AMS should for sure get buffed

Riders should follow /petattack demo or hunter would’ve had this hot fixed in 24hrs however the riders are about buffing the DK not their personal damage.

Unholy suffering from needing to cleave in a game that’s Korean mmorpg levels of mobility is kind of an okay point? I think DK really just needs a proper niche and better team utility

Add a DR to chains of ice
Give corpse shield but the ability to target an ally with it ( choice mode AMZ)
Add heart stop aura

Now DK has team utility and a niche to pick it over other melee (rotting by messing up the CD trading script)

Dk can also be tuned competitively because chains of ice isn’t murdering everyone’s fun (weird how this doesn’t apply to mage)

2 Likes

Chains should be off the GCD

Gaslight us into giving up remorseless stun.

Yep was a super weird reversion to what they were working to take us away from.

I often wonder if there are just two separate teams working on this stuff or something because they will frequently make contradictory changes like adding stuff to reduce cc then adding in more micro cc etc.

1 Like

I agree here but when u look at the other plate 2 handed melee, that decision is pretty easy since most of their tankiness is passive. War has impending which is healthstone on the 20 sec iirc. and pally i think has flash on 6 sec cd(but their rotation isnt global locked so the opportunity cost is low)

Necro wounds is good in a vaccum but when you look across the board it doesn’t match up. Necro wounds damage shows up on the meters while the value of regular MS is invisible, but still felt tremendously. MS effectively reads “your entire teams damage is 25% harder to heal.” While necro wounds is more like “if the dk hasn’t been ccd, and has used apoc(once every 45 seconds), AND the dk timed it perfectly, your dmg is 24% harder to heal for one target, and if you swap targets ur cooked”

sure it has a noticeable effect but it is comparatively mid.

AMS being buffed into being a real shield would do wonders for dk since it would also buff team shell, giving dk that an actual advantage into magic damage.

Man… rider’s not following pet attack is crazy to think about because even the PVEr’s are malding about this. i dont think there is a pvp dev that hates dk i think its moreso that theres a systematic reason that’s making dk get neglected repeatedly. (i think the other classes just get more dev time)

When people say that dk is cringe because of chains it kinda confuses me nowadays. Before that 70% slow was oppresive because no one had a slow like that, but if that’s what it take for people to stop hating on dk then bring it down to 50%, and give dk some actual melee protection

The Arms/Ele main keeps Mage good so it looks like they’re trying to be fair :wink:

i feel like the nerfed DCE was their plan all along and they just needed the 1000% so that people would get hyped about it and not mald that they lost their stun.

honestly, this was a masterclass in gaslighting, and expectation control from blizzard. If only they could bring this level of skill to designing the game.

Enhance says hi

i would feel your pain as enhance if ele didn’t exist. it would be so nice if i could just press N and click a button to instantly become incredibly viable while keeping all my transmogs

1 Like

I mean, dce isn’t necessarily a weak ability. It’s actually still so strong that the rest of the dks kit has to be neutered to make the spec balanced. It vaporized entire teams before it got nerfed lol.

I don’t think I’ve seen a single person praise it for being a fun or well designed talent, though. It’s flavorful I guess?

That’s why you reroll to other specs with the same armor. Keep a lot of mogs. Only other class I usually level is Hunter