I assume you don’t have much experience to go off what you speak of because you simply haven’t played the game long enough, but I also assume that you must not understand why Yata-Lock was a banned deckstyle in Yu-Gi-Oh.
Please stop trying to defend playstyles where one person doesn’t have to commit any resources or effort to be effective, meanwhile the enemy has to commit twenty to thirty times as much effort to counter an indefensible playstyle.
I have literally seen teams that sold RMT selfplays last season bring in a Blood DK that clicked all of their abilities and all they were told to do was kidnap the enemy team’s healer. They were 2400 by the end of it. There’s a reason nobody wants to play against teams that run Blood DK (said team in question also abused the VDH-Evoker DC exploit to grip people under the map but that’s aside the point).
I won’t be responding to your response to this mainly because, like the spec you keep defending, I simply don’t want to put in effort but I still expect you to spend five times as much effort to respond in an equal fashion. /s
(Seriously, before you dig your grave any further, look up Yata-Lock and figure out why it’s literally the best comparison to blood dk and why nobody is taking your comments seriously)
The DS healing is nuts in PVP for Blood. Totally required for M+.
Prot Paladin as an example, does half or less PvP healing than it can PVE healing, it is nerfed by design so Prot Paladin can’t be a live lord/third healer in BGs.
I don’t even play a spec that suffers the most from Blood DKs and I know they are a problem in Blitz. Needing half your teams DPS to hope to kill one tank (If the tank is Blood DK or Guardian Druid or even Brewmaster) and at least one of your healers to not die to the tank is kinda nuts in an area control map.
Blood DK shows up just as the node resets and I don’t have the CC to get the cap with them alive, and don’t have the sustainable mobility or self healing to survive the 1Vs1…so one Blood DK has me asking for half my team to help me take the node or I just have to let him have it or die trying to keep it from them.
At this moment there are several comments on threads with people complaining that the war within is going to be a dampen meta (arena), but there’s no dampening in battlegrounds so the very effective self healing tanks are just better than a lot of DPS specs at the objectives involved.
So what’s the solution? Everybody plays healers and tanks? Just have a bunch of people stalling caps and gripping each other around. I hope that what’s going on right now is not intended and not going to remain, but if it does I have all the specs that happen to be decently tuned right now for tanking pvp. Like the Markmanship Hunter SS debacle, it’s going to get to the point where it’s easier to join the tank meta then fight them as a priest or DPS.
yeah i dont do epics or anything else. blitz and randoms only and im not doing rbgs this season. So it was random. basically just sat in market all game and fought. i know cuz i was on my monk and i did 70 mil heals
PS: I’m not saying dk tanks doing mongo heals is wrong i get why their health bar looks like its having a stroke. im just saying that dk tanks have more than just grip.